Neowin.net Minecraft Server (Old Server)


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Come join the new Minecraft server discussion thread :)

 

 

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We should reset building permissions when switching to a new map, then be very selective as to who is promoted to citizen and who isn't. I've had it with the griefing.

Makes sense, lots of 1 post wonders requesting to be promoted (or a friend of a member).

Perhaps prior to reset we can open a sum forum (as it is a Neowin hosted server) and in that subforum we can have polls to let the community vote on rules such as post counts for citizen status, and other limits and rules, that way we can have it all decided prior to the update, whenever that may be. We could also use it for specific discussions and have a thread entirely dedicated to build permission requests.

Yeah, a few other locations have been griefed as well. What I suggest is that you need to have been a member of the community for X amount of time and/or have a minimum post count of X to be able to be whitelisted.

post-277774-0-89426800-1367947735.png

post-277774-0-10218600-1367947755.png

Perhaps prior to reset we can open a sum forum (as it is a Neowin hosted server) and in that subforum we can have polls to let the community vote on rules such as post counts for citizen status, and other limits and rules, that way we can have it all decided prior to the update, whenever that may be. We could also use it for specific discussions and have a thread entirely dedicated to build permission requests.

I second the idea of a community poll for the rules. Obviously Timan would have the ultimate say (veto power), but voting definitely sounds like an advantage of this Minecraft server being tied to Neowin.

The rules on length of Neowin membership, post count, and warning level also sound like a good idea. However, it would probably take a little longer for mods to check member's status, and therefore longer for access to be granted.

I don't know how feasible the following suggestion would be since I don't know how the IRC system is setup on the back-end, but would it be possible to create a system like we have for IRC that links each user's Minecraft account to his Neowin account? The system could decide whether a user should be promoted to citizen status based on our basic requirements. If a member is allowed access, his Neowin username, Minecraft username, and citizen status could be added to a table in a database. We could then use a Bukkit plugin to check the user's status against the database when he tries to login.

So, no one was a fan of my idea for a MC Server sub forum / poll page for the server?

You didn't quite wait long enough. I was writing my reply when you asked.

You didn't quite wait long enough. I was writing my reply when you asked.

Sorry, I keep forgetting how slow things can be around here, the page is not really all that active.

Sorry, I keep forgetting how slow things can be around here, the page is not really all that active.

I also wasn't logged into Neowin when you asked the question. I just login occasionally to check things as I have time. I only read your post a few minutes before you asked if anyone agreed with your suggestion. If you want an instant response, the best place to talk is probably IRC. A day is probably sufficient delay on the forums for enough members to have read your reply and contemplated a response that you could reasonably ask if anyone agreed with your suggestion or if the dearth of responses indicated a lack thereof.

I also wasn't logged into Neowin when you asked the question. I just login occasionally to check things as I have time. I only read your post a few minutes before you asked if anyone agreed with your suggestion. If you want an instant response, the best place to talk is probably IRC. A day is probably sufficient delay on the forums for enough members to have read your reply and contemplated a response that you could reasonably ask if anyone agreed with your suggestion or if the dearth of responses indicated a lack thereof.

It is very rare that I have access to IRC during the day, as I am working lol. I have plenty of access to the forums, via my phone.

Also, the ability to create protections/apply for protections on the server would be a useful addition, especially in Creative.

Also, Bug Report: The portals at Spawn are bugged out and don't do anything upon contact.

And a question, why is it when I go to type, it'll say "Stop ADS!" in chat?

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We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. 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It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. 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