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Is it a good game, worth buying it?

At first I downloaded it (via "sources") played it for 30 minutes, uninstalled it, logged onto steam, bought it, reinstalled, still playing, so much fun stuff to do, I recommend joining the thieves guild, a very good side story

anybody got a good Armor along the lines of the Nightingale Prime Armor, the author took his down as people kept stealing it into their own armor mods ( understandable why he would take it down )

and ended up loosing the file when i reloaded, so looking for a replacement

anybody got a good Armor along the lines of the Nightingale Prime Armor, the author took his down as people kept stealing it into their own armor mods ( understandable why he would take it down )

and ended up loosing the file when i reloaded, so looking for a replacement

I've got both version of that armor in zip if you want me to sent it to you. I've also got his other armor called Cannibal Lord which looks nice and evil, but is only for male characters.

And here's a really nice retex of the elven armor. Nightingale is light armor so you might be interested in this, too:

http://www.skyrimnex...ile.php?id=5600

And if you're using heavy armor this is the nicest retex I've seen for Daedric armor:

http://www.skyrimnex...ile.php?id=3395

This one is also really nice:

http://www.skyrimnex...ile.php?id=3104

I personally use the evil incarnate verison but with the weapons from the second one.

main reason i liked the Nightingale and Nightingale Prime was due to the Cowl and Cloak/Black. might take you up on the Prime 2.0 file as so far not seeing anything coming close quality wise

anyone have any iea when patching will start for fixing bugged quest ? i have 4 or 5 that i can't continue with because they are budded out .. i have googled the quest and it seem its an on going thing .

still love the game just want the bugs fixed

Probably never. Bethesda isn't really known for fixing bugs in their games from what I can remember. If you're playing on the pc version you'll most likely have to wait until the community fixes it when the CK is released.

New Update on the way

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES

Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

General optimizations for memory and performance

Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)

Improved compiler optimization settings (PC)

Long term play optimizations for memory and performance (PS3)

Memory optimizations related to scripting

Fixed crashes related to pathing and AI

Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"

Fixed rare crash with loading saved games

Fixed issue with accented characters not displaying properly at the end of a line

Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

Fixed issue where dragon priest masks would not render correctly

Fixed issue where quests would incorrectly progress after reloading a save

Fixed issues with placing and removing books from bookshelves in the player's home

Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.

Fixed issue where the player house in Windhelm would not clean up properly

Fixed crash related to giant attacks and absorb spells

Fixed issue with ash piles not cleaning up properly

Fixed occasional issue where overwriting an existing save would fail

Fixed memory crash with container menu

Fixed infinite loop with bookshelves

Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions

Fixed issue where transforming back to human from werewolf would occasionally not fail

Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"

In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble

Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest

Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.

Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.

In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times

In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it

Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible

In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it

"The White Phial" will now start properly if player already has a briar heart in their inventory

Player can no longer get stuck in Misty Grove after completing "A Night to Remember"

Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing

In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest

In "Under New Management", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly

"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest

Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory

Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating

In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis

Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack

Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it

"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

Fixed rare issue where "Dampened Spirits" would not start properly

Fixed issue where player would be unable to become Thane of Riften if they purchased a home first

Fixed issue where killing guards in Cidhna Mine woud block progression for "No One Escapes Cidhna Mine"

Fixed numerous issues with "Blood on the Ice" not triggering properly

In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm

In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress

Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly

Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

I have a question that I hope you all can help me with :) I've read a few things about people selecting perks and then later regretting it but not being able to make a change back.

What is the best way to use the perks? I have a shed load, don't think that I've used a single once since I started to play.

I'm concentrating on light armour, archery and one handed.

What do you think?

I have a question that I hope you all can help me with :) I've read a few things about people selecting perks and then later regretting it but not being able to make a change back.

What is the best way to use the perks? I have a shed load, don't think that I've used a single once since I started to play.

I'm concentrating on light armour, archery and one handed.

What do you think?

I'm not sure what you mean by you have lots and haven't used them? Most of them are passive and you're using them no matter if you realize it or not. That's why they are called perks and not skills or abilities.

The only ones that you actually "use" are the crafting perks, and maybe some of the attack ones late in the weapon trees.

I'm not sure what you mean by you have lots and haven't used them? Most of them are passive and you're using them no matter if you realize it or not. That's why they are called perks and not skills or abilities.

The only ones that you actually "use" are the crafting perks, and maybe some of the attack ones late in the weapon trees.

Ah maybe I wasn't clear :p What I mean was that I had loads of points to spend on perks, that I hadn't used. Are there any that we worth investing in?

Ah maybe I wasn't clear :p What I mean was that I had loads of points to spend on perks, that I hadn't used. Are there any that we worth investing in?

Definitely. If you're using light armor and one handed weapons, invest in those. Enchanting is definitely worth investing in, so is armor smithing. Alchemy is another one worth looking as well. It's hard to say just put your points into a certain thing, though.

Thank you ^ :) If anybody else wants to throw in there two cents feel free. Can't wait to put some more hours in :D

Perks are an important part of the game. What level are you? I'm surprised anyone would just stockpile them, as there is no advantage in doing so.

I have points into sneaking, archery, lockpicking, pickpocket, enchanting, smithing, 1 hand, shield, heavy armor... Maybe more, the trees are diverse... All perk trees, and the individual perks in them, can be extremely useful, depending on your play style. For example, once your a high enough level in lockpicking and you have the prerequisites filled out, you can have a greater chance of finding valuable items in chests and receive more gold. Smithing can allow the creation of dragon armors and others. Sneaking can allow damage multipliers for attacks while hidden. Pickpocketing can increase the amount of carry weight you have. The 1 handed weapon tree can increase damage, add % of critical strikes, and add new attacks. Enchanting can drastically increase the usefulness of weapons, armors, and rings. There are many perks available, they all have their own uses.

Look into the perks that come later in each tree and use those perk points!

P.S. - If your playing on PC, it isn't very hard to reset your perks to use them all again.

I'm running 35 seperate mods through NMM, 60 hours so far, this game is one of the best I've played in a long time. The Deadly Dragons mod is a must for level 40+ characters.

I'm level 16 at the moment, and I spend a good half an hour spreading out the perk point that I had collected up :s After looking through all the trees I can see what you mean.

I have another question now, when you use perk points for say increased damage with one-handed can you see the effect of the perk when scrolling through the weapons? Where can the perk effect be seen?

I have another question now, when you use perk points for say increased damage with one-handed can you see the effect of the perk when scrolling through the weapons? Where can the perk effect be seen?

I'm pretty sure it will directly read on the weapon damage when you view it after you apply the points, if it fits the perk description.

I use the 1 handed and sword perks and my 1 handed sword damages read much higher than the rest.

Patch 1.4 is now live for pc users (aprox. 200mb download) and will be released shortly for the consoles as well. It's just waiting for them to do their thing with it first.

Eventually we'll be able to download mods directly through steam from here, for pc users only:

http://steamcommunit...workshop/skyrim

Though I have no idea how popular it will be compared to the nexus website that is already established. If it works well I'll definitely use it because the video makes it look more seamless than downloading mods through the nexus.

Patch 1.4 is now live for pc users (aprox. 200mb download) and will be released shortly for the consoles as well. It's just waiting for them to do their thing with it first.

Eventually we'll be able to download mods directly through steam from here, for pc users only:

http://steamcommunit...workshop/skyrim

Though I have no idea how popular it will be compared to the nexus website that is already established. If it works well I'll definitely use it because the video makes it look more seamless than downloading mods through the nexus.

It would be hard for me to abandon Nexus at this point. They've done such an amazing job and I have many mods already up and running exactly how I want them to be. I realize the mod community has been looking forward to using the dev tools but I don't see this being a quick process. I'm hesitant to upgrade to 1.4, I have 0 issues with the game as it is.

This topic is now closed to further replies.
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