Recommended Posts

Looks deliciously over the top, liked the World Cup reference. Still think it's playing up the anti-German sentiment maybe a tad too much, but it's OK, we're used to that by now. Besides if there's a resistance cell in Berlin then there must be some good Germans im das werldt, nein? :laugh:

No multiplayer?! Damn I was hoping to recapture some of the memories from Return to Castle Wolfenstein multiplayer.

I wonder if the PC version of it still has an online community.

 

When you have a free moment, look up WarwitchTV on twitch.

 

If you're a fan of RTCW then I suspect you'll be pleasantly surprised.

Not the biggest fan of FPS' or the skin textures I see, but I love the atmosphere, the models, and killin' Nazis. Pre-ordered the Panzerhund Edition and the game.

  • Like 1

Man that guy's head popped off like a melon...kinda feel bad for him. But this one is looking better and better, can't wait :D

Did you see those melons at 2:46?  The popped off just like that guys head!

  • Like 1

I went ahead and preordered the game itself. I feel like the FPS genre has taken itself way too seriously and this game is anything but that. And I support that fully.

Did you see those melons at 2:46?  The popped off just like that guys head!

 

Hahaha didn't notice that until you pointed it out, nice touch! Actual melons! What the hell are melons doing in a bleak landscape like that? These guys have a good sense of humor.

Another game where developers get lazy and let the storage requirements fly out of control. Seriously, a shooter has absolutely no reason to need 50GB.

 

That's just the size of the file, come on, it's not really a proper requirement. Maybe this game is huge? Maybe they got lazy and didn't compress the 4K textures? I don't know. Specs i'd be suspicious of are like min 8GB RAM and an i7 or something, that's either PR speak or admitting to really poor optimization.

Another game where developers get lazy and let the storage requirements fly out of control. Seriously, a shooter has absolutely no reason to need 50GB.

 

Disk space is cheap (PC), I'm happy to see they didn't get lazy and make it x32. Hopefully it'll eat up all the RAM I throw at it. The only think I'll say about the "recommended" free HD space, is with recommendations that large, hopefully the hand textures look better in the final game than they have in the demo shots. Everything else looks good.

  • Like 1

Disk space is cheap (PC), I'm happy to see they didn't get lazy and make it x32. Hopefully it'll eat up all the RAM I throw at it.

 

Cost of space doesn't matter. The fact remains that there's no reason for a shooter to have a space requirement anywhere near 50GB on any platform. Especially when it doesn't really look better than games 1/3 of its size.

Cost of space doesn't matter. The fact remains that there's no reason for a shooter to have a space requirement anywhere near 50GB on any platform. Especially when it doesn't really look better than games 1/3 of its size.

 

It's just a recommendation at this point. When it's released it'll be interesting to see the actual footprint. If it's audio and the quality is high enough, I don't care. If it's textures uncompressed and the game loads faster, I don't care. Optimization is great, but we've been doing that for years, have all this power on our desks, and very little utilizes it to actually, deliver. If dumping it on a bunch of disk space makes it perform and deliver a great experience, I just don't care anymore. I hear what you're saying, but I just want games to start living up to the hype. We're just now getting everyone to start coding x64, utilizing available memory, DX12 is just now promising parallelism to take advantage of multicore CPUs, sometime 2015. I just want a great experience delivered.

Uncensored Wolfenstein: The New Order will be geo-locked on PC

 

International versions of Wolfenstein: The New Order are forbidden within Germany due to the use of Nazi imagery in the game, and as a result developer Bethesda is geo-locking versions on Windows PC so they cannot be activated in the country.

 

Bethesda details this decision to geo-lock the game on its official blog. Geo-locking, which is a method of selecting what countries can access content, was implemented on the basis of legal advice and industry standard practice, writes a Bethesda representative, adding that the international version also won't be available for sale in Austria.

 

While Germany offers cultural exemptions on the use of Nazi content in films, current legislation in the country does not extend to video games. "A violation may result in confiscation of the Game, a high financial penalty or up to three years in prison. Any person involved and/or responsible for such violation may be prosecuted and sentenced, including officers and employees of companies involved," write Bethesda.

 

The German release of Wolfenstein: The New Order only censors Nazi content, but violence levels remain the same across both versions of the game.

Wolfenstein: The New Order is slated to release on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One on the same day. Pre-orders for all platforms include beta access to the new Doom. For more on the game, read our recent hands-on impressions with the title and publisher Bethesda's commissioning of an original German-language pop music soundtrack for the alternate history.

 

Source: Polygon

This topic is now closed to further replies.
  • Posts

    • Python programmers in a nutshell. Now, guess what lang most AI programmers use... :-)
    • There was nothing whatsoever wrong with Vista as an OS after the SP1 update. People who claim it wasn't were using ancient machines for some silly reason. Not kidding, no hyperbole/exaggeration. Vista was good.
    • Windows ME was worse.
    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      443
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!