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GTA 5 PC gets 4k support and first person mode

 

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The PC iteration will be the most visually impressive version of GTA 5, according to CVG's latest hands-on account. GTA 5 will run at 4K resolution on PC, and all 'next gen' versions of the game will include a fully-supported first person mode, complete with modeled car interiors and proper first-person shooting.

As Dan mentions in his preview, "It's not just a case of plonking a new camera within a character's head, just because they could, but an extensive rework of the game's movement, driving and targeting engines. There are thousands of new animations for gun reloading alone, no to mention the first-person views of parachuting, carjacking etc."

First-person extends to GTA's sandbox online mode, which creates space for proper FPS modes within GTA. Multiplayer heists?a long awaited feature for console players?are also nearing completion.

There are also 20 new forms of wildlife, including cats, which CVG confirm can be killed (the MONSTERS). The soundtrack includes 100 extra tracks including something from The Backstreet Boys. There's a luscious new lighting engine and extra detail everywhere, as you'd expect from a version of the game unshackled by Xbox 360 and PS3 hardware. Also, you can one-shot trucks with the new rail gun.

 

Source

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GTA 5 Is 1080p/30fps On PS4 And Xbox One; First-Person Trailer Released

 

Rockstar Games confirms resolution and frame rate details for console versions; PC iteration will support 4K resolution.

 

Grand Theft Auto V will run in 1080p/30fps across PlayStation 4 and Xbox One, Rockstar Games announced today, following news that the game will feature a first-person mode.

Rockstar said: "Grand Theft Auto V for PlayStation 4, Xbox One and PC features hundreds of additions and enhancements including 1080p resolution at 30fps on PS4 and Xbox One."

 

Meanwhile, the PC version of GTA V will support 4K resolution.

 

Rockstar also confirmed more details about GTA V's first-person mode today. These are listed below:

 

- Only available in Xbox One, PS4, and PC versions

- Available with single button press, letting you switch between third- and first-person

- Includes first-person cover system

- Introduces new targeting system

- Will feature a more traditional FPS control scheme

- Thousands of new animations

- First-person mode will be available in both GTA V and GTA Online

 

GTA V launches for Xbox One and PS4 on November 18, while the PC version will be released in January 2015.

 

Source

 

Confirmed, 1080p/30fps for both consoles.

 

Here's the first person view trailer at 1080p/60fps for you glorious PC people :laugh:

  • Like 1

Just nip picking here, i haven't read much of it, kinder just looked over bits and bobs. I have a PS4 now, i did have GTA 5 on Xbox 360, how do i bringrR0over my stuff from Xbox 360 to my PS4 version of GTA5 when it comes out, if you can do it.

Just nip picking here, i haven't read much of it, kinder just looked over bits and bobs. I have a PS4 now, i did have GTA 5 on Xbox 360, how do i bringrR0over my stuff from Xbox 360 to my PS4 version of GTA5 when it comes out, if you can do it.

 

Sign up to social club if you haven't already. I assume that's how they will be bringing everything over, Just my guess anyway. Could be wrong but.

A brand new report has surfaced online claiming that Grand Theft Auto 5 for the PC platform uses an additional digital rights management (DRM) system called Denuvo, the same one used by recent games like Lords of the Fallen or FIFA 15, besides the standard Steam protection that's offered by Valve.

Source: http://www.softpedia.com/grand-theft-auto-5-on-pc-uses-additional-denuvo-drm-besides-steam-report-464358.html

Just nip picking here, i haven't read much of it, kinder just looked over bits and bobs. I have a PS4 now, i did have GTA 5 on Xbox 360, how do i bringrR0over my stuff from Xbox 360 to my PS4 version of GTA5 when it comes out, if you can do it.

Should transfer over regardless. But it's always good to have a RSSC account!

Secret Drugs Do Surprising Things In The New GTA V 
 

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The new versions of GTA V on the PS4 and Xbox One hide some things you haven't seen before, even if you've played the last-gen versions of the game. And some of this stuff can be a little...wacky.

If you don't want to be spoiled on this secret, I suggest you stop reading now!

 

OK. Ready? Here we go.

 

As taltigolt documents in this video, the new versions of GTA feature Peyote plants that players can collect. If you find one, your character will eat it?and then they'll trip out and think they've transformed into a chicken. Which means that you get to play as a chicken, albeit temporarily, in the new versions of GTA V. It's really funny:

 

My favorite part when Franklin starts arguing with himself about being a chicken. And while it doesn't look like you'll be able to do too much as a chicken, it's still amusing:

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Ha.

 

UPDATE: It's not just chickens! You can turn into many different animals, like seagulls, as this video by NoahJ456 shows:

 

And as a seagull, you can poop while flying. I'm now awaiting a montage of people pooping on the citizens of GTA V.

 

Source: Kotaku

Is anyone on the Xbox One version having issues with GTA Online after today's patch?  I keep getting disconnected with a message saying I lost my connection to Xbox Live, but I'm still connected to Xbox Live.  This is getting really annoying.  GTA Online was already buggy enough, now I can't even stay connected.  I didn't have this problem yesterday when I was playing before the new patch went out.

Oh man this looks great, better than GTAIV. Not sure if it'll be as fun as Saints Row IV though. Makes me wish I could afford to upgrade as I'm still stuck with a first gen i7 @ 3.8Ghz and sli'd GTX 460's. I can run Dead Rising 3 fine on medium @ 1080p resolution and hope this runs similar. I could run at higher settings in Dead Rising 3 if it properly supported sli so I hope GTAV will support sli and crossfire.

Is anyone on the Xbox One version having issues with GTA Online after today's patch?  I keep getting disconnected with a message saying I lost my connection to Xbox Live, but I'm still connected to Xbox Live.  This is getting really annoying.  GTA Online was already buggy enough, now I can't even stay connected.  I didn't have this problem yesterday when I was playing before the new patch went out.

nice! I know one thing they fixed was wallbreaches online. made it a pain in the ass to collect bounties

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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