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Finally, what do people thing about the protection plan? I am heavily considering picking it up myself. Would go for the more expensive accidental one as well. Not sure about it, but seems like a pretty solid investment.

I think im gonna go for the square one of amazon for ?50, it covers the device for 3 years against accidential damage, spills etc.. I think you only get one replacement per the term of the warranty but im hoping that will be enough as sony kit is generally very well made (my launch PSP still doesn't skip a beat)

Went out and got the Sony Starter Pack from Asda for ?15, feel better than I now have a case and screen protecto (Y) Comes with a car charger and games case as well which is nice (The actual Vita case itself can also hold games).

Review of it - http://www.thesixtha...r-kit-reviewed/

Highly recommend for ?15.

Thats great cheers, i didn't know they were doing the case/kit separately, lucky save as i would have probably ended up with a bulky 3rd party thing.

Gave the Vita a stretch on the commute to work, plays and handles like a dream, the lightness of the device makes it a lot easier to hold for an extended period (think i managed about an hour of gameplay). Notification system is very polished and works in a non-distracting way. I had a bit of a problem trying to get my location last night (wifi only) so im hoping that this is just a bad day for my router/ISP and that the wifi unit will be able to pickup a location for the nearby functionaility/google maps etc..

There isn't a big difference between the prices on the store and what you can get them from amazon/play etc.. so i think im gonna go for the physical copies of games to save money on memory cards, pretty much blown away the small 4GB on a few small downloads from the store.

According to a Sony moderator on EU Blog they had uploaded a bugged Mutant Blobs which is why it wont install.

Hi guys,

Unfortunately there was an issue with the upload of Tales from Space: Mutant Blobs Attack to the PS Store. To correct the issue we have removed the item and then re-uploaded it to the store and it is now working.

In order for you to redownload the game we are refunding all users who downloaded the faulty version, you will then be able to return to the store and purchase the working game.

Once the refunds have been issued I will let you know here.

Any questions please ask,

Source

Just found a feature in the Vitas OS. If you press and hold the PS button it brings up a menu where you can change the brightness and music settings.

The only problem that I am having is that the Preorder codes from the preoder pack haven't arrived yet.

Went out and got the Sony Starter Pack from Asda for ?15, feel better than I now have a case and screen protecto (Y) Comes with a car charger and games case as well which is nice (The actual Vita case itself can also hold games).

Review of it - http://www.thesixtha...r-kit-reviewed/

Highly recommend for ?15.

You must of got the Travel Kit then. The starter kit has a Cleaning Cloth, Wrist Strap, Neoprene Pouch, Case, Vita Card case and a Screen Protector whereas the Travel Kit has got a Zip up Pouch, Card Holder, Wrist Strap, Screen Protector, Cleaning Cloth and Car Charger. :)

My Vita finally arrived this morning. Very, very impressed with it so far.

I've mainly been playing Wipeout 2048 and having a look around to see what the Vita can do. I've also got a copy of Lumines, but Wipeout is too good to put down!

I know there are a lot of mixed opinions out there about the Vita, but as soon as I spent a few minutes with it (and fired up wipeout) the doubts soon went away. The Vita really deserves success.

Does anyone know what the situation is with Gravity Rush? I know it's not yet available, but apparently when it does eventually come out it may be a download only title? I hope it gets a retail release too if this is the case.

since i preordered from Amazon, i should have received a free 4GB card, but didnt. Amazon emailed me last night and gave me a $20 coupon code. sweet!

If the card is worth more than 20 you lost out.

Vita froze. Black screen with that loading icon, the little orbs and the PS button is flashing blue. Then the screen shut off but the PS button is still flashing.

Did you just hold the power down and restart? I remember the PSP freezing quite a few times when I first got it, and usually a hard restart (may also have to take the memory card out) fixes it. It is going to happen on new hardware like this.

since i preordered from Amazon, i should have received a free 4GB card, but didnt. Amazon emailed me last night and gave me a $20 coupon code. sweet!

Yep that was awesome of them to do, I posted yesterday how the same thing happened with me. I already used it towards that crystal case. (Y)

So yeah, potentially really, really **** news.

I have shared on the site multiple times I have a condition that is called De Quervains Tendonitis.

It is a wrist condition that one can wind up getting basically from repetitive motions. I was diagnosed with it about 9 years ago now.

Well long story short, this morning my wrist is not feeling that good at all.

I really hope it is just a matter of it needs to get used to the size, layout of the buttons, etc.of the Vita.

As this does happen from time to time with me and something new. My wrist needs a few days to adjust to things.

I also did a lot of yard work this past weekend, so it was already inflamed, so perhaps that has a lot to do with it as well.

But it honestly never crossed my mind this could potentially happen, and seriously my wrist hurts pretty damn serious right now. Keep in mind it pretty much always hurts as I work on a computer, etc., but I just live with the pain. But right now, hurts pretty severely.

As I said, I hope it is just an adjustment period, or else I will have a Vita with games for sale, which would really, really suck. :/

Anyone wanna play hustle kings or anything add me on mohagan

I didn't realise you live in Bucks as well, I'm the guy with the Motorstorm logo in the Near app.

Vita froze. Black screen with that loading icon, the little orbs and the PS button is flashing blue. Then the screen shut off but the PS button is still flashing.

My Vita did that, just hold the power button down and it displays a menu, just reboot it and it should be perfectly fine.

i have zero use for a 4GB card as i have at 32GB card. i'll take the $20.

Lucky you, the highest capacity we get here in the UK is 16GB.

i have zero use for a 4GB card as i have at 32GB card. i'll take the $20.

The 4GB card is also only $20 to purchase, actually $19.97 to be technical, so they gave us enough credit to purchase it if we wanted to. So it is an incredibly fair deal and we do not lose out of anything whatsoever.

So yeah, potentially really, really **** news.

I have shared on the site multiple times I have a condition that is called De Quervains Tendonitis.

It is a wrist condition that one can wind up getting basically from repetitive motions. I was diagnosed with it about 9 years ago now.

Well long story short, this morning my wrist is not feeling that good at all.

I really hope it is just a matter of it needs to get used to the size, layout of the buttons, etc.of the Vita.

As this does happen from time to time with me and something new. My wrist needs a few days to adjust to things.

I also did a lot of yard work this past weekend, so it was already inflamed, so perhaps that has a lot to do with it as well.

But it honestly never crossed my mind this could potentially happen, and seriously my wrist hurts pretty damn serious right now. Keep in mind it pretty much always hurts as I work on a computer, etc., but I just live with the pain. But right now, hurts pretty severely.

As I said, I hope it is just an adjustment period, or else I will have a Vita with games for sale, which would really, really suck. :/

Damn man, I actually didn't know about that. Hopefully it's just an adjustment period or due to the yard work. Let us know how it eventually works out.

And yeah, I have to echo what you said about the cradle. I was talking to compl3x a couple days ago on Twitter about this, but it is definitely a waste of $20. No cables whatsoever - it's just a cradle that you could probably make by yourself if you were determined enough. I'm going to hold on to mine just for the convenience aspect, but it's definitely a ripoff of the highest order.

Did you just hold the power down and restart? I remember the PSP freezing quite a few times when I first got it, and usually a hard restart (may also have to take the memory card out) fixes it. It is going to happen on new hardware like this.

Yep that was awesome of them to do, I posted yesterday how the same thing happened with me. I already used it towards that crystal case. (Y)

So yeah, potentially really, really **** news.

I have shared on the site multiple times I have a condition that is called De Quervains Tendonitis.

It is a wrist condition that one can wind up getting basically from repetitive motions. I was diagnosed with it about 9 years ago now.

Well long story short, this morning my wrist is not feeling that good at all.

I really hope it is just a matter of it needs to get used to the size, layout of the buttons, etc.of the Vita.

As this does happen from time to time with me and something new. My wrist needs a few days to adjust to things.

I also did a lot of yard work this past weekend, so it was already inflamed, so perhaps that has a lot to do with it as well.

But it honestly never crossed my mind this could potentially happen, and seriously my wrist hurts pretty damn serious right now. Keep in mind it pretty much always hurts as I work on a computer, etc., but I just live with the pain. But right now, hurts pretty severely.

As I said, I hope it is just an adjustment period, or else I will have a Vita with games for sale, which would really, really suck. :/

:(

Uncharted is amazing. Looks soo good on the Vita screen, really does bring games to life outside of screenshots and videos watched through a PC.

If you have a retail copy of a game and then decide to go digital later on, will the transition be pretty seamless (as in saves and stuff)?

Also sucks about your wrist, Larry. :\

You won't notice any difference. Retail games still have a Live Area bubble installed on the Vita. So the only real difference is when you load "Game A's" live area, if it's on the memory card it will obviously just play, if it's on a Card it will ask you to insert the game.

edit: From above reply am I misunderstanding what you're asking? That being if you own a game on Card, play 50% of it, sell it, then rebuy it from the store will it work like before? If that's what you're asking my answer applies.

I felt like a bad ass playing this on my bus to Uni today. Old and young people alike were having a look at me playing Uncharted.

Yeah, like for example I have a physical copy of Hot Shots that I've played. Then I decide that this is something that I'll want to have in my Vita at all times, so I end up getting the digital version later on.

Your answer makes sense, AB. Thanks.

(Y)

Downloading some minis to try just now, forgot they all worked. Where is my Heart? was a pretty good one I played some of on the PS3 recently.

The minis do work it's just PSOne games and some of the PSP titles that don't at the moment. All the PC Engine and Neo Geo games work though.

The minis do work it's just PSOne games and some of the PSP titles that don't at the moment. All the PC Engine and Neo Geo games work though.

Actually some minis don't, this is one of them :/

Actually some minis don't, this is one of them :/

I thought that was the case, I stand corrected. If you go into the PS Store and go to the downloads list it shows everything, minus movies, that you downloaded before and that tells you what can be downloaded or not.

Sorry if you knew this already.

This topic is now closed to further replies.
  • Posts

    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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