Eleven years came and went, and subscriptions giveaway!


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Wow... I've been coming to Neowin for "research" almost since the beginning- I'm pretty sure

since the second year. I wasn't much on forums back then, so I just lurked. About eight years

ago, I signed up with a Forum name that's hardly worth mentioning, and then created a new

account back in 2006 with the name "NightLord" which I was using at the time on multiple

forums.

The mods here allowed me to change my Username to McCordRM to keep in line with

my new online identity- yay, and thanks! Anyhow, I've been hanging around here so long

that I finally decided to become a subscriber and help keep this place alive.

Honestly I can't even remember how I found Neowin, but I remember lurking in the beginning for the XP/Longhorn stories. In 2005 I registered so that I could comment on the news stories, and it wasn't until a year later that I started posting on the forums. To date I still don't post very often (perhaps once a day), but it's definitely my favourite online community. I've made friends (and enemies) in my time here, and although some of my views may not be universally acceptable, I've always felt welcome here.

Thanks for a great 6 years Neowin, and happy birthday!

I think I remember joining after getting a link from Mess.be, probably something to do with MSN Messenger no doubt. I was a 15 year old about to do my GCSEs and now I'm 21 adult, and still I'm checking on here all the time for the latest bits and pieces.

I first found about Neowin from my brother. He always visits this site so one day, I decided to make an account. I haven't been active but I plan on changing that. It looks like the community here is pretty nice. :)

I would love to take part in this draw and I wish everyone good luck.

It's been almost 8 years since I joined Neowin. I really have no idea how I found it. All I know is that I've been checking the main page daily since then. There are only two other tech sites that I check daily (BetaNews and TechSpot). Neowin is a fantastic source of news and community support. Thanks for the past 8 years and congrats on your 11 year anniversary.

Joined quite a few years back (before I had this account), and I think at the time, I was looking for windows tweaks and stuff. Don't quite remember, but did find it through another site. I used to frequent msfn.org a lot and then migrated over here. When I came back to here, I didn't remember my old account name or whatnot so I turned around and created the one I have now and never looked back!

I have found Neowin to be a trusted companion when looking for tech information and support. I have even found the Mac support to be far superior to what you can find elsewhere even Apple! (They just seem to have your average non-power users on their forums).

I still recommend Neowin to my friends who are looking for a great community to join and I even use it as an example of just how large and successful a forum can be without many issues. I point out the way the forums are moderated and staffed which proves also that things can be done right. :) This usually goes out to my clients or people I am helping with their forums.

Congrats on 11 years strong! Not many sites around the web can proudly wear that honor so proudly!

  • 2 weeks later...

Hello everyone!

Neobond just asked me to randomly draw the giveaway, so I have done so. Everyone who has won is listed here https://www.neowin.net/news/neowins-11th-birthday-giveaway-winners-new-direction-inbound and will be receiving their free Tier 2 subscription shortly.

Thanks to everyone who has stuck around to make the community at Neowin awesome, and thanks also to all the newcomers who help expand the reaches of our community.

Enjoy

Count me in! I joined years ago around 02-03 and then didn't have the internet from the age of 17-20, then got it again four years ago and couldn't remember my password so just made this account. I remember fondly getting my first 1000 posts when I was younger , and pretending like it was some kind of great achievement (lol!).

I've been so tied up in the upgrade, that could have gone smoother in my opinion, that I completely missed making a post for October 1st which marked eleven years of Neowin!

We started our upgrade on Sunday 25th of September, and the forums were mostly offline for the two days that followed. And after that, as you may know, many basic forum features didn't work properly, it has literally taken us this long up until this week to sort out those issues, and we still have a list of things that need doing (like syncing main page avatars with the forum ones, among others).

Anyway, what has happened in the last year then?

Tom Warren, who had been here almost from the start went off to launch his own website: winrumors.com on the 25th of October last year, and has done really well since. I always knew he'd do well, and I wish him all the best with that venture, he seems to have made a huge impact already, like he did here at Neowin for the nine years previous.

Tim Kimberl (Timan) stepped down from the developer team, at the end of last month after nine years of making Neowin look great, but he did agree to help us with the upgrade and support Pegasus, which he has done, only yesterday he applied a fix for the main page, so I'm really glad he's still available for those things.

It's not all bad though,

We hired John Callaham back in May to write for Neowin full time, and he has managed to double the amount of content for our main page, starting of with an emphasis on gaming, which is the area he comes from, but that has steadily progressed to tech news and even a couple of editorials that have been very good to read.

The feedback from that decision has been mostly positive, so I feel we're moving in the right direction on that front

And last but not least, our staff team.

In all the years of doing Neowin, I have had to deal mostly with volunteer staff, but never has there been a time quite like the last year that I really feel I'm dealing more and more with professionals, so kudos to the whole staff team for that and making my life bearable!

I say this every year, but we wouldn't be where we are today if not for the support of our members and staff, so give yourselves a big pat on the back, you deserve it, and I can only hope the same level of support continues well into the 2010's and beyond.

Now for a giveaway

Ten Tier 2 subscriptions are up for grabs, these are for new members that have registered here on Neowin after October 1st 2011.

To qualify:

  • You must have more than ten posts, that are on topic and helpful (by Oct 23rd when the draw is made)
  • You must enter your intent to take part in the draw in this topic

And also another ten Tier 2 subscriptions for current members who joined before October 1st 2011.

There will be a random draw of ten people who replied to this topic with their own memories of their time here, or how you found Neowin for example, everyone can participate, current subscribers (if drawn) will have their subscription upgraded from Tier 1 to Tier 2 and extended for another year, members will get a year Tier 2, which is ad free and adds a "special" forum among other enhancements for your experience here.

The draw will be made on Sunday October 23rd, and winners announced here.

Thanks again everyone, on behalf of the whole team we appreciate it.

Been here since the beginning. As a matter of fact, I joined Neowin 1 year and 2 months after it launched. Seems like yesterday to me. Can't believe I have been here for so long.

Been here since the beginning. As a matter of fact, I joined Neowin 1 year and 2 months after it launched. Seems like yesterday to me. Can't believe I have been here for so long.

It's amazing how time flies!

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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