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http://battlelog.battlefield.com/bf3/forum/threadview/2832654489454450004/

Reading through that thread... people actually want the tac-light to be left alone. It confuses the hell out of me how they can sit there and say a light that is brighter than the sun in broad daylight is just fine.

Maybe this is what it's like to get old. I turned 30 this year and think my gaming skills are definitely in decline! :(

If your motor/perception skills are at a decline at 30, you have serious issues and should see a doctor instead of writing about it on the forums :p

I have no issues and I'm closer to 40 than 30 now.

That light is so annoying. You are completely umatched when you are face to face with someone with a light you don't stand a chance. Maybe they should add sunglasses as an unlock to balance it out lol.

I think the same. The flashlight just gives the user of it a huge advantage, with very minimal threat. You don't see the flash light until its in your face , and once it is, you better hope you have a flash light in their face as well, or else you are in trouble. They either need to add a counter to it, or put a bigger downside to it, like making it more visible farther away, and less blinding.

Who is a pro pilot and what pilot joystick do you suggest I purchase? ( <$80)

I am using a program called MoitionInJoy, it allows a PS3 controller to function properly with custom keystrokes on a PC...

I am holding the left side of it, in my left hand, in order to move, sprint, crouch/prone, reload, grenade, interact, spot, and gadget. In my right hand, I have the mouse. : ) Aim, fire, scope, jump, melee. It has salvaged my first 600 kills, a .6ish K/D ratio into what is now 1,400 kills, 1.2 K/D. :)

It is awesome and way easier to me to use than W, A, S, D, etc. However, piloting isn't very easy...

That light is so annoying. You are completely umatched when you are face to face with someone with a light you don't stand a chance. Maybe they should add sunglasses as an unlock to balance it out lol.

Its really not hard to kill someone with a taclight, its definitely not true that you "don't stand a chance".

Shoot at middle of light

???

Profit!

Is it just me, or are the servers on the 360 are abarren wasteland? US East region. MW3 might have had it's impact...

Plenty of games on my end. I stick to Normal/Conquest only with US East/US South.

One of my best rounds yet in terms of award score.. http://battlelog.bat...75/2/185530357/

Well, it's not bad. I'm sticking to one region to minimise lag (hate the net code). Usually if I wanted a specific map in a specific mode, no problem. But looking for CQ Metro today, all servers were at 0 players. But yeah, within a week, they'll start to populate again.

I'm not kidding at all. There is no worse experience in Battlefield 3 than playing conquest on Operation Metro.

If you were to poll it with all other options listed, it would get 80%+ votes.

Conquest or Rush in Metro are the games best when the player number doesnot exceed from 32

I'm not kidding at all. There is no worse experience in Battlefield 3 than playing conquest on Operation Metro.

If you were to poll it with all other options listed, it would get 80%+ votes.

Conquest or Rush in Metro are the games best when the player number doesnot exceed from 32

I play the XB360 version. So it is only 12 v 12. So that makes a big difference. /shrug Still a great lot of fun, and revives/heals galore.

I've been encountering many stupid "bad luck" or false "suicides" in the last 2 days. Once I was was sprinting, jumped over a concrete slab, and I randomly died from suicide... Another time I was lying prone in high rocks and turned around quickly and died from bad luck, no falling involved...

Anyone else getting these extremely annoying false deaths?

Conquest or Rush in Metro are the games best when the player number doesnot exceed from 32

I don't care for conquest Metro regardless of the player size.

I play the XB360 version. So it is only 12 v 12. So that makes a big difference. /shrug Still a great lot of fun, and revives/heals galore.

Yeah I'm on 360 as well and metro is good fun, always find someone to kill, some of the bigger maps I find periods with noone around, I can see 32 v 32 on PC would be insane on metro.
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Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. 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Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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