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So, say a company has 1000 workers, and 500 workstations. before upgrading to Windows 8 the company is going to retrain all its workers, yea right. From XP to 7 (which most still use) It will require training let alone the amount of retraining for Windows 8. I can just see it.

Unfortunately, MS doesn't care. They care about companies with 25k +, well into hundreds of thousands of users (licenses). They can force change if they do not buy into Metro or decide to skip EA Renewal cycles if they are satisfied with Win 7 and Office 2010 for the next 3 years.

Wrong.

Service packs include fixes that are not on windows update also with SP2 for Win7 I am hoping MS will back port some of the new things in Windows 8 to Windows 7 like WDDM 1.2 and xHCI

You are correct Sem, and so is Dot Matrix. MS has bet the farm making changes to something that wasn't broken. They will withold improving Windows 7 too much to force Windows 8 adoption. With no ability to disable metro and ease away from Desktop, it's all or nothing and due to the nature of application environment changes, if adoption is slow, MS will feel a great deal of pain. Someone will pay for it.

It's hard to say how it will go. Metro is so good, and so bad in the wrong place. A lot depends on real Metro Apps, not the tablet-centric applets available now. The Mail app right now is garbage, the people app (Facebook, Twitter) is quite nice. But the big money is from desktop licenses, and Metro is not going to make that market happy. On the other-hand, everyday users (not the type that come here regardless of what side you're on) barely use their computers and Metro will be great. Tablet apps on those desktops will actually allow them to get more use out of their PCs.

I'm well aware. I'm not arguing against Windows 8, but against the hopes for a Metro-only future. As I see it, Metro and the desktop will have to coexist for a long time yet, meaning there's no escape from the schizophrenic personality on display with Windows 8. Do you disagree?

I agree, and MS can easily fix this. Simply allowing the Start Screen to show the desktop through transparency would eliminate a lot of the annoyance and the in your face and all your screen Start Menu.

I understand why MS needed to throw Metro on top of Windows 8, right now. I'm just surprised with a billion dollars they couldn't do a better, more seamless job of it.

You're just being silly now. You can continue to run all your applications as you always have on the desktop - the immersive apps aren't compulsory and don't replace the functionality of the desktop. Stop spreading FUD.

This is true.

I agree, and MS can easily fix this. Simply allowing the Start Screen to show the desktop through transparency would eliminate a lot of the annoyance and the in your face and all your screen Start Menu.

I understand why MS needed to throw Metro on top of Windows 8, right now. I'm just surprised with a billion dollars they couldn't do a better, more seamless job of it.

Not as easy s it sounds, since metro doesn't run on top of the desktop. The desktop runs on/in metro, at best u can say they run parallels, but in fact it runs in metro.

Either way, I don't see how a transparent background wold make a difference. If you're on desktop, metro is just a really great launcher, it doesn't need to be transparent you're not gonna be staring at it, and if you where to be staring it it and using it that way for she reason, it would be distracting.

Not as easy s it sounds, since metro doesn't run on top of the desktop. The desktop runs on/in metro, at best u can say they run parallels, but in fact it runs in metro.

Either way, I don't see how a transparent background wold make a difference. If you're on desktop, metro is just a really great launcher, it doesn't need to be transparent you're not gonna be staring at it, and if you where to be staring it it and using it that way for she reason, it would be distracting.

It's distracting taking complete focus away from what you're doing on the desktop or in multiple windows to use the start menu or search. I don't think the desktop being treated a metro app, the Start Page being a shell easily replaced, matters. The Charm Bar runs in Metro ...

Going hybrid, which MS had no choice to do, is in and of itself an annoyance. I believe they could/can make it more seamless but they are in a hurry.

I agree, and MS can easily fix this. Simply allowing the Start Screen to show the desktop through transparency would eliminate a lot of the annoyance and the in your face and all your screen Start Menu.

I understand why MS needed to throw Metro on top of Windows 8, right now. I'm just surprised with a billion dollars they couldn't do a better, more seamless job of it.

Yeah, that's close to what I had envisioned for what Metro should be like on Windows--and not only that but have metro and desktop apps coexist. But at the same time, unfortunately, that's not workable with respect to their strategy, which is to have a unified experience across all their products. Additionally there are very large technical differences that make mixing metro and desktop difficult. Overall, though, what I want from the Windows presentation layer on a traditional PC wouldn't work well on a tablet, so I find myself both resentful toward and sympathetic with the new OS.

Overall, though, what I want from the Windows presentation layer on a traditional PC wouldn't work well on a tablet, so I find myself both resentful toward and sympathetic with the new OS.

Well said.

Yes, iOS only allows for one window at a time, while Metro allows for "one and a half", if one is being generous. Same difference. Metro Snap is a nice feature to have on a tablet. But both iOS 's and Metro's window management features are inadequate for a desktop operating system.

14p0o.png

I agree, I really wish Microsoft will add a feature to Windows 8 that allows people like you to ignore metro(& metro apps) and just use Windows like you did till Windows 7, genius, right?...oh wait...

Sure, I remember it. The first time it showed up there were howls of protest from people who didn't like the fact that the old familiar taskbar was changing. I lost track of the number of people who claimed that XP would be around for ever if MS went ahead with the changes to Windows 7. Fast forward a few months and everyone loves Windows 7 and the new taskbar.

That's true, but the point that most are making and that I agree with is that at least the Superbar in Windows 7 was designed for....a Desktop/Laptop device. This is the first time Microsoft has decided they're going to take a user interface designed for a smaller screen and touch screen and use it on a desktop or laptop non touch large screen device! My goodness, someone who wants to start multiple programs at once (say, Word, Excel, Calculator) is going back and forth to this big 'Start screen' to get to them and click them. No more pinned apps on the Start menu, no more Jumplists (I know, everyone says that no one used them, but I do extensively), no more frequently used apps on the start menu. All that functionality is gone, so that the start menu can look like a giant tablet screen? So basically, you have to pin all those apps to your taskbar now. Or plop them on your desktop (where there's no Jumplist capability). This is just a Microsinoftskyt bad idea that the Tablet form factor has become so popular, so let's force non-touch desktop/laptop users to adjust to it. It's not good design.

Windows 8 Start button isn't coming back

Perhaps not, but you can bet your sweet bippy that there will be a Windows9 Start button, after windows8 flops like nothing ever flopped before.

That's true, but the point that most are making and that I agree with is that at least the Superbar in Windows 7 was designed for....a Desktop/Laptop device. This is the first time Microsoft has decided they're going to take a user interface designed for a smaller screen and touch screen and use it on a desktop or laptop non touch large screen device! My goodness, someone who wants to start multiple programs at once (say, Word, Excel, Calculator) is going back and forth to this big 'Start screen' to get to them and click them. No more pinned apps on the Start menu, no more Jumplists (I know, everyone says that no one used them, but I do extensively), no more frequently used apps on the start menu. All that functionality is gone, so that the start menu can look like a giant tablet screen? So basically, you have to pin all those apps to your taskbar now. Or plop them on your desktop (where there's no Jumplist capability). This is just a Microsinoftskyt bad idea that the Tablet form factor has become so popular, so let's force non-touch desktop/laptop users to adjust to it. It's not good design.

One of the reasons the Explorer UI failed so miserably on Tablets and Phones is becuase it was so finely tuned for Desktop/Multitaksing/Keyboard/Mouse. It will be interesting to see if they are more successful trying the strategy in reverse.

So many being unhappy with taking away a highly tuned Start Menu for the Tiled/flat Start menu(Page) is a testiment to the many years listening to customer feedback and fine tuning the Windows UI to the point that it is it's own worst competition, lol. Windows 8 isn't that bad, it's just that the existing UI, which was not broken, not nearly maxed out, and doing just fine was "fixed" for MS' war with the iPad.

Three things in Metro's favor 1) Most everyday users will be more productive with it. Let's face it, most regular people who are not enthusiasts or IT workers can barely use real apps other than web stuff like Google Mail. Attaching a document is an achievement after actually being able to browse and find it.

2) Underneath the shell/UI is a lot of optimize Windows OS Kernel and Code (Windows 7 SP2&3 basically).

3) There is no meaningful desktop competition regardless of how badly MS butchers Windows from here on out, lol. Truth.

What can make us all happy, other than the option to restore Start Button or Boot directly to desktop? Real Metro Apps that actually rock and do not feel crippled on a non-touch device.

Also, if MS can get the Web World to change web development on a wholesale scale to landscape that would do wonders for Metro as well.

If only Microsoft had made it optional we wouldn't be having this civil war. Unfortunately, MS does not have enough confidence in it on the Desktop to do that.

Microsoft really needs more lifestyle, health & fitness apps for Metro that sync with Windows Phone and Tablets. Unfortunately, Apple has all these developers and the peripherals due to incomplete bluetooth implementation on Windows Phone and poor USB design control.

If they fix that situation, I might be all over Metro on the Desktop and endure the schizophrenic reality of the new Desktop.

Perhaps not, but you can bet your sweet bippy that there will be a Windows9 Start button, after windows8 flops like nothing ever flopped before.

Oh, hey look! A start button!

Windows-8-Start-Corner.jpg

Hey, look! Another Start Button! :o

Charm-Bar.jpg

Golly, gee, imagine that! Windows 8 has two of them!

  • Like 3
... and what an ugly mess .. that is!

Of course the trolls would find it an ugly mess because it's posted by me. :p :p That's why it's customizable so you can create your own ugly mess.

And another Start button:

wRtJZ.png

mystart.jpg

And another!

we're not talking about 3rd party apps, we're talking about what will be there out-of-the-box

A fair portion of Microsoft's customers probably won't either.

You guys really need to get over this crap. Seriously, this nonsense is getting old. Things change. Sometimes more, sometimes less, but they change. The 9x launcher is gone. Fine, whatever. In it's place we have a better Start Screen. the quicker we can all accept that and move on, the better. Those who have worked with computers a while should know this. You guys are ****ing and moaning over 17 year old computing paradigm, that has been a little outdated for some time now. The mouse doesn't reign supreme anymore.

I can see why people moan about the WinRT apps, but the start screen is more highly functional and more customizable than the Start Menu could ever be. And to those who say they "live" in the Start Menu, I wish would get real. Honestly, how many times a day do you click into it? I click into it at least maybe 5 times TOTAL, per day. Some "distraction".

You guys really need to get over this crap. Seriously, this nonsense is getting old. Things change. Sometimes more, sometimes less, but they change. The 9x launcher is gone. Fine, whatever. In it's place we have a better Start Screen. the quicker we can all accept that and move on, the better. Those who have worked with computers a while should know this. You guys are ****ing and moaning over 17 year old computing paradigm, that has been a little outdated for some time now. The mouse doesn't reign supreme anymore.

I can see why people moan about the WinRT apps, but the start screen high more functional and more customizable than the Start Menu could ever be. And to those who say they "live" in the Start Menu, I wish would get real. Honestly, how many times a day do you click into it? I click into it at least maybe 5 times TOTAL, per day. Some "distraction".

here here, people will resist change. my stance is, if you are not a fan stick with Windows 7. Windows 7 is going to be a solid OS like XP was for some time now. Yes I know there are other added features like Ribbon but isn't that also a drastic change. If IT folks are worried about how there user base will react to the change, and then install some 3rd party start menu, isn't that going to be also too much added work? At some point people are going to have to accept the fact that Microsoft is moving on and changing the way we use desktop computing. These 3rd party apps are just delaying the inevitable

Maybe Im one of the few that are kind of tired of the change whiners with every new release of Windows. This has been the case for quite some time and Microsoft seems to be willing to continue this pattern. Windows 9 is going to have changes as well, be prepared...I guess this is why some like OS X more, because there are less drastic changes.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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