Recommended Posts

Has anyone had this problem:

In FF4/5, if you snap the window either to the left or right in Windows 7, minimize the snapped FF window and then maximize it again, FF "forgets" the size of the window when you try to unsnap it. Has this issue been fixed in post-5 versions?

Not a fan of the overly curvy tab design, looks like wasted space. I much prefer the old tab design in the 3.6/3.7 mockups, but I think that was dropped due to certain underlying issues.

Edit: lol, I forgot the OS X theme still has the old tab design. It was just dropped from the Windows theme for some reason then.

Has anyone had this problem:

In FF4/5, if you snap the window either to the left or right in Windows 7, minimize the snapped FF window and then maximize it again, FF "forgets" the size of the window when you try to unsnap it. Has this issue been fixed in post-5 versions?

I haven't noticed that problem before as I don't use Aero snap. but the problem exists still in today's nightly. so the problem is still not fixed.

I haven't noticed that problem before as I don't use Aero snap. but the problem exists still in today's nightly. so the problem is still not fixed.

Well that sucks. Thanks for the info, I use Aero snap a lot and most of the time it doesn't bug me since I don't minimize FF in that state but once in a while it slips up.

Not a fan of the overly curvy tab design, looks like wasted space. I much prefer the old tab design in the 3.6/3.7 mockups, but I think that was dropped due to certain underlying issues.

Edit: lol, I forgot the OS X theme still has the old tab design. It was just dropped from the Windows theme for some reason then.

The wavy tabs in Chrome were tolerable, but I was glad to have rectangular tabs when I moved back to FF4 when it was released. It's just far easier on eyes and less distracting. The focus should be on the content of the webpage, not at the tabs.

However, I do like the blending in of the tabs that are not in focus. Basically follows the same principle that I just mentioned above.

been running the beta for 6 however, i am assuming soon it will update to the 7 beta once 6 is released.

The mockups are based on the Nightly channel, which is currently in FF8. Assuming they do implement any changes to the UI, it won't reach your beta stage at least for another 8-9 weeks.

The wavy tabs in Chrome were tolerable, but I was glad to have rectangular tabs when I moved back to FF4 when it was released. It's just far easier on eyes and less distracting. The focus should be on the content of the webpage, not at the tabs.

Agreed the curvy tabs are distracting.

Well that sucks. Thanks for the info, I use Aero snap a lot and most of the time it doesn't bug me since I don't minimize FF in that state but once in a while it slips up.

That doesnt happen with FF6 b3 - nor can I say I have ever noticed it in any other builds Ive tested

your're a themer aren't yah.....? make one!!! make a black one and I'll use it!!!!!

Yeah, but i only know how to do iTunes themes. I have never dabbled into making a theme for a web browser.

Yeah, but i only know how to do iTunes themes. I have never dabbled into making a theme for a web browser.

mabye this would be a good change for yah to learn! I'd like to test your themes out LOL.

Not that bad unless you have a solid white background.

post-49492-0-83467300-1311962752.png

really awesome! BTW can u work on autohideable forward button too? it should appear only if u have something in forward page. Thats what the mockup is about and there is a bug already present https://bugzilla.mozilla.org/show_bug.cgi?id=674744

really awesome! BTW can u work on autohideable forward button too? it should appear only if u have something in forward page. Thats what the mockup is about and there is a bug already present https://bugzilla.moz...g.cgi?id=674744

Just added it :p I'll make a topic in OS customization so we don't clutter this one. I still need a name for this theme.

Anyone using the Forecastfox addon and latest nightly experiencing crashes when hovering the forecasts?It crashes every time.

Also seems the automatic cache is clearing the cache almost every time i exit the browser.With the aurora build it was going up to 600-900MB.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Dude, it's a .reg away from a permanent modification. If you're a power user, look it up and keep the .reg and stop being a crybaby expecting MS to include customization for everything on a generalist OS. The default is what's the best UX for the majority of the userbase, non techie people.
    • Logitech MX Creative Console is down to the lowest price by Taras Buria Having a Stream Deck-like device next to your keyboard could be a massive productivity boost. It lets you map specific actions and shortcuts to speed things up, and Logitech has such a device for you with a big 20% discount. Right now, you can save $40 on the Logitech MX Creative Console. The MX Creative Console is an unconventional accessory that consists of two modules. One module has nine customizable buttons, with each having a built-in display for mapping. You can assign apps, shortcuts, actions, or something else. There are nine buttons, plus two more for switching between "pages" of actions. The second module has no displays. Instead, there is a big twisting knob and a small roller for precise adjustments in creative apps like Photoshop, Illustrator, Affinity, and more. There are four additional buttons as well. The MX Creative Console is available in two colors: Graphite and Pale Gray. Both are now 20% off, saving you $40. Just keep in mind that the MX Creative Console requires the Logitech Options+ app, which is only available on Windows and macOS. By the way, each unit comes with three months of Adobe Creative Cloud. Logitech MX Creative Console Graphite - $159.99 | 20% off on Amazon Logitech MX Creative Console Pale Gray - $159.99 | 20% off on Amazon This Amazon deal is US-specific and not available in other regions unless specified. This is a first-party seller link (at the time of article publishing); ensure that you also purchase from a first-party seller link only. If you don't like it or want to look at more options, check out the previous deals that we have covered, OR you can also visit Amazon US deals page. Get Prime (SNAP), Prime Video, Audible Plus or Kindle / Music Unlimited. Free for 30 days. As an Amazon Associate, we earn from qualifying purchases.
    • Because someone else reported theirs was unusable, genius. But being a Linux user you should be used to that. Next time you think you have a "gotcha", check first.
    • Studio MDHR reveals Cuphead sequel and an 8-bit platformer spin-off by Pulasthi Ariyasinghe Studio MDHR has been rather silent about its next major gaming project since the release of Cuphead back in 2017. However, that ended today during the Summer Game Fest presentation, with the studio revealing not one but two project announcements. First, the studio confirmed that it is currently in the middle of developing a brand-new Cuphead game, bringing back the iconic characters for another adventure. Just like the last game, this is slated to be a fully hand-animated endeavor. This also means there isn't a release date attached to it yet. “Craftsmanship is at the heart of everything we do here at Studio MDHR,” says co-founder Chad Moldenhauer. “When it came time to peel back the curtain and share a little bit about what we’ve been up to, we couldn’t imagine a more fun way to do so than with today’s Special Bulletin. The studio is working on this new Cuphead with help from Toronto’s Stop Motion Department and Continue Agency. At the same time, Studio MDHR also revealed that another part of the team has been working on a different Cuphead installment. Dubbed the Mighty Cuphead Adventure, this is taking a different art direction to the original. "In true Studio MDHR fashion, this game goes beyond just taking inspiration from the classics of the 1980s… it is actually built with technology of the era," the studio explained. "That's right: Mighty Cuphead Adventure is programmed in assembly language and designed with the exacting specifications of the Sega Master System home gaming console in mind." Aside from releasing on PC and modern consoles, Mighty Cuphead Adventure will even be playable on the 1985-released Sega Master System. A release date has not been announced just yet.
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      480
    2. 2
      PsYcHoKiLLa
      272
    3. 3
      Skyfrog
      78
    4. 4
      Steven P.
      68
    5. 5
      +Edouard
      61
  • Tell a friend

    Love Neowin? Tell a friend!