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Not much in terms of new landscape in Solstheim. I was under the impression that the Solstheim island was closer to Morrowind than Skyrim. Mostly just looks Skyrim themed to me (in both landscapes and dungeons so far).

Well it is part of Skyrim, so what do you expect?? It USED to be part of Morrowind till the war.

Just completed the main story of the Dragonborn DLC. I loved Apocrypha. I also have the Stalhrim Armor, I am not a fan of the helm but the rest is nice.

I know I love it and the staff! The armor is sexy!!

Well it is part of Skyrim, so what do you expect?? It USED to be part of Morrowind till the war.

I know I love it and the staff! The armor is sexy!!

Guess I'm just tired of wondering around snowcapped mountain landscape and was hoping for more whimsical Morrowind-like landscape.

Guess I'm just tired of wondering around snowcapped mountain landscape and was hoping for more whimsical Morrowind-like landscape.

Check out this project called SkyWind

http://morroblivion.com/forums/skyrim

Ive installed it personally and it looks very nice!!

Check out this project called SkyWind

http://morroblivion.com/forums/skyrim

Ive installed it personally and it looks very nice!!

I've used this before as well, I liked it a lot.

So I've also used it and it was amazing.

I wanted to show what is acheivable on Skyrim, IMO its very beautiful.

The screenshots are with 4K textures HD pack and static mesh improvements installed.

My settings/mods are as is:

settings-skyrim.png

mods-skyrim.png

Screenshot (Keeping 60FPS stable and steady everywhere, entering, exiting, landscapes, environments, etc...):

TESV-2013-03-16-14-04-53-68.png

  • 3 weeks later...

Hearthfire DLC was actually pretty fun. It was a much needed "gold drop" in the game because the game itself doesn't give you a heck of a whole lot to spend your gold on. Here are my complaints from the Hearthfire DLC:

* Adopted children calling me "Pa" in game is creepy. So is the wife. It is an interesting take, but still "Sims" creepy for me.

* I found a cool drum in a dungeon and thought this would make a good gift for one of my kids, but there wasn't an option to give it to them. I could give my child a dagger, but not a drum. Hmmm..

* I'm not bothered by the lack of customization of the house. I think they exaggerated the amount of control in the DLC description, but ultimately I was fine with the build up. What I don't like is how difficult it is to place items on shelves and generally do "my own" decorating in the house. If I accidently grab a decorative cup off of a table, its a bitch to try and put it back on the table right-side up.

* Even though it is a decent enough money sink, I don't think the developers went far enough. I'd say all the building costs need to be about 2x - 3.5x more expensive and require more rare items. I started building my home at level 20 and by level 25 I had already built everything I could on my house and have it nearly 100% furnished. For anyone level >35 it should be trivial to completely build your house and furnish it within a few hours. Iron is the scarcest building material. Perhaps the amulets for the shrines can be a little more of a hassle to get (some of them). Probably the only thing I'm looking out for now while I adventure are the amulets for the shrine. I think it would have actually been funner if paced out a bit more... I suppose I can start working on the other properties....

i still have an issue where i try to buy the stuff for my entry way and they tell me i do not have enough money, and i have millions of gold. other than that I like all the DLC with Dragonborn being my favorite by far. Even have my house in RavenRock now.

i still have an issue where i try to buy the stuff for my entry way and they tell me i do not have enough money, and i have millions of gold. other than that I like all the DLC with Dragonborn being my favorite by far. Even have my house in RavenRock now.

Everytime I attempt the Dragonborn DLC, I get my ass kicked by the side quest in the temple. Level 25 Mage. I have a level 56 thief character that I could probably play through it with, but I'm tired of that character and was ready for a new one. Also, that character is as old as v1.0 of Skyrim and I can just feel the bugs seeping into the game (as well as the ridiculous load times even on my SSD). Everywhere I read said I shouldn't have a problem, but I don't want to play on any difficulty less than Expert. I only go back down to Adept when I just need to get pass a part and am tired of banging my head against the wall.

I'll try it again when I hit level 30. I started playing again JUST to play the Dragonborn DLC. Dawnguard was easily accessible after level 10, but Dragonborn seems a lot more challenging. Its a good thing, because I feel like the difficulty curve throughout Skyrim is a little wonky. The game seems hardest at first, then gets really easy from like level 15-45 and then starts to get hard again around level 55.

This game is still boss though. I'd say it was my fav game in 2011, 2012, and it is starting to look like my fav for 2013 as well :D.

Hah! Those stupid mobs in the temple at the beginning of Dragonborn just had high fire resist. No wonder I was hitting my head on the wall trying to kill them. I mowed over them with some Ice Storms and have so far found the rest of the DLC to be pretty easy on Adept...might need to crank it up to Expert.

Does anyone know if there is an addon for like a character selection screen? This game REALLY needs a character selection screen (like most RPGs have now-a-days). The saved file system is pretty...dated...

Well it is part of Skyrim, so what do you expect?? It USED to be part of Morrowind till the war.

I know I love it and the staff! The armor is sexy!!

Wait, what staff?

I can't figure out how to get a Riekling Warrior as a 'creature pet'. I finished The Chief of Thirsk Hall but all the Rieklings just grunt at me when I talk to them.

After you help them a few times they will follow you if you ask them. But only the ones from that place...

Yeah... I completed all the quests and they still just grunt at me. Sometimes a bunch will just appear and help me defeat something. Sometimes a group of them will just attack me.

Finished the main story line to Dragonborn. It was fantastic. The amount of side quests has kept me occupied for awhile. So much more in terms of depth than Dawnguard had. I really hope they come out with another DLC before Scrolls 6.

O.K. I am officially embarrassed that I don't think I took *it* when I defeated him... I probably just overlooked it since I don't generally play a mage...

Understandable lol,but the staff shoots out I forgot the name of it, but tentacles.. its pretty cool

  • 1 year later...

Still love this game.  Another play through.  Quite an awesome selection of mods.  Plaything time through in a "hardcore" kind of way with an alternate death mod that promotes death penalties over save/reload and frostfall, a wilderness survival mod.  Also disabled fast travel and trying to stay focused on areas of skyrim rather than spreading the whole map back and forth.

 

EEcnFXil.png

  • Like 1

Still love this game.  Another play through.  Quite an awesome selection of mods.  Plaything time through in a "hardcore" kind of way with an alternate death mod that promotes death penalties over save/reload and frostfall, a wilderness survival mod.  Also disabled fast travel and trying to stay focused on areas of skyrim rather than spreading the whole map back and forth.

 

EEcnFXil.png

 

You play without fast travel? You must have patience made of steel. :)

I just wish they didn't add that feature in, so I wouldn't be tempted to use it. I really do enjoy exploring Skyrim.

You play without fast travel? You must have patience made of steel. :)

I just wish they didn't add that feature in, so I wouldn't be tempted to use it. I really do enjoy exploring Skyrim.

 

I still use the carriages between major cities.  Also, the FrostFall mod I play with has a craftable walking stick that increases run speed which helps.  Too be honest, Skyrim isn't really that large at all... it feels much larger when using fast travel I think than by walking it by foot.

 

For me it is about immersion.  Pretty much this is the only game I care about immersion that I think I have ever played.  Other games, I'm just finding my way to an end.  Skyrim, its about me getting lost inside of it.

 

I try to just focus on one area of the map at a time.  Quests that take me further than the immediate area, I save for later.  Since I'm playing a thief class this play through, my main focus at the moment has been Riften.

 

There really is no right or wrong way to play Skyrim except for whatever makes for the most enjoyable playing experience for you.  That's what makes the game great.

I don't know how you get immersed in a game that has bland voice acting / same voices for every region, and no voice acting of the player.  :/

 

I played through it once + DLC minus heartfire with as much done as possible (on hardest, then bumped to legendary when that came out) & 81 with a few mods and that was enough for me.  The game is just so repetitively boring and the open world only makes things worse imo because there's so much empty exploration for nothing especially when the game itself is very linear story wise.  Oh look its a random bear zzzzzzzzzzzzz.

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  • Posts

    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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