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I'm getting the Vita bundle with the 8GB card. If I want to get a 32GB memory card later how do I transfers all the stuff to the new one?

There is an official Sony app called Vita Content Manager for OS X or Windows. I believe with that, as PSN accounts are tied to the memory card itself, so as long as both cards are the same account, should just be able to use the app to copy stuff over.

Looks like its europe only, cant see it on Amazon.

Its the Thrustmaster S.P.F Case for ?14.99

Well that sucks, as it looked like the one I wanted. Maybe it will come out in the US soon. Thanks for the info. (Y)

On a completely unrelated note, but not worthy of it's own thread, I had to pick up House Of The Dead 3 for $4.89 or whatever it was (price for + members)

I am a sucker, and I mean sucker, for arcade shooters, it supports move, and actually hoping my Guncon 3 light gun I have is supported as well. If not, I do own Move.

nc_109.gif

EDIT - Did a little research, and the Guncon is not supported. Oh well. :/

Gametrailers has a nice little 4-5 minute video about the Vita overall.

http://www.gametrailers.com/video/hardware-analysis-playstation-vita/726880

They also review a few of the games. It made me very excited about Uncharted again, really glad I have rented it.

6 days left!!

Well that sucks, as it looked like the one I wanted. Maybe it will come out in the US soon. Thanks for the info. (Y)

On a completely unrelated note, but not worthy of it's own thread, I had to pick up House Of The Dead 3 for $4.89 or whatever it was (price for + members)

I am a sucker, and I mean sucker, for arcade shooters, it supports move, and actually hoping my Guncon 3 light gun I have is supported as well. If not, I do own Move.

nc_109.gif

EDIT - Did a little research, and the Guncon is not supported. Oh well. :/

Light guns only work CRT monitors/TV

On Amazon the Wifi Vita is the #2 most preordered item in PC and Videogames and the 8GB memory card is #1. UK Amazon anyway. Should be a good load of people to use Near/play online with in the UK then.

There is an official Sony app called Vita Content Manager for OS X or Windows. I believe with that, as PSN accounts are tied to the memory card itself, so as long as both cards are the same account, should just be able to use the app to copy stuff over.

Ah yeah forgot about the app. Thanks.

Light guns only work CRT monitors/TV

Not correct.

The Guncon 3 I have works on my HDTV no problem at all, I have played Time Crisis a couple of times. It has sensors you set up on the TV itself.

The Guncon 3 utilizes two infrared LEDs as markers, placed on the left and right sides of the screen. An image sensor in the muzzle tracks the markers as reference points for determining where the gun is pointing on the screen. As opposed to the Guncon and Guncon 2, which are only compatible with CRT-based displays, the Guncon 3 supports a wide variety of display types, including LCD and Plasma.

Taken from Wikipedia

And another article from 2007 about how you no longer need CRT's

So my Vita came in yesterday. I only had about an hour to mess around with it, and about half of that time was spend setting it up, but it definitely seems pretty neat so far. Here are some random thoughts based on my extremely limited time:

  • Weight feels really nice. Heavy enough to feel substantial, but not heavy enough to become uncomfortable. It also feels really comfortable to hold, despite my small hands. I found that I wasn't using those little divots that they give you for your fingers, but I didn't really need them.
  • I like the d-pad so far. It has just enough click to differentiate between different individual key presses, which is important when playing a game like Lumines when you need to move blocks by a specific amount of discrete spaces in a very limited amount of time. Unfortunately I don't have any fighting games (yet), so I can't say how easy or difficult it is to pull off quarter circles or half-circles on that d-pad. It's definitely smaller than a Dual Shock 3's d-pad, so I'm a little nervous.
  • The game installation times are quite short. I was a little surprised that there was an install at all, but Wipeout and Lumines were both done installing in less than a minute, which is definitely a breath of fresh air after the 20 minute ordeals that I've become accustomed to with the PS3. Hopefully all games are that quick.
  • System firmware update was fast as well. Took about five minutes to download and install.
  • Touch maneuvers are easy enough to perform, but the touchscreen and touchpad don't feel as "smooth" (for lack of a better word) as the screen on an iPhone. I felt a bit of friction against my finger while trying to pull off dragging and flicking maneuvers. Perhaps it'll feel more natural with practice.
  • I'm really not a fan of that home screen. I was skeptical when I saw the screenshots, and actually playing around with it has done nothing to allay my concerns. The little bubbles just look really ugly, there's no sense of organization, and the whole thing looks like something that a high school student put together for a class project. The one saving grace of the home screen is that you don't have to use it very often, so that's nice. Going into something like Settings just reveals a simple vertical menu, which is much more pleasant on the eyes. I know that the XMB isn't optimal for touch, but honestly I would take an XMB with clumsily shoehorned touch support over this any day.
  • Volume control buttons are easy to access, feel really good, and provide more than enough fine tuning of the volume. Coming from the DS Lite with that awful slider, this feels like a massive upgrade indeed.

I'm going to play some Hot Shots Golf and Wipeout today, so this should give me a chance to test those analog sticks out. So far so good, though. Oh, and Lumines is awesome. Seriously, I forgot how addictive that game can be. Actually woke up early and started playing that before getting ready for work :).

The games "installing" are simply putting the game "homepage" (forgot what Sony's terminology is for them) onto the Vita. You'll notice if you take say the Wipeout game card out, you can still access the Wipeout bubble on your Vita to check friends scores, who's playing nearby and what not.

The games "installing" are simply putting the game "homepage" (forgot what Sony's terminology is for them) onto the Vita. You'll notice if you take say the Wipeout game card out, you can still access the Wipeout bubble on your Vita to check friends scores, who's playing nearby and what not.

Ahh, that makes sense. I noticed that the Wipeout and Lumines bubbles were still on the screen, but I didn't try tapping on either of them. I assumed I would get some sort of "please insert cartridge" message or something :).

My only gripes with it are the camera sucks in low light. Was trying to do some Welcome Park stuff in my room at night and without natural light pouring in it seemed to have some trouble. My room is fairly bright as well, and the crappy 1.3MP camera on my phone seemed to fair better in these conditions. I've also found the back touchpad to be very sensitive. I thought I was tapping fairly lightly on it and they were registering with a lot more force than I would've expected. I'm sure it'll just take a bit of time to get used to on my part. Though this screen continues to impress me everytime I turn this thing on, it's just so gorgeous.

Other than that I've been playing Escape Plan while I wait for Super Stardust bundle to get fixed. Escape Plan has definitely been a lot of fun so far, having only played through 15-20 rooms. Each room is fairly short (as some may have seen from gameplay videos), generally lasting only 20-30s with the occasional one being maybe twice that. The puzzles haven't been anything too difficult so far, though they have been slowly ramping as I finished the first main section. I'm a bit under a quarter of the way through it, so it looks like there's somewhere around 80 puzzles to play in total.

I've also found the back touchpad to be very sensitive. I thought I was tapping fairly lightly on it and they were registering with a lot more force than I would've expected.

The front touchscreen seems to be more sensitive than what I'm used to as well. I had a few accidental presses just in the home screen while I was fiddling around with my headphone wires. On the bright side, text entry with the keyboard was a very pleasant experience thanks in large part to the sensitivity. I never felt like I was having to hammer down on the screen like I did with my old HTC phone. Touch typing isn't really possible given my small hands, but I expected as much.

And yeah, that screen is so nice. I forgot to say that before, but damn, it is beautiful indeed.

I just found I had to be very careful when playing some games, Escape Plan especially given the way the scoring system works (you get more stars for the faster you complete it and the less amount of gestures you use). I found myself having to redo some rooms because I'd see the black circles pop up and realize that I accidentally touched the back.

Other ones like Little Deviants one of the first games you need to kick people out of these doorways using either the front or back and sometimes when reaching my finger across a doorway to hit the middle one on the back, part of my finger would touch another part and I'd end up kicking out the wrong person. These are the sort of games I'll be playing all the time but I've just found it taking a bit more getting used to than I expected.

Not correct.

The Guncon 3 I have works on my HDTV no problem at all, I have played Time Crisis a couple of times. It has sensors you set up on the TV itself.

Taken from Wikipedia

And another article from 2007 about how you no longer need CRT's

Cool. I thought all light guns were incompatible with HDTVs. Thanks for enlightening me :)

:laugh:

Going with the First Edition bundle paid off, especially for this week, lol.

(Y)

Trust me, I almost pulled the trigger on upgrading to the first edition bundle more than once. Especially since it was a birthday gift from my wife, I could have pitched in the $100 from my own money pretty easily. I just ultimately decided to take that money and put it towards games, etc. It was not an easy decision to make, but honestly Little Deviants is ultimately what made it a fairly easy decision to make. I just had zero interest. That and I knew I would never use 3G. So as incredibly tempting as it was, I was able to show restraint. With all that said, definitely envious of those who did not.

Cool. I thought all light guns were incompatible with HDTVs. Thanks for enlightening me :)

Not a problem. And it actually works way better than one would think. It is the same premise as move with the PS Eye, but it is 2 sensors on the left and the right of the top of the screen. Not cameras. Easy to setup, and much more precise than I ever expected it to be. Thing is only a handful of games actually supported it, so really was a very specialized purchase. I actually happened to pick it up on an Amazon Gold Box Sale for $45.99 if I recall correctly. As I said have always been a sucker for arcade shooters, so it wound up being a very surprisingly good purchase.

I actually did check out House Of The Dead 3 today after work using Move. Old school arcade shooter in all regards, which I actually really dug. I just am bewildered why it is only a 3/4 screen. It does not fill the screen, and there was not a single option to adjust it that I could see. But that was the only downside of it. I played through the campaign by upping the lives and continues to the max of 9 each, and wound up playing through the entire campaign in 29 minutes with an overall grade of D. :huh: :laugh: Going to definitely going to play it here and there for a quick fix of fun. I see they have a ranked option as well.

So BOT, I will admit one of my main concerns about the Vita is the back touch controls, and I do hear a few gripes about them, so I am curious to see how they play out. I am assuming I will eventually figure out a way to hold it where it is not even an issue, but I would be lying if I said I did not feel it could potentially be an issue at first.

These are not the sort of games I'll be playing all the time but I've just found it taking a bit more getting used to than I expected.

Kind of left out an important word there though I'll just add that I'm enjoying Escape Plan the more I play it. The puzzles are definitely starting to get a little challenging now, but the trial and error part of isn't frustrating at all given the deaths can be quite humorous from time to time and the levels are fairly quick.

Also another minor grip is I don't like the animation they do when you set a custom background picture. For the animation they do a fade to black and then to the picture, when they should just fade from one picture to the other as it just seems a bit awkward to me personally (it feels almost like it's loading when I don't think it is). Using the normal backgrounds though it looks great as it'll do a gradual fade from say blue on the first page to a red on the second, so I may just end up using those (just a bit disappointing given I usually like to personalize things like this if I can).

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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