Recommended Posts

Just read Ben Kuchera's review a few minutes ago. Even if it is just one person's opinion, the specific complaints he listed were enough to dissuade me. I'll probably wait until a price drop before picking this up on the 360 (because apparently the PC version has been heavily consolized). As for right now, I have more than enough games to play in the meantime (Dark Souls, Forza 4, Gears 3, etc...). Such is the nature of the Fall gaming season.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594357390
Share on other sites

No love for nVidia users yet, hopefully soon.

Yep, just found that out myself, looks like no SLi support yet, which is slightly disappointing as I really would have loved to bump the graphics up as high as I possibly can.

I did find a thread on the official Nvidia forums saying to run the update their the driver control panel to get an SLi update profile which sure enough I did download with a date of Today. I did that, launched Rage again, but still no SLi.

So I just quit Steam completely and restarted my comp, about to see if that somehow enables SLi.

But later in the same thread I found people were saying this update indeed installed an SLi profile from Nvidia. That it purposely was only enabling 1 card. also I found others who said when they forced SLi, the frame rates were unplayable, so it sounds like me not seeing an SLi profile when I first installed it is indeed accurate, and a real one still needs to be released.

Going Slightly OT (but on topic since it relates to this game and all games overall), This is BY FAR the thing I hate most about having an SLi setup. SLi support is weak at best, and almost no games launch with a proper SLi profile.

One eventually usually comes out, but still, it means I have a setup that I am not capable of fully utilizing more often than not on launch day of most games. Once I can utilize it, it is fantastic, I get pretty much the performance of 1 580, but it really sucks that sometimes, hell most of the times, I have to wait. That wait has been just a few days to a few weeks, which the latter is not acceptable to me for them to release an official SLi profile. They created and market the technology of SLi, so IMO they should fully support it. It is honestly making me heavily consider going back to a 1 card solution in the future. Thing is when I purchased these cards a few months back, they were much cheaper together than an individual 580 on it's own. Looking back now though, not sure the cost savings was worth the headache of having an SLi rig.

With the above said, hoping I get somewhat decent performance out of my 1 460. I am about to find out shortly.

I honestly have not been this excited to play a new game in quite some time. I have great respect for id and their influence on the First Person Shooter genre, and I have a funny feeling based on what I have read that this game is going to be literally right up my alley game-play wise. Hope I am not disappointed, but I will post my impressions regardless of the fact if they are positive and negative.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594357678
Share on other sites

Going Slightly OT (but on topic since it relates to this game and all games overall), This is BY FAR the thing I hate most about having an SLi setup. SLi support is weak at best, and almost no games launch with a proper SLi profile.

and that's why i'll always argue one really really good video card is better then two really good ones. support for SLI/Crossfire sucks...

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594357688
Share on other sites

I just spent around 2 hours playing the 360 version. This game looks amazing. I can't really even describe how beautiful the game is. The combat is also fantastic (as per usual id). The animations are also great and the enemy AI is also very good with enemies using different tactics and retreating when overwhelmed, etc.

The only real complaint I have so far is the lack of a checkpoint or autosave system.

I'm playing with the game installed on the hard drive given what some reviewers said about slowness and texture pop-in on the 360 (8GB install). So far, I've only noticed texture pop-in in one area and it's the same area in the video earlier on top of the dam. It's nowhere near as bad as the video, but is noticeable.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594357776
Share on other sites

My very initial impressions, almost all to do with performance, is it really is disappointing there are no advanced graphics options in the game menu on the PC version. There is AA, Brightness, Resolution, Display (Full | Windowed) and GPU Transcode (On | Off). That is it as far as settings without going into a config or text file. Just expected more from such a PC centric company like iD. With that said, the only real issue I am having is with tearing. It is pretty damn bad. Other than that, even with just one of my two GPU's working right now thanks to no SLi, the game is looking and running pretty damn good actually. It is just the tearing. And if I turn the AA up to 16x, the tearing is better, but I lose about 13-15 fps. Once SLi is working though, that would not be an issue. But it really does run and look great, will post a few screens at the end of the post. I have AA to 4X, and GPU Transcode on, even though I am not sure what it does LOL.

Gameplay so far is stellar. Real tight. I am not that far in though, so going to wait until I get some more playing time under my belt to talk about the gameplay experience. But so far, so good. The PC version also does have the option to Quick Save, which indeed is a nice bonus over the console version. That and I have to imagine the graphics are much better on the PC version.

Note, these screens were before I realized I had the brightness up way to high, and I also do save them out through Photoshop to cut the file size down some, so they are slightly compressed.

Rage_Screen_01.jpg

Rage_Screen_02.jpg

Rage_Screen_03.jpg

Rage_Screen_04.jpg

Will post back either later on tonight or tomorrow morning when I get to work with more impressions about the actual game. I got the graphics out of the way tonight, and I am faithful once SLi is enabled, I will get them to look even better. But right now they look pretty damn good to me considering I am getting a very steady 60 frames per second.

Please, do post your thoughts DL after you get some time with it. I've always respected your opinion on games.

And will do once I play a bit more. Still early so do not want the jump to any rash impressions. Thanks for the kind words as well. :yes:

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594357836
Share on other sites

I really don't get people's hatred towards this game.

1. It's an amazingly optimized game. If you name me one other game that looks as good as runs as well, go ahead (bugs aside).

2. Sure theres a bug with texture loading for some systems (mine doesn't have it) and a screen tearing bug (mine has it) but you know as well as I do that it will be patched.

I will agree though that the lack of a graphic settings was a bit daft.

I don't exactly have a top of the line computer by any means. But still I can play RAGE on maximum settings (forced by the config file) at 8x AA, and GPU transcoding on at a near steady 60fps (drops down to 53 when I'm in very crowded areas). By comparison, I can't even play Metro 2033 on DX11 medium at 60fps and it doesn't even look as good.

I've attached the config file I use for those of you who want to give it a shot. Rename it to .cfg and put it in your Rage\base folder.

166181744.png

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594358112
Share on other sites

I gotta say...I'm running 280.26 drivers on a 9800gtx+, i7 920, 7200rpm hdd, and 6gb ram and the only problem I had was tearing. Once I add rage.exe to the nVidia profile page and forced vsync it went away. I am playing at 1600x1050 with a constant 60fps and I don't have any of the texture fill problem that people are talking about.

I haven't gotten to far into the game but my expections for a storyline and a real deep game were not very high. I only expected a good FPS with decent graphics and so far it is delivering FOR ME.

Guess I'm one of the lucky ones :)

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594358500
Share on other sites

I gotta say...I'm running 280.26 drivers on a 9800gtx+, i7 920, 7200rpm hdd, and 6gb ram and the only problem I had was tearing. Once I add rage.exe to the nVidia profile page and forced vsync it went away. I am playing at 1600x1050 with a constant 60fps and I don't have any of the texture fill problem that people are talking about.

I haven't gotten to far into the game but my expections for a storyline and a real deep game were not very high. I only expected a good FPS with decent graphics and so far it is delivering FOR ME.

Guess I'm one of the lucky ones :)

Indeed, I guess I can say I am one of the lucky ones as well. The screens I posted a few pages back were from the PC version, they look phenomenal and the only issue I have was the tearing as well. Will see about forcing vsync when I get home tonight. As far as textures not loading in, literally have not encountered it once. Seems as if it is the ATi users who are really having a huge issue with that, so hopefully AMD or Id release either a patch or drivers to take care of that issue sooner than later.

So moving on to the gameplay, I really am not that far into the game, on the 4th or so mission, but so far I am also enjoying it a whole lot. It is a classic First Person Shooter. AI seems very good, animations are superb, no complaints at all really from a gameplay point of view. Well that is not entirely true, I guess my one and only complaint would be the fact that so far it is only "go here and fetch this and/or do this" and the missions have been limited to the same areas. So going back and forth right now between the same 2 areas basically, but honestly because it is so early on in the game, I feel as if I am still in the introduction to the game itself missions. I also have to say that so far the driving mechanic seems really good. Very simply controls, but I feel as if the controls are very tight, and although it is an arcade racing mechanic, I do not feel as if I am all over the place and I am in tight control of driving.

So I will post again once I really get some time to play it and things start picking up, but my initial impressions are exactly what i expected... A really, really good First Person Shooter.

Good luck to everyone having graphical issues, hopefully they get sorted sooner than later and you can just enjoy the game itself. (Y)

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594358772
Share on other sites

So I've managed to resolve the texture issues with config file settings, but I am getting crazy screen tearing with a weird line across the top and bottom of the screen. I have VSYNC and triple buffering forced in the NVIDIA control panel but I'm wondering if it's an OpenGL issue or maybe VSYNC isn't forced at all.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594358792
Share on other sites

loving the easter eggs in this game greatly.

Yea i missed the wolfenstein 3d room and doesnt seem like i can go back to the floor its on, just past the arera for the Quake 1 room and going to go back in the wasted garage to find it.

And i want a DoomGuy Bobble Head

Ok, so there are tons of different reviews and opinions about this, and a friend of mine is really pushing for me to buy it..... So let me ask you guys this one question.

Bugs aside, Is this a fun game?

Fun depends,, i didnt care for Duke Nukem, but i find Rage verry fun so far. The 3rd town called wellspring has 4 mini games that i have found so far. As well as races for items/upgrades/cash, and delivery missions for cash.

From whay i have seen and read of Fallout Rage seems alot like, so if you loked Fallout, then youll like rage.

Only thing i can really recomend is if your friends have it, check it out on their rig and "test" if youll like it

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594358918
Share on other sites

Ok, so there are tons of different reviews and opinions about this, and a friend of mine is really pushing for me to buy it..... So let me ask you guys this one question.

Bugs aside, Is this a fun game?

Can't say, I haven't even been able to get passed the bugs, crashing etc. if it's a close friend get him to use his steam account on your PC and try the game.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/page/7/#findComment-594358926
Share on other sites

This topic is now closed to further replies.
  • Posts

    • Cuktech 10 Ultra charger review: big display, four ports, 110W total power by Taras Buria Cuktech recently announced a couple of Ultra-branded chargers, including a desktop 300W charger, which I reviewed a few weeks ago. For those who do need that much (or who do not want to spend that much on a charger), Cuktech also offers the 10 Ultra, a traditional wall charger with similar features. Four ports, a big display, and up to 110W of power output. After using it for a few weeks, here are my impressions. Disclaimer: Cuktech provided the review unit without any editorial input or pre-approval. Like the 30 Ultra, the 10 Ultra arrived in a box made of nice cardboard with quality print all over it. Inside, besides the charger, you will find a 240W 6A charger, which, this time, is fully braided. While Cuktech always bundles high-power cables with its chargers and power banks, they are usually regular and unassuming. This time, the cable is much nicer, matching the charger's $59.99 price tag. The charger itself measures 67 x 76 x 33 mm or 2.6 x 3.0 x 1.3 inches and weighs about 250 grams. Considering the charger has four ports and a big display, I would say the compact size is quite impressive, albeit a little hefty. The overall design is similar to other chargers from the manufacturer, minus the chrome Cuktech logo next to the four ports. The Cuktech 10 Ultra has retractable prongs for better portability. Its front side is covered with piano black plastic housing two elements: a capacitive button with backlight and a quite large display for various charging stats. Ports are downward-facing, and I have mixed feelings about such a design. It is not the most convenient when you frequently connect and disconnect cables. It makes you bend over to find the right port to connect, and it is a no-go with outlets mounted closer to the floor. On the bright side, design like this eliminates clutter and sagging, especially when using four cables at once. Plus, you get plenty of space for a big display. Ports include two high-speed USB Type-C ports, one Type-C for less demanding devices, and one classic USB Type-A. The first two ports deliver full 100W, while the third is capped at 45W. As for the Type-A port, its maximum output is 18W. In total, the charger delivers 110W of power, but in my testing, I managed to squeeze 117W when charging two power banks and a tablet. Quite impressive. Type-C1 Type-C2 Type-C3 Type-A Single-port 100W 100W 45W 18W Two ports 80W 20W - - Three ports 65W 20W 20W - Four ports 65W 20W 10W 10W The charger can detect handshake protocols and balance power across all four ports according to each device's needs. As such, power is not limited to the values in the table above. You can have two ports charging at 55W, three ports at 45W + 20W, and more. For some reason, Cuktech is not listing the supported protocols, but a quick test showed that it is compatible with PD3.0, PPS, QC5, DCP, and UFCS. When you connect a compatible device, the charger automatically detects its charging standard and displays it on the screen, for example, Apple 6A or Samsung 3A. Speaking of the screen. The main highlight of the 10 Ultra is its 1.57-inch display with a maximum brightness of 700 nits and 160-degree viewing angles. The display takes up most of the front, and it shows various charging-related information, including total output power, current temperature, power distribution across ports with watts, volts, and amps, a screensaver, and more. You can toggle between the different views by tapping the button, and holding it changes the screen orientation (portrait or horizontal, plus flipped) according to your socket position. The screen is very nice. It is sharp, vivid, and the fonts are easy to read. As for settings, you can change the following: Keep the screen on or off Lock the screen orientation (hold the button to change the screen orientation) Keep the USB Type-A port on Toggle power modes The charger has three power modes: AI: standard mode that automatically allocates power to each connected device. Power Priority: prioritizes power for high-demand devices, such as laptops or power banks. Balanced: splits power evenly across connected devices according to their needs I was skeptical at first, but after testing a few devices in different modes, I can see the benefit of these three modes. The most useful is power priority, which gives the first Type-C port more power. When I was charging a 100W power bank (port 1) alongside a 140W power bank (port 2), Power Priority split the total output about 75-30. Balanced mode, as the name suggests, splits the total output between the two ports more or less equally. As for AI mode, the charger uses its brain to detect which device needs more power. In my testing, it figured out that the 140W power needs a bit more juice. As I said, I expected this to be more of a gimmick, but the three built-in modes turned out quite useful. For example, you can prioritize your laptop while giving other ports a little less power, but still enough to charge at acceptable speeds. Unfortunately, unlike the 30 Ultra, this charger cannot display the battery level of the device being charged. This small feature turned out to be very useful when I was testing the 30 Ultra, as it allowed me to see my phone's battery level without picking it up. Like other Cuktech chargers I tested, the 10 Ultra one proved itself reliable and well-made. It uses Gallium nitride semiconductor technology to reduce the charger's size and improve efficiency. It is also better at dissipating heat, but I have to say that when charging two power banks at 117W total, the charger got hotter than what I would call comfortable (hold it for a few seconds, and you start feeling a burning sensation at your fingertips). However, the built-in thermal indicator remained below the temperature threshold, with the screen reassuring that the device operated at "High performance" (I tested it in a 21 °C / 69 °F room). Overall, the Cuktech 10 Ultra is a solid choice. If you need four ports and you like to nerd out on various stats, it is a very easy recommendation. It will take care of your laptop, phone, tablet, and power bank without breaking a sweat, plus the build, material, and cable quality are top-notch. The mode switcher is handy when charging different devices with different power needs, too. I cannot say a display is a must-have in a charger, especially when it makes you more conscious about where to plug it, but it is a neat addition if you have a socket at your table or bed level, so that you can actually use the display and its features. The more important fact is that despite its size and quality, the display does not make the charger that much more expensive than similarly powerful chargers from competitors. Plus, you can save 10% on the 10 Ultra with a promo code on Amazon. Buy Cuktech 10 Ultra charger - $53.99 on Amazon with a promo code As an Amazon Associate, we earn from qualifying purchases.
    • Last week I was investigating an issue with contacts and tried using the new Outlook. In the real (Classic) Outlook, you can easily go to any Outlook folder and present it in a Table View, then customize the columns to show/sort any field, which was exactly what I needed. But of course, the new Outlook doesn't have this feature at all. I gave up. Oh, and can we possibly stop claiming the new Outlook has PST support? What it really has is the ability to use the real Outlook in the background to pretend to have PST support. There is no PST support without the real Outlook installed.
    • Honestly just before Panos left it started to feel like MS just wasnt interested in them so they were being less innovative with them, and then when he DID leave for Amazon its kind of clear the direction is gone. It felt like Panos had both goals and drive, and a vision, but it felt like no matter what his title/department was the Surface devices never had the full interest of the rest of management and he was just pushing a bolder up a hill that MS was adding dirt to as he went.
    • A roguelike and a 4X strategy game are free to claim on the Epic Games Store by Pulasthi Ariyasinghe The final leg of the Epic Games Store's mystery giveaways promotion just landed, and it brought along two more games to keep. Last week's Lonestar and Calico giveaways have now been replaced with copies of Rogue Waters and Songs of Conquest to claim for PC gamers. As always, the game is yours to add permanently to your Epic Games Store library within the next seven days. Diving into the games, Songs of Conquest is developed by Lavapotion. This is a turn-based 4X strategy experience that has players making tough decisions and participating in tactical combat while also managing their kingdom. "Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown," explains the developer. "Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it." Meanwhile, Rogue Waters comes from developer Ice Code Games. This rogue-lite experience has you taking the role of Captain Cutter as he commands his ship and crew through procedurally generated encounters. You'll be recruiting and training crew, use sea creatures, and battle with other ships and pirates. "Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance," adds the developer. "Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets." The newly available Rogue Waters and Songs of Conquest giveaways on the Epic Games Store are set to run until June 11, giving PC gamers seven days to claim the latest offer. Once this closes out, a new freebie will take its place on the same day, which is slated to be Warhammer 40K Speed Freeks. Don't forget that mobile gamers can check out the Epic Game Store's weekly giveaways on Android and iOS to grab a freebie there as well.
    • Still using Classic Outlook? Microsoft highlights 15 reasons to switch to New Outlook by Usama Jawad As many of you may know, Microsoft has been trying to get customers to ditch Classic Outlook in favor of New Outlook for quite some time now. To that end, it has added numerous capabilities to the latter, including PST features, and it is working on several more, such as a unified inbox. However, customer response has been a bit lukewarm so far, with many considering the New Outlook to be "hot garbage". Now, Microsoft has highlighted 15 features that users can leverage in New Outlook in yet another attempt to get customers to migrate. Although not all of the 15 capabilities are exclusive to New Outlook, in fact, most of them are available in Classic Outlook as well. But Microsoft hopes that this combination of familiar and fresh features will be able to attract existing users as well as new ones. For ease of readability, we have summarized the 15 features below: Pin an email: This makes it easier to track important emails Snooze an email: You can temporarily snooze an email thread for a specific time frame until it becomes relevant again. This can be very useful in scenarios where you don't feel like actively following a thread or simply want to follow up on a later date Add multiple categories at the same time: You can assign multiple categories to an email through a single, simplified interface Sweep: As the name implies, you can define automated move processes on your inbox to declutter it, rather than cleaning it up manually Schedule send: Does exactly what it says on the tin, and can be useful when accommodating recipients in different timezones Simplified folder sharing: The sharing process has been simplified so permissions are automatically applied on parent folders Follow a meeting: This is an RSVP option that lets people know that you won't be able to join the meeting but would still like to access a recap Save calendar views: You can save different views for the calendar based on different workflows Improved meeting tracking: Organizers have more controls in viewing meeting responses, such as the ability to sort and download them. Typically useful when there is a large audience Meeting recap: The Outlook Calendar surfaces a meeting recap with recordings, transcripts, and shared files Filtered views: Allows you to declutter your Calendar so that it's easier to scan and schedule Change a recurring event: Users can modify future events of a series of meetings while preserving the configuration of previous ones Rename your email account: This labeling makes it easier to identify multiple accounts in Outlook Modern themes: Exactly what the name says, plus Dark Mode Keyboard shortcuts: This facilitates flexible user behavior as customers can choose between Outlook for Windows shortcuts, Outlook for the web, or turn them off completely There you have it. It's a decent list, but it remains to be seen if it will move the needle in a meaningful way for users who are attached to Classic Outlook. Again, a lot of the aforementioned features are already available in Outlook Classic, but for some, native functionality is not present, and people typically resort to workarounds. Microsoft will be hoping that it's primarily those capabilities that get people to finally switch.
  • Recent Achievements

    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      478
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      76
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!