Recommended Posts

I am terrible at this game. Somehow, my squad who i'm right next to manages to stay alive, but i'll randomly get sniped from an unknown location, or a guy really far away will kill me (how do they even see me?!). I am just playing 32 player matches atm, as the 64 player matches just seem like absolute cluster ****s. Anyone have some tips on how to do better in this? I feel like i'm out skilled in both reaction time, and being able to spot people from very far away.

They see you because someone has spotted you. Ever see the little orange downward pointing triangle above soldiers heads? Orange indicates enemy, blue is for friendly. If you are on PC, press Q to spot people, vehicles, etc. (you have to see them first more or less) and if you are on consoles, I believe it is the select button (360) or back button (PS3) to spot.

Spotting vehicles and enemies is incredibly important not only for yourself, but for the team as well. You will also get bonus points if you spot a vehicle and/or person and someone else kills them.

Other than that, my advice would be similar to Muhammad's, staying in cover rather than being exposed is pretty important. Also short, controlled bursts while you are firing your weapons is essential. If you just spray-n-pray, you will get nowhere fast, as the weapons do have recoil, etc. I will actually change the rate of fire if I can just so it is either short controlled bursts or literally single fire. It really makes a big difference IMO.

Oh finally, play as a team player. Provide your support. Lay down that ammo, health, etc. And do not just focus on your squad, focus on your entire team. Look at the visual cues being shown next to people. Icons will appear next to people when they need something or make a request for something (also by holding down Q). Not only do you get points for doing so, but that is how your team wins, when everyone plays as a team. Showing you are playing for the team, especially while in a squad, means your squad members are that much more likely to have your back. So again, it really benefits everyone involved, not just yourself.

Damn work!! All this talk about the game makes me want to play it! LOL

I am terrible at this game. Somehow, my squad who i'm right next to manages to stay alive, but i'll randomly get sniped from an unknown location, or a guy really far away will kill me (how do they even see me?!). I am just playing 32 player matches atm, as the 64 player matches just seem like absolute cluster ****s. Anyone have some tips on how to do better in this? I feel like i'm out skilled in both reaction time, and being able to spot people from very far away.

Play some 16 or 20 person maps with TDM or Rush as the game type. Rack up some kills, gets some points, upgrades, and a rhythm going before you jump into the bigger game types. If your playing on PC, get used to the controls and be able to move fluidly and quickly before you play the larger maps. Crouch and go prone more often. Change up your weapon accessories depending on the map size and current situation.

So, what exactly is the purpose of SOFLAM? Only to mark, or does it actually send strike as the description says?

Because so far, I can only mark targets with it. And when the target is marked, what exactly does it bring to the battlefield?

SOFLAM is the best thing ever!!!

Me and my friend were trolling the Frogfoot on Rush, he marks it with SOFLAM and I shoot it down with the Javalin haha. Or you can use the Tanks alt. fire, guided shell to shoot down air vehicles.

It's epic!

Also, 3rd seat in Tank has a laser designator aswell, to shoot down air.

They see you because someone has spotted you. Ever see the little orange downward pointing triangle above soldiers heads? Orange indicates enemy, blue is for friendly. If you are on PC, press Q to spot people, vehicles, etc. (you have to see them first more or less) and if you are on consoles, I believe it is the select button (360) or back button (PS3) to spot.

Note that if you play on an hardcore server, you cannot tag ennemies like this. :-)

Ugh. I suck. I'm horrible at this. I come from more of an Unreal/Quake background, so I get destroyed at the more realistic shooters. I think one of the things throwing me off is not being able to see my enemies. Everything is so vivid, with so many details that I can't see enemies at medium range. Usually it's too late when I spot an enemy. Good advice on playing smaller games, though. Helps you get better.

Ugh. I suck. I'm horrible at this. I come from more of an Unreal/Quake background, so I get destroyed at the more realistic shooters. I think one of the things throwing me off is not being able to see my enemies. Everything is so vivid, with so many details that I can't see enemies at medium range. Usually it's too late when I spot an enemy. Good advice on playing smaller games, though. Helps you get better.

Just play TDM with 16-20 players.

It'll get you into the mechanics and try to stay in cover and lean out steadily, not instantly.

I haven't got motion assist ribbons yet because i haven't hit 5+ spotted, always less than 4 heh.

You got more than 5?

I think I have like 10 - 15 of these. Gotta use the MAV in the recon kit. I can find cover in a game, throw up my MAV and get 1500-2000 points through spotting, motion assists and destroying equipment. The ribbons are 200 points apiece at the end.

No, I just wasn't aware of how short the range on it is. It's like 10 feet, if that. Whatever the case it's still completely useless because the range is so small you'll be able to see anyone who it would spot anyways.

All in all the recon kit compared to bc2 is not nearly as interesting or dynamic. All the gadgets they've given the kit are based on the theory that you're not going to to be moving around. It's lame.

So far I play solely recon. It takes some getting used too and creativity. The two major unlocks are the SOFLM and MAV. I am still figuring out the SOFLM but the MAV is awesome but its use is specific. I will play as recon, sniping spotting and moving to unattended points to capture. If anytime during the match I feel my team needs a little edge I throw up the MAV, It will quickly turn the tide of a battle, especially if I am playing against an enemy that has no clue about it.

damn you BF3 players... BC2 population is next to dead now :( couldn't find a single vietnam game last night. HURRY UP AND GET TO STEAM ALREADY!!!!!

(if this game got to steam before MW3 did i would have a coin to toss to chose which one to buy...)

damn you BF3 players... BC2 population is next to dead now :( couldn't find a single vietnam game last night. HURRY UP AND GET TO STEAM ALREADY!!!!!

(if this game got to steam before MW3 did i would have a coin to toss to chose which one to buy...)

Dont wait man, I too am a Steam guy but truthfully Origin and Battlelog are not that bad, and they are not near bad enough to miss out on this game.

Yeah, I love steam but I don't get people insistance to only use it. Granted Origin is a piece of **** program but Battlelog isn't that bad, except for my pages not loading as they should but I think that's a problem on my end.

Probably is. Battlelog works perfectly here. I use it on IE 9, and use firefox 8 for my normal browsing.

I use battlelog on chrome and it works perfectly. I can open multipe tabs and browse while I am playing the game. I didn't like that at first but it's actually nice. For example, I can leave battlelog on a tab and jump on Neowin, check mail and even watch movies. A friend logs on and I can instantly create a party without even loading the game. It's different but it works for me!

I have hear rumors of a "crack" that lets people run BF3 bypassing origin and going straight to battlelog, but i shall not say anything about where I heard such rumors. I dont see the point in bypassing it since origin hasnt hurt me in anyway but some people might think its useful to them.

I have hear rumors of a "crack" that lets people run BF3 bypassing origin and going straight to battlelog, but i shall not say anything about where I heard such rumors. I dont see the point in bypassing it since origin hasnt hurt me in anyway but some people might think its useful to them.

Yeah ... well you need origin to update the game, so ...

This topic is now closed to further replies.
  • Posts

    • IBM reveals sub-1nm chip technology, production expected in another 5 years by Pradeep Viswanathan TSMC is now leading the chip manufacturing industry with its 2nm-class process node called N2. Samsung Foundry also has a 2nm-class process node called SF2. TSMC says N2 entered volume production in Q4 2025. Samsung says SF2 started mass production in 2025. Today, IBM announced the world’s first sub-1-nanometer chip technology, marking another major semiconductor research milestone. The new technology is based on a 0.7nm, or 7-angstrom, node and uses a new transistor architecture called “nanostack.” The new design vertically stacks and staggers nanosheet-based transistors so that more components can fit into the same chip area while also improving performance and power efficiency. IBM claims that this new sub-1nm chip can pack nearly 100 billion transistors onto a chip the size of a fingernail. This offers almost twice the density, up to 50 percent higher performance, or 70 percent better energy efficiency when compared to IBM's 2nm node design announced back in 2021. Also, IBM mentioned that this new architecture can deliver 40 percent SRAM scaling. It is important to consider that this announcement from IBM is a research milestone rather than a near-term process node launch. Back in 2021, IBM unveiled the world’s first 2nm chip design, claiming 50 billion transistors on a fingernail-sized chip and major performance and efficiency gains. Five years later, IBM’s 2nm technology has still not entered mainstream commercial production. That is because IBM is no longer a major commercial chip manufacturer. It sold its chip manufacturing business to GlobalFoundries years ago and has since then focused only on semiconductor research, IP development, and partnerships. To productize its 2-nm chip technology, IBM partnered with Japan’s Rapidus, but it has not resulted in anything shipping at scale. IBM says that its new sub-1nm technology can reach production as early as within the next five years. If that happens, it will likely depend on manufacturing partners, advanced EUV tooling, and years of yield improvements.
    • It's funny when thieves accuse other thieves of stealing. Ai companies just blatantly siphoned all the knowledge of the internet without consent and are now selling it with their service... so excuse me if I find this a bit ironic.
    • TeraCopy 4.0 Build 27 is out.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      454
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      135
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!