Recommended Posts

I am using a wireless keyboard and Mouse (MS) and I do not think that BF3 is accepting some keystrokes from my keyboard. Anyone know about any problems using wireless keyboards?

I have experienced ths problem aswell. Using a microsoft entertainment 8000 keyboard & mouse. go to push w a s d and nothng happens, takes a couple of taps for it to register on seperate occasions. Its not anoying, just a pain in the ass when you relly do need to move.

Otherwise, love this game, had a shocker playing yesterday, but today is another day and we will see..

Sorry man, what part of the US are you in, most of us are in texas so we choose texas servers just out of habit, next time we will look for other servers to better even out the ping.

Oregon. I usually choose LA or Seattle servers for BF3. The thing is in BC2 I played on Texas or Chicago servers just fine and a 100ms ping wasn't nearly noticeable in that game. I can really feel the difference between a 50ms server and a 100ms server in bf3 though.

That and the mouse sensitivity issue I was having yesterday. I haven't had the chance to play today so I don't know if that was a temporary thing or not.

I am absolutely, 100% satisfied with this purchase. IMO this blows BC2 way out of the water.

The graphics are.. Just.. Amazing. The gameplay is fast, the guns are fantastic, the knife animations are gruesome and fantastically violent. Everything just... Feels right for Battlefield.

MY ONLY COMPLAINT: Tactical flashlights, seriously? Enough said.

So does anyone else use the IRNV in their assault kit? That thing almost feels like cheating. I hear it's going to be nerfed but I have no idea how it could be. Although it was much worse in the daytime in the beta, so I'll bet they'll revert it to how it was then if anything.

So does anyone else use the IRNV in their assault kit? That thing almost feels like cheating. I hear it's going to be nerfed but I have no idea how it could be. Although it was much worse in the daytime in the beta, so I'll bet they'll revert it to how it was then if anything.

IRNV sucks. Seriously.

I've tried to use it a couple of times and it literally sucks. With AEK 971

So does anyone else use the IRNV in their assault kit? That thing almost feels like cheating. I hear it's going to be nerfed but I have no idea how it could be. Although it was much worse in the daytime in the beta, so I'll bet they'll revert it to how it was then if anything.

I have started using it recently and, yep, it sure needs some adjusting. The sight is just too good at its current state.

I picked the Limited Edition of the game up yesterday, and my copy came with the Physical Warfare pack even though I never pre-ordered or did anything to really earn it that I'm aware of. I'm not sure if that's a bug or if I was just lucky. I played a bit of single player, and a bit of multiplayer. The single player on the game isn't bad but from what I've seen it's very linear. Again, not a major problem since the single player was almost a bonus to have included with the actual game.

The multiplayer blew me away, though. I played a match of Rush and was poorly prepared for that, so I left it and went to play Team Deathmatch so I could unlock some gear and actually become an asset to my team. I think I'm somewhere around Rank 7 and I am having a lot of fun with the game. Assault seems to be my class of choice for now because I enjoy playing the role of a medic, even with the small amount of time for revives in Team Deathmatch. I started with the Support class and I probably should have waited and got used to the game first. I'm using the M16A3 and the AK-74M at the moment, but I do have the M416 unlocked as well. The M16 seems to be the easier to use, but that might stem from having the Holographic Sight. For the M16, I use the Holographic Sight, a Tactical Light, and the Heavy Barrel (I think). For my AK, I use the Kobra, a Foregrip, and a Suppressor.

So does anyone else use the IRNV in their assault kit? That thing almost feels like cheating. I hear it's going to be nerfed but I have no idea how it could be. Although it was much worse in the daytime in the beta, so I'll bet they'll revert it to how it was then if anything.

I haven't seen anyone using it yet. Wouldn't it be difficult enough to use with recoil, or do you just have to change your firing mode so that recoil becomes no problem at all? I'm surprised infrared and night vision are included on the one sight, but I imagine it's going to be an interesting sight to play with.

Battlefield 3 seems to have dragged me away from Gears of War 3, so I'll need to find time for both in the future!

How so?

It's considered a scope. Therefor holding shift while shooting makes it pinpoit accurate. Added to the fact that it makes people literally stick out like a neon sign..

I haven't seen anyone using it yet. Wouldn't it be difficult enough to use with recoil, or do you just have to change your firing mode so that recoil becomes no problem at all? I'm surprised infrared and night vision are included on the one sight, but I imagine it's going to be an interesting sight to play with.

Battlefield 3 seems to have dragged me away from Gears of War 3, so I'll need to find time for both in the future!

It's becoming very common. And no, using it with a silencer and grip to reduce most recoil and you have a gun that turns people into neon signs and is nearly laser accurate. I prefer the M416 or F2000.

The only downside to it's use is that it makes your field of view narrow when ads'ing. But I'm used to playing recon so that's not a huge bother to me.

You're doing it wrong then. It's crazy OP.

I think the term OP or Over Powered is getting used way too loosely lately. Bottom line, certain guns will naturally work better for some play styles than it does with others hence the allusion of OP. So far in this game I have not encountered a weapon that was blatantly OP, in certain situations every weapon will shine but they all seem to equally blow in the opposite situations, long range vs short range, high rate of fire vs slow rate of fire ect.... Example, UMP 45, I love it, fits my play style and works well for me. In my hands some may feel it is OP (not to pat myself on the back) but outside my play style it blows. It has no range on it, if I am caught out in the open I am a dead man so when I am using this weapon, I make an effort to stay in close quarters. Bottom line, if a player picks a weapon, plays that weapon how it is meant to be played and works it within its "sweet spot" they will succeed. People that pick a weapon and attempt to use it outside of its sweet spot will lose 9x out of 10 when they come face to face with the player inside the sweet spot and will instantly cry OP.

  • Like 1

I think the term OP or Over Powered is getting used way too loosely lately. Bottom line, certain guns will naturally work better for some play styles than it does with others hence the allusion of OP. So far in this game I have not encountered a weapon that was blatantly OP, in certain situations every weapon will shine but they all seem to equally blow in the opposite situations, long range vs short range, high rate of fire vs slow rate of fire ect.... Example, UMP 45, I love it, fits my play style and works well for me. In my hands some may feel it is OP (not to pat myself on the back) but outside my play style it blows. It has no range on it, if I am caught out in the open I am a dead man so when I am using this weapon, I make an effort to stay in close quarters. Bottom line, if a player picks a weapon, plays that weapon how it is meant to be played and works it within its "sweet spot" they will succeed. People that pick a weapon and attempt to use it outside of its sweet spot will lose 9x out of 10 when they come face to face with the player inside the sweet spot and will instantly cry OP.

Very well said. (Y) I've experienced that myself. ~ That Support guy with a M249 on Caspain Border. :shiftyninja: :laugh:

Does anyone remember the intro video to Battlefield 2? DICE should have made something similar for Battlefield 3. It would have done a good job in creating interest for Battlefield 3.

Battlefield 2142 also had an awesome intro video.

Anyone using Chrome here? I just gave it another try in hope to finally stick with it (still can't move to it from Firefox), and Battlelog doesn't work on it. Filter isn't usable at all.

Can't turn off/on the filters, ping the servers and do anything at all in the multiplayer section. Any solution to that, or should I forget about trying to move to Chrome and just stick with Firefox?

So does anyone else use the IRNV in their assault kit? That thing almost feels like cheating. I hear it's going to be nerfed but I have no idea how it could be. Although it was much worse in the daytime in the beta, so I'll bet they'll revert it to how it was then if anything.

I use it on my F2000 and regularly get scores like 34-3 and so on, it's OP :D it's especially good on Tehran Highway and any map with lots of foliage and stuff to hide under, I don't like using it on Metro, use my own eyes for that, my favorite map too ;D

Anyone using Chrome here? I just gave it another try in hope to finally stick with it (still can't move to it from Firefox), and Battlelog doesn't work on it. Filter isn't usable at all.

Can't turn off/on the filters, ping the servers and do anything at all in the multiplayer section. Any solution to that, or should I forget about trying to move to Chrome and just stick with Firefox?

Nope.

IE9 here. While I would like to try Chrome, my RAM wont allow this.

This topic is now closed to further replies.
  • Posts

    • Google adds built-in computer control to Gemini 3.5 flash by Karthik Mudaliar Google has added Computer Use as a built-in tool in Gemini 3.5 Flash, giving developers a single model that can reason about a task and operate graphical interfaces across browsers, mobile devices, and desktop environments. The feature is available through the Gemini API and Google’s Gemini Enterprise Agent Platform, although it remains a preview feature for now. Computer Use enables an AI agent to examine screenshots and return actions such as mouse clicks, scrolling, and keyboard input. A developer’s application must execute those actions, capture the resulting screen, and send it back to Gemini, creating a continuous loop until the task is completed. Google says the integration can be used for activities including repetitive form filling, application testing, research across multiple websites, and longer enterprise workflows. Gemini 3.5 Flash can work with browser, mobile, and desktop environments, whereas Google’s earlier standalone Computer Use model was primarily positioned around browser interaction. The main change is consolidation. Computer control was previously offered through the separate Gemini 2.5 Computer Use preview model. As Neowin reported when that model was introduced, it was designed to interpret a visual interface and generate actions without requiring a website-specific API. Google later brought Computer Use to preview versions of Gemini 3 Pro and Gemini 3 Flash in January 2026. The latest release now incorporates the tool into the stable Gemini 3.5 Flash model rather than requiring developers to select a specialized model solely for interface automation. Gemini 3.5 Flash itself was announced in May as Google’s latest fast model for coding and multi-step agent workflows. It supports a one-million-token input context window and up to 65,000 output tokens, along with adjustable thinking levels that let developers trade additional reasoning for lower latency and cost. Google also added that Gemini 3.5 Flash received targeted adversarial training for computer-use scenarios. The company is also offering safeguards that can require user confirmation before sensitive or irreversible actions and automatically stop a workflow when suspected prompt injection is detected. Its developer documentation describes configurable protections for areas such as financial transactions and changes to sensitive records. Google isn't the first to bring Computer Use to its platform. Anthropic has made computer control available through Claude, while OpenAI has continued improving computer-use performance in its recent models. Microsoft has also applied the concept to business workflows, including a Computer Use capability for the Researcher agent in Microsoft 365 Copilot.
    • After I installed KB5095093, the volume on my ARM laptop won't go above 20%. It's stuck on the hearing protection level, which is pretty much useless if you want to listen to anything. I rolled back.
    • Amazon Prime Day slashes Samsung's newest Galaxy Watch Ultra by 45 percent by Karthik Mudaliar Samsung’s flagship Android smartwatch has received one of its steepest Prime Day cuts. Amazon has dropped the 2025 Samsung Galaxy Watch Ultra in Titanium Blue to $357.24, saving buyers around $292 from its $649.99 list price. That's a 45 percent discount (purchase link below). The 47mm Galaxy Watch Ultra uses a titanium casing and a 1.5-inch Super AMOLED display with a resolution of 480 x 480 and peak brightness of 3,000 nits. It includes LTE connectivity, Bluetooth 5.3, Wi-Fi, NFC, and dual-frequency L1+L5 GPS for more accurate outdoor route tracking. The 2025 model has 64GB of storage, a 590mAh battery, sapphire crystal glass, 10ATM water resistance, IP68 protection, and MIL-STD-810H durability testing. Its health and fitness tools include heart rate monitoring, sleep coaching, Energy Score, Running Coach, body composition analysis, temperature sensing, and ECG support, where available. This model is best suited to Android users who regularly run, hike, cycle, or train outdoors and want cellular access without carrying a phone. The larger battery, rugged construction, bright display, and dedicated Quick Button also make it a stronger option than Samsung’s regular Galaxy Watch models for extended workouts and demanding environments. Grab the Titanium Blue Galaxy Watch Ultra before the Prime Day price resets: Samsung Galaxy Watch Ultra (2025) [Sold and Shipped by Amazon] Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!