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Redmondian that's precisely why Microsoft shouldn't appoint those like yourself to test their products. Instead of submitting 50 bug reports a week most testers submit a few and then think they deserve some kind of present for it. They asked you to test, although you're doing them a favour they have no reason to send out a present to say thank you. Just because you've tested a product it doesn't mean you deserve the full edition of it for free, you should be happy you can say you were part of the testing process for such a high level product.

Redmondian that's precisely why Microsoft shouldn't appoint those like yourself to test their products. Instead of submitting 50 bug reports a week most testers submit a few and then think they deserve some kind of present for it. They asked you to test, although you're doing them a favour they have no reason to send out a present to say thank you. Just because you've tested a product it doesn't mean you deserve the full edition of it for free, you should be happy you can say you were part of the testing process for such a high level product.

While I agree with you to a point the issue also has to be addressed that people who went to the Office 2003 Launches here in the US all got a free copy of the FULL version, it wasn't an eval. I think Redmondian's point is that we beta testers did the work so why do we get nothing when people who do nothing and go to a launch to watch a presentation get a full copy of it? I mean come on Bill's speech can't be THAT unbearable.

While I agree with you to a point the issue also has to be addressed that people who went to the Office 2003 Launches here in the US all got a free copy of the FULL version, it wasn't an eval. I think Redmondian's point is that we beta testers did the work so why do we get nothing when people who do nothing and go to a launch to watch a presentation get a full copy of it? I mean come on Bill's speech can't be THAT unbearable.

Yeah I guess so, but the people that went to launches generally are going to look at the product and intend to buy multiple copies of it. They aren't guys who just use the Guest ID from Neowin, get lucky and never intend on buying the product let alone buying multiple copies. I don't mean to offend anyone but as it stands the majority of Beta testers for Microsoft products are poor at what they do. I went to the London press launch and we recieved free copies too but I also plan to purchase multiple copies for where I work so a free copy doesn't really matter to me. There are the minority that submit loads of bugs and who have been testers for a long period of time (not 50xxx or 40xxx testers) who do deserve a copy. Most of the bugs that are caught are from OEMs and corps who are rolling out the applications to servers/workstations on multiple configurations. I guess we'll see if MS does give out full copies, only time will tell.

While I agree with you to a point the issue also has to be addressed that people who went to the Office 2003 Launches here in the US all got a free copy of the FULL version, it wasn't an eval. I think Redmondian's point is that we beta testers did the work so why do we get nothing when people who do nothing and go to a launch to watch a presentation get a full copy of it? I mean come on Bill's speech can't be THAT unbearable.

Exactly! That was the point I was making.

And for creamhackered who didn't read my previous posts - I have a licensed / original copy of Office 2003 already. I do not want it for free. The reason I was upset was outlined quite clearly in my post. Re: Go to launch, get free software.

Thank you

Windows 98 = gift Full Version

Windows 98 SE = gift Full Version

Windows ME = gift Full Version

Windows XP = gift Full Version

Windows 2003 server = gift Full Version

MSN 8 = gift Full Version + 6 months

Office 2000 = gift Full Version

Office XP = gift Full Version

Map Point 2002 = gift Full Version, CPP Full Version

Map Point 2004 = gift Full Version

CPP / Launch Office 2003 = gift Full Version

OFFICE 2003 Beta tester = GIFT $ 5.00 CRAP RADIO

Edited by cannhawk
Yeah I guess so, but the people that went to launches generally are going to look at the product and intend to buy multiple copies of it. They aren't guys who just use the Guest ID from Neowin, get lucky and never intend on buying the product let alone buying multiple copies. I don't mean to offend anyone but as it stands the majority of Beta testers for Microsoft products are poor at what they do. I went to the London press launch and we recieved free copies too but I also plan to purchase multiple copies for where I work so a free copy doesn't really matter to me. There are the minority that submit loads of bugs and who have been testers for a long period of time (not 50xxx or 40xxx testers) who do deserve a copy. Most of the bugs that are caught are from OEMs and corps who are rolling out the applications to servers/workstations on multiple configurations. I guess we'll see if MS does give out full copies, only time will tell.

creamhackered, I am a beta tester with id 3***** and I work my guts out. I can assure you.

But because I work for a very large government agency, and since they choose to license Microsoft software the way they do; I get Office 2003 and am licensed to use it at home. So I am not after a give away of free software. However, having said that; there are a number of hard working beta testers that are not as fortunate as I and deserve more than what they got as a reward.

Just my 2c worth.

i didnt beta test, but from all the 14 pages i read while waiting for my hot chocolate to cool off... i came to the following assumptions:

a) you assumed, that since in previous versions you got the full version, you would be getting it this year. Office XP Pro costed what, $300 CAD? Office 2003 Pro/whatver is costing $550CAD... thats a big price jump... which means BillyG+Team feel like since you went to that effort to beta test the bugs, you think this is the best version of office to date, and you would want to purchase it?

now from my pov, a non-beta tester, this screwed MS in 2 ways:

i. Beta testers (emphasis on testers, not slackers, even tho the slackers as well) will turn to a pirated copy, feeling this is a reward for their efforts.

ii. MS probably lost those beta testers who feel their work went unnoticed (referring to those at the launch getting free). [/boycott next release by not beta testing]

b) i'll take the radio if you don't want it.

c) if you want a reward, apply at MS for a job (QA?)

Windows 98 = gift Full Version

Windows 98 SE = gift Full Version

Windows ME = gift Full Version

Windows XP = gift Full Version

Windows 2003 server = gift Full Version

MSN 8 = gift Full Version + 6 months

Office 2000 = gift Full Version

Office XP = gift Full Version

Map Point 2002 = gift Full Version, CPP Full Version

Map Point 2004 = gift Full Version

OFFICE 2003 = GIFT $ 5.00 CRAP RADIO

Sounds to me like another 3***** beta tester that's been around for a long time, has worked hard (I assume) and got something that can only be described as a token gift. :|

Sounds to me like another 3***** beta tester that's been around for a long time, has worked hard (I assume) and got something that can only be described as a token gift. :|

Yes I been around for a long time busting my A55 and got them as token gifts for my and many beta testers hard work. I'm a self employed Tech and System builder.

I don't give a rat a** about the gift but the way M$ office team don't care about the beta tester

Yes I been around for a long time busting my A55 and got them as token gifts for my and many beta testers hard work. I'm a self employed Tech and System builder.

I don't give a rat a** about the gift but the way M$ office team don't care about the beta tester

Exactly, the gift really doesn't matter to me. Hell i would rather they send nothing instead of this.....thing. Its a real slap in the face to all of us who worked so hard. I personally submitted 20+ bugs a week through the whole beta.

ok, for all of u who just care about the gift for getting software months before the general public, get over it. The idea of beta testing is not to get stuff for free. Its for helping Microsoft make their product better. I look at it as making something better that i end up spending my hard earned money.

Well, not the gift that I was expecting but hey, what can you do? All I can say is I was glad to be a part of the beta since the very beginning. On a sidenote Redmondian, I'm from Adelaide too, guess we'll have to wait a while for the gift to reach our shores

As creamhackered said, if you assume you are going to get a free full version, or expect to get it, then you dont deserve to beta test for them. MS should blacklist you from any further betas. Guess what, there are PLENTY of other people out there that would take anyones spot without complaining and expecting to get free software. Also, as creamhackered said, the people that go to launches are 90% of the time people that are the IT heads of their company and are there to possibly buy it. I am a 4***** tester, so I haven't been around as some people have, but that makes no difference, I beta test for MS just to be able to play with the software for free, be able to say I had a positive impact on the final result, and because I like doing it. I have never once expected to get the final version free. I think I should, if anyone, pay for it, because I have already used the software for free for the past several months. The people who complain about what gift they get, are the people that don't deserve to test. You need to remember that beta testing is your privilage to MS, not your right.

Well, not the gift that I was expecting but hey, what can you do? All I can say is I was glad to be a part of the beta since the very beginning. On a sidenote Redmondian, I'm from Adelaide too, guess we'll have to wait a while for the gift to reach our shores

heslo I really hope they didn't send the gift by surface mail, like they sent the beta2 kits. It took about 3 weeks for them to arrive here in Adelaide. :unsure:

You guys who are complaining about a free gift you got are hilarious...you volunteer to beta test and then bitch and moan when the company you test for shows their gratitude. BFD it wasn't a full copy of Office 2003. You still got to do something many of us didn't get to do and wanted to. For months you got on here and slammed the software even though it was a beta and then you get p/o'd that software that you bitched about from a company you constantly bitch about didn't give you a full copy. And then to top it all off the next beta test that they offer you'll probably get in on and start the cycle all over again. Do a favor for those of us who weren't selected beta test it and don't sign up to beta test again. :angry:

THEN MICROSOFT SUCH NOT SEND EMAILS SAID THEY WILL BE SENDING OUT "GIFTS" TO TECH BETA TESTER

This is what Microsoft such said & put in all of there beta testing programs Dear Beta Tester you will not get any kind of Gifts for testing this or any software programs from Microsoft. You will have to buy it. If you don't AGREE with this statement please do not sign up or Beta test this or any of Microsoft programs.

My 2 cents

heslo I really hope they didn't send the gift by surface mail, like they sent the beta2 kits. It took about 3 weeks for them to arrive here in Adelaide. :unsure:

Yes, that was a pain, I was waiting and waiting. In the end, I thought it was lost and mailed MS about it but they confirmed it was still en route

Microsoft have a habit of taking communities like the MVP's and Tech Beta Testers to the brink and then reviving those communities after they realise how important they were to them.

Remember MSFT pretty much shut down the MVP group, and all of a sudden; bingo.. You're important to us.

Same with the treatment of the Tech Beta Testers, we don't get rewarded justly for our efforts, many leave (sour taste remains).. Microsoft will one day realise that they're approach through the Office 11 beta was unfair to the Tech Beta community and offer us more carrots to bring us to love them again.

Not all Beta tester are company tester or work for big a** companys. Over the years some tester got lay off or lost there jops and even some of them are End-Users. They don't have the company money to pay for it. Maybe they got other bills to pay for and can't pay out $300.00 to $600.00 for it.

I found software that can do the same as office 2003 & Windows

Microsoft lost me as customer & beta tester

Hey, stop flaming! Yeah, i'm annoyed with this 5$ radio too, and I agree cannhawk's posts. I tested Office 11 and 2003 too, and now I will got a crap radio. DON'T THINK THAT I'M TESTING FOR GIFTS! I'M NOT, BUT! I said, i tested Office 11 and 2k3 a lot, and it's unfair from MicroSux.

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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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