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new patch went in today .... there is a new ADD_ON selection .... what's this mean ... MODS ? i really would love to see it but i really don't think that will happen

Being able to install mods on the Playstation would be amazing! It's always one of the things I miss from PC gaming, being able to play around with mods.

Skyrim 1.6 update goes live on Xbox 360

new patch went in today .... there is a new ADD_ON selection .... what's this mean ... MODS ? i really would love to see it but i really don't think that will happen

Its for the DLC and being able to turn it on or off.

The DLC is going to be a timed exclusive on the 360 so they are just preparing it.

Being able to install mods on the Playstation would be amazing! It's always one of the things I miss from PC gaming, being able to play around with mods.

Come to think of it though, I'm guessing texture pack mods would be out of the question if they were to ever bring mods to the console versions. I would imagine they already have enough issue making sure it's optimized well enough for them.

On the plus side though, always so much you can do with the PC version! Here's a screenshot of an incredibly good looking ENB series setup with Skyrim.

gzTpo.jpg

  • 3 weeks later...

Considering that I'm still going through the standalone game, I think I can wait 30 days. There's still so much more that I need to do...I should probably return to the main quest. I made the same mistake with the Fallout series, dropping the main quest pretty quickly and just roaming the land looking for other things to do (which there is plenty of in both Fallout and Skyrim, if you didn't know :p).

I've done the same in Skyrim. On the main quest. I'm at the point where you meet the grey beards. I've probably sunk nearly 60 hours in the game though. Through wandering and side quests. I am forcing myself now to finish the main quest.

I suggest not to go for main quest before completing and enjoying all the side quest, you will get more experience and perks with side quests, which are needed for the main quest.

I've done the same in Skyrim. On the main quest. I'm at the point where you meet the grey beards. I've probably sunk nearly 60 hours in the game though. Through wandering and side quests. I am forcing myself now to finish the main quest.

I'm a bit ahead of you, but I found myself presented with a tough decision to make and so I chose to do other things first while making my choice. The next time I load it up I think I'm going to make a decision and see what happens.

Love this game on my xbox, got Dawnguard and although I havent started it I went to Whiterun and all hell was breaking loose. :D

I have logged 230 hours and I am just at the point where I am supposed to meet Esbern to advance in the Alduin's wall quest. Haven't done a single civil war quest either. I just can't choose a freaking side. I am leaning towards the empire because the stormcloaks are so freaking racist.

  • 2 weeks later...

Just getting back into the PC version of Skyrim after a couple month hiatus. I'd like to know what mods people are using these days. I've installed a couple and so far have really been enjoying them a lot. Here is what I'm using:

* Skyrim Redone - Nice change up (actually, a complete overhaul) of skill trees. There are also tweaks done to the combat system, and so far I'm finding combat a lot more enjoyable and feel like there is more skill involved. Seemed like vanilla Skyrim on 1 difficulty setting would be WAY too easy and then if you turned it up a notch it became nearly impossible.... Skyrim Redone makes the combat feel more complex (mostly with the way they have changed stamina).

* A Quality World Map with Roads - the only thing I've noticed that is different is you can see where all the roads are (as you discover new places) which is actually very useful considering the mountainous landscape.

* SkyUI - I like this one...can FINALLY sort items by weight/power/armor and also search for items.

* Immersive Armors - Adds a bunch of armor sets throughout the game. I haven't come across any yet, but it sounded kinda neat. I think my biggest complaint about Skyrim has been that it seems like the very best sets of gear are the ones that you craft or get from one of the big story line quests (like the Nightingale set you get from the Thieve's guild quest line).

Just getting back into the PC version of Skyrim after a couple month hiatus. I'd like to know what mods people are using these days. I've installed a couple and so far have really been enjoying them a lot. Here is what I'm using:

I mainly use SkyUI and Quality World map, i have others, will look at my Nexus Mod Manager when i get home, but i dont use any Texture Packs

I'm actually using a compilation pack put together on Steam Workshop then I added some small changes - main menu music mod, Skyrim music mods, etc. Think it comes to around 34 mods - but again, most are small changes. It has made the game completely new and so much more enjoyable.

I mainly use SkyUI and Quality World map, i have others, will look at my Nexus Mod Manager when i get home, but i dont use any Texture Packs

I kinda want to try a texture pack, but as it is right now I can't play the game on max settings anyway. I wonder if having higher quality textures might improve the aesthetics without lowering FPS.... hmmm...

I'm also kind of curious about the Skyrim Monster Mod: http://skyrim.nexusmods.com/mods/9694

I kinda want to try a texture pack, but as it is right now I can't play the game on max settings anyway. I wonder if having higher quality textures might improve the aesthetics without lowering FPS.... hmmm...

Skyrim HD - 2K Textures has a reduced resolution version that you can try. Better textures make a huge difference considering most of the vanilla ones are obnoxiously low resolution.

Skyrim HD - 2K Textures has a reduced resolution version that you can try. Better textures make a huge difference considering most of the vanilla ones are obnoxiously low resolution.

Yeah, that is what I was thinking because most of the textures look like they were formatted for console not for PC. I'll give it a try. Hopefully it doesn't make me spend a couple hundred to upgrade my very old geforce 8800gt. I just want 1 more year out of it. Thanks.

How much vram does your 8800gt have? If it's below 1gb then it won't be worth it, even if you go for the lite version.

Here are some mods that I recommend in no particular order:

Artifact Balance Overhaul - makes artifacts actually useful comparative to high end crafted/enchanted armor.

http://skyrim.nexusmods.com/mods/11520

Auto unequip arrows - unequips arrows when you remove your bow:

http://skyrim.nexusmods.com/mods/10753

Better dynamic snow:

http://skyrim.nexusmods.com/mods/10383

Black Tower and Black Sacrement armor - amazing armor mod for assassin type characters and a nice home to go with it:

http://skyrim.nexusmods.com/mods/5696

Dread Knight weapon set:

http://skyrim.nexusmods.com/mods/15494

Daedric Armor and weapon improvements:

http://skyrim.nexusmods.com/mods/3104

Dynavision - tweaks depth of field, no performance impact:

http://skyrim.nexusmods.com/mods/12525

Enhanced Weather:

http://skyrim.nexusmods.com/mods/8739

Enchantment effects replacer, I use the combined version:

http://skyrim.nexusmods.com/mods/1345

Enhanced Blood textures:

http://skyrim.nexusmods.com/mods/60

Height adjusted races and true giants:

http://skyrim.nexusmods.com/mods/7587

Imaginator - Dynavisions brother, this one adjusts colors in game, tints, contrast, brightness, etc:

http://skyrim.nexusmods.com/mods/13049

Immersive Skyrim Thunder:

http://skyrim.nexusmods.com/mods/1702

Jaysus Swords - hands down the best weapon pack for Skyrim:

http://skyrim.nexusmods.com/mods/1002

Possessive corpses - a script that is used to clean up the game world, reducing size of your save file and some slight performance increases

http://skyrim.nexusmods.com/mods/4528

Pure Waters:

http://skyrim.nexusmods.com/mods/1111

Skyrim HD 2k textures - I only use the lite misc pack:

http://skyrim.nexusmods.com/mods/607

Static Mesh improvements:

http://skyrim.nexusmods.com/mods/8655

Unofficial Skyrim Patch:

http://skyrim.nexusmods.com/mods/19

Skyrim Flora Overhaul:

http://skyrim.nexusmods.com/mods/141

Bethesda Hi-res dlc optimized:

http://skyrim.nexusmods.com/mods/9080

I don't really use any hi-res texture packs besides the bethesda hi-res dlc optimized. Also, I'm using quite a few more but I figure this will be a good start. :rofl:

This topic is now closed to further replies.
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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
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