Formula 1 World Championship 2015 Season Discussion


  

57 members have voted

  1. 1. Who do you think will win the 2015 Driver's Championship?

    • Lewis Hamilton
      44
    • Nico Rosberg
      6
    • Daniel Ricciardo
      0
    • Daniil Kvyat
      0
    • Felipe Massa
      1
    • Valtteri Bottas
      0
    • Sebastian Vettel
      3
    • Kimi Raikkonen
      0
    • Fernando Alonso
      1
    • Jenson Button
      0
    • Sergio Perez
      0
    • Nico Hulkenberg
      0
    • Max Verstappen
      0
    • Carlos Sainz Jr
      1
    • Romain Grosjean
      0
    • Pastor Maldonado
      0
    • Will Stevens
      1
    • Roberto Merhi
      0
    • Marcus Ericsson
      0
    • Felipe Nasr
      0
  2. 2. Who do you think will win the 2015 Constructor's Championship?

    • Mercedes AMG Petronas F1 Team
      48
    • Infiniti Red Bull Racing
      1
    • Williams Martini Racing
      2
    • Scuderia Ferrari
      3
    • McLaren Honda
      1
    • Sahara Force India F1 Team
      0
    • Scuderia Toro Rosso
      0
    • Lotus F1 Team
      0
    • Manor Marussia F1 Team
      1
    • Sauber F1 Team
      1


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I read an article that Vettel believes Merc were caught sleeping as they were sandbagging again but by the time they realised what might happen they were nursing the break issue and had nothing to fight with.

 

Obviously that's just an opinion but giving the temperatures and what happened in Malaysia I don't think its impossible for Merc to be trying to play cautious.

 

As for Maldonado - wow, I don't really know what to say about that!

 

Definitely possible, it's a tactic Lewis used to pretty impressive effect in China so keeping a bit of tyre life to the end of the stint would be the right thing to do.

Definitely possible, it's a tactic Lewis used to pretty impressive effect in China so keeping a bit of tyre life to the end of the stint would be the right thing to do.

 

Exactly, if Merc know they can up their pace by 0.5-1 per lap as and when they need to, they can let the Ferrari's burn their own rubber pushing that bit harder to get close and when it starts to get a bit close they just drop the hammer.

 

In a way, we saw it happen after the first round of pitstops, Ros and Vet were incredibly close to Hamilton but before you know it he had a 5-6 second gap on Rosberg and was comfortable again.

 

As long as Merc don't have a bout of reliability issues and Hamilton keeps a clean head, I think he'll walk this season much easier than last. He has momentum in his favour and I think you can see Rosberg is not as mentally strong as last year, his cage has been rattled and coming 3rd in Bahrain is going to make him desperate.

Exactly, if Merc know they can up their pace by 0.5-1 per lap as and when they need to, they can let the Ferrari's burn their own rubber pushing that bit harder to get close and when it starts to get a bit close they just drop the hammer.

 

In a way, we saw it happen after the first round of pitstops, Ros and Vet were incredibly close to Hamilton but before you know it he had a 5-6 second gap on Rosberg and was comfortable again.

 

As long as Merc don't have a bout of reliability issues and Hamilton keeps a clean head, I think he'll walk this season much easier than last. He has momentum in his favour and I think you can see Rosberg is not as mentally strong as last year, his cage has been rattled and coming 3rd in Bahrain is going to make him desperate.

 

Something else I noticed listening to the radio transmissions in China is that when Rosberg was complaining about Lewis driving too slowly, Seb was on the radio about the same time and when his race engineer asked him he basically said he was pushing as hard as he could, so it's definitely possible they do have pace in hand. The next round of races won't be as hot as Bahrain so I imagine they will have a bit of an easier time of it, though it will be interesting to see if they can keep the momentum going as rumours say Ferrari have a pretty serious engine upgrade coming in.

 

I agree about Hamilton though. Rosberg looks like a beaten man at this point, he has no answer to lewis. He seems a lot more happy this year and winning last year's title upped his confidence massively. A lot of people hate him dominating the sport but I love watching him drive when he really gets his rhythm going.

 

Red Bull boss Christian Horner says the introduction of a fifth penalty-free engine for the 2015 F1 season is now just a formality.

 
Drivers have had their allocation cut to four per car for this season, but with unreliability proving an issue for a number of teams, and others already limiting their running in practice sessions to preserve mileage, moves have been afoot to allow an extra power unit to be used.
 
"We unanimously agreed on it [the fifth engine] in Malaysia," Horner said. "That was all the teams, including Bernie Ecclestone, so it only has to formally go through the strategy group and permission to be signed, and that can be done by fax vote."

An electronic vote would negate waiting for the next scheduled meeting of the World Motor Sport Council in June and the extra allowance cannot come soon enough for Red Bull after Daniel Ricciardo lost his third engine in four races when his Renault unit blew out at the finish line in Bahrain.
 
"All the fireworks went off and the engine felt like it needed to join in!" Horner joked. "It was a fairly spectacular finish, failing 200 metres before the line, but he had enough momentum to cross it.
 
"I think that engine will be a coffee table in the future! But that's three out of four, so he will be on engine four for the next race in Barcelona."
 
The main reason behind limiting engine usage to four units was cost cutting, but Horner feels the price per powerplant is too high to begin with.
 

Pirelli to use softest compounds at three of next four races

 

Pirelli_518.jpg

 

Pirelli has opted to bring soft and super-soft tyres to three of the next four races.

At the next grand prix in Spain the teams will have hard and medium tyres to contend with the high-energy loads generated by the circuit's quick corners. But at the following three rounds in Monaco, Canada and Austria, Pirelli is opting for the softest two compounds in its range.

"In Spain, Pirelli will bring the P Zero Orange hard and P Zero White medium: the two hardest tyres in the range," a press release read. "The Montmelo circuit is well known for putting high-energy loads through the tyres, while ambient temperatures can also be high.

"For Monaco and Canada, respectively a street circuit and a semi-permanent facility, the two softest tyres in the range will again be used: P Zero Yellow soft and P Zero Red Supersoft.

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I think this should be interesting if Mercedes is concerned on how it uses its tyres as the softer compounds might highlight this further.

 

The 2016 F1 season will break with recent tradition and begin in April instead of March.

 
In an unexpected announcement, the Australian GP revealed that while they will again host next year

Jules Bianchi Health Update: F1 Racer out of artificial coma breathing unaided and declared in a 'stable condition'. 

 

There is good news to all the fans of phenomenal racer Jules Bianchi. Jules is now declared to be out of artificial coma and can also even breathe unaided. Despite being in quite a critical state, Jules Bianchi's condition has improved a lot, as witnessed by his family. He has been transferred into a hospital in Nice, France wherein he continuously receives intensive care and serious medical attention.

 

http://www.vcpost.com/articles/62429/20150430/jules-bianchi-health-update-f1-racer-out-of-artificial-coma-breathing-unaided-and-declared-in-a-stable-condition.htm


 


Off to Barcelona on Thursday to see the race - I'll post pics when we get home! :)

  • Like 1
McLaren F1 team to change its livery for Spanish Grand Prix

McLaren will revise its Formula 1 livery for this weekend's Spanish Grand Prix, with the team shying away from the chrome scheme that it has used for several years.

McLaren Group chief executive Ron Dennis remarked during pre-season testing the livery would change at some point this year, albeit insisting it would not be for aesthetically-pleasing reasons.

A McLaren spokesperson said: "We have revised our car's livery, improving its visual impact, optimising it for not only bright sunshine but also for the floodlights increasingly used in twilight and night races.

"The result is a dynamic, predatory, graphite-grey colouration, complemented by McLaren-dayglo 'Speedmarks' and keylines, reducing the reflection issues caused by our latest chrome-silver treatment."

Source: Autosport

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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