Windows Technical Preview  

1031 members have voted

  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
      720
    • Windows 8
      20
    • Windows 7
      48
    • Sticking with XP
      3
    • OSX Yosemite
      35
    • Linux
      24
    • Sticking with OSX Mavericks
      3
  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
      227
    • Yes for Vista and above users
      31
    • Yes for XP and above users
      27
    • Yes for all Windows users
      192
    • No
      71


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Windows 8 was/is a tablet based mess of an OS, eagerly waiting to see if Windows 10 allows desktop owners to feel at home again (Y)

As a desktop owner, I felt very at home with 8.1 Even 8.0 didn't bother me that much, but 8.1 added some nice things, which Win10 will be building on.

As a desktop owner, I felt very at home with 8.1 Even 8.0 didn't bother me that much, but 8.1 added some nice things, which Win10 will be building on.

 

I do as well, but only after installing startisback :/

Windows 8 was/is a tablet based mess of an OS, eagerly waiting to see if Windows 10 allows desktop owners to feel at home again (Y)

 

I feel more at home with 8.x than with any Windows OS since Windows 3.1.

  • Like 1

Since 7 brought taskbar pinning I've used the menu less and less, the start screen change had little effect on me at that point.

  • Like 2

Since 7 brought taskbar pinning I've used the menu less and less, the start screen change had little effect on me at that point.

Same here, George.  In fact, Taskbar pinning - which stayed put - largely obviated the Start menu altogether in my case. (Just yesterday, a family friend brought over their new Lenovo AIO to have their Office (365) subscription installed; instead of creating desktop shortcuts, I pinned their preferred Office applications to the Taskbar.  Because it supports touch, keyboard, AND mouse, you can select anything on either desktop OR Taskbar any which way - it's NOT one or the other.  Yes - I used a 7-style pinning in 8.1 - while the Start menu is gone, the Taskbar isn't.  In fact, if you application installer has a Create a QuickLaunch shortcut (and most application installers from the Windows 7 era do), it will pin to the Taskbar automatically.  Basically, there was NO change whatever for THIS Windows 7 user who upgraded, as I miss the Start menu not at all.

 

Dismissing ModernUI as touch-only is so incorrect it stopped being funny with the RTM of Windows 8 - why are folks continuing to think so?

I do as well, but only after installing startisback :/

I have to ask -- how many different applications do you use in a given day?  If you use more applications than are pinned to the desktop and/or Taskbar, I can see why you would need SOME sort of menuing system; however, if you don't, how many unused shortcuts do you have (on your StartIsBack, your desktop, or both)?  One major problem I have run into (starting in technical support) are users with a major case of "shortcut-itis"  shortcuts to every application, utility, etc., on their desktop, in their Start menu, etc. Unused shortcuts DO chew up resources - if there are programs that load when Windows starts that you don't use, they REALLY chew up resources (this is something Microsoft has warned against going back to Windows 3.x).  Every so often, review your shortcuts - all of them.  If you have unused (or seldom-used) shortcuts, they are ripe for pruning.  (Despite my using both Word AND Outlook several times a day, I have not a single shortcut for either on my desktop - or my Taskbar.  Instead, I launch via the Runbox - the olde-schoole Windows method; it works in every version of Windows since 3.x; the reason WHY it works is because Office is in the PATH by default.  It also applies to any of the Windows utilities and applets (WordPad, Notepad, etc.).  It's very KISS (Keep It Simple, Son) - and it applies to every OS in existence; yet how many users don't do it?)

There are also the old Fax & Scanning app, and a bunch of other smaller things. I would like to see everything freshened up.

 

The replacement is simply called Scan as I don't think anyone uses the Fax functionality any more.

No surprise for the 532, I'm pretty sure MS said a month or so ago that every WP8 Lumia will get upgraded to 10. If you're on WP 8.1.1 then there should be no issue going to 10.

Microsoft needs a flagship Lumia this year if they expect Windows Phone to survive. It's BS that most of my "Upgrade" options from my 920 are actually downgrades to lesser hardware.  

Microsoft needs a flagship Lumia this year if they expect Windows Phone to survive. It's BS that most of my "Upgrade" options from my 920 are actually downgrades to lesser hardware.  

Dot - go to the thread on the proposed Microsoft phablet (and my own comment) - I posit this phablet as just such a Lumia flagship (and a bridge to the Surface lineup AND an alternative to SurfaceRT).

Part of the reason for a LACK of a flagship Lumia today is that if Lumia screens get any bigger, they wind up in phablet turf, and why should Microsoft bring out a "me-too" phablet?  Instead, what about an Intel-driven phablet?  A phabllet that can run business-productivity software?  (I referred specifically to Office 2013 because enterprises likely have unused licenses for it - such a phablet could use existing seat licensing, therefore, the extra software cost to the business would be nil.)  Such a phablet (I gave it the cryptonym of Lumia 2015) would be anything BUT a "me-too" phablet.  It would also be the missing bridge between Lumia and Surface and an alternative to SurfaceRT (which would solve the biggest complaint - no x86 compatibility in the RT price range; because it would be a phablet, it would be a Lumia - NOT a Surface).

Microsoft is at work undoing the bad choices Nokia made at the end. Lets face it, the 530 should never have happened, and the 630/635 is not that good for the price in general.

 

The 435, 532 and 535 are a nice new line showing that MS isn't going to skimp out on the hardware. They need to do a new 638 or 636 with 1GB and dump all the 512mb models asap.

 

If Windows 10 mobile is going to take longer than we think they could do a 835 and a 935 respin with WP 8.1.2 with a guaranteed update to 10.

technically both as the OS's are being fused

My point exactly, Brando.

 

While both Lumia and Surface are Microsoft "brands", there is a disconnect between the two.

 

Surface is the "Ultrabook/tablet" brand, while Lumia is the "smartphone" brand (there are no Lumia phablets).

 

Intel (with BayTrail Atom) has now entered the phablet SoC space - if Microsoft will launch a BTA phablet, it should properly be a Lumia (not Surface) and (like other Lumias) be sold primarily by wireless carriers (not to exempt the Microsoft Store or even traditional retailers, which are still selling current Lumias).  What would separate this proposed Lumia from other phablets are features (specifically, being able to run productivity software, such as Office 2013 - which no Lumia can do today).  As to why Office 201x in particular, it's software that businesses - especially enterprises - doubtless have unused seats for (and existing seat-management platforms for).  It saves enterprises money, configuration issues, and user headaches (it's software they are already using) - name ONE phablet that covers this turf today.  In other words, what Surface Pro did for Ultrabooks, this Lumia can do for phablets.

I have to ask -- how many different applications do you use in a given day?  If you use more applications than are pinned to the desktop and/or Taskbar, I can see why you would need SOME sort of menuing system; however, if you don't, how many unused shortcuts do you have (on your StartIsBack, your desktop, or both)?  One major problem I have run into (starting in technical support) are users with a major case of "shortcut-itis"  shortcuts to every application, utility, etc., on their desktop, in their Start menu, etc. Unused shortcuts DO chew up resources - if there are programs that load when Windows starts that you don't use, they REALLY chew up resources (this is something Microsoft has warned against going back to Windows 3.x).  Every so often, review your shortcuts - all of them.  If you have unused (or seldom-used) shortcuts, they are ripe for pruning.  (Despite my using both Word AND Outlook several times a day, I have not a single shortcut for either on my desktop - or my Taskbar.  Instead, I launch via the Runbox - the olde-schoole Windows method; it works in every version of Windows since 3.x; the reason WHY it works is because Office is in the PATH by default.  It also applies to any of the Windows utilities and applets (WordPad, Notepad, etc.).  It's very KISS (Keep It Simple, Son) - and it applies to every OS in existence; yet how many users don't do it?)

 

I just don't like the start screen and big tiles on my PC monitor that has a higher resolution than 1080p. Feels clunky and designed for a touch screen interface. It's not so much about how many applications I use, it's about feeling like I'm maximizing desktop space and productivity. I never do anything in fullscreen apart from word processing and playing games (or videos). My web browser and any apps I'm using are usually various window sizes.

 

Options are fine, but MS nuked the start button completely with Windows 8. It was a forced procedure that was completely unnecessary given an individual dev managed to reinstate the start menu very easily (startisback). If he/she can do it, MS can give desktop owners a choice. My desktop isn't a mobile device.

  • Like 1

Microsoft needs a flagship Lumia this year if they expect Windows Phone to survive. It's BS that most of my "Upgrade" options from my 920 are actually downgrades to lesser hardware.  

I honestly have no idea what Microsoft is doing with Windows Phone. We may find out more tomorrow but the lack of regular flagships is a major issue. The trouble is that everyone coming out of contract now will be looking to Android or iOS, meaning that Microsoft is missing out on those users for at least the next two years - users who may never switch back to Windows Phone. If I was looking for a new phone there just isn't anything available for Windows Phone that appeals to me.

 

Windows 10 might be an opportunity for Microsoft to reinvent itself but it's not like Windows Phone was a successful reinvention from Windows Mobile. Microsoft needs to be offering features that aren't available elsewhere and at prices that are competitive. Nokia did a good job distinguishing Lumia devices from others thanks to their colourful design but Microsoft hasn't done anything to expand on that.

 

Microsoft is at work undoing the bad choices Nokia made at the end. Lets face it, the 530 should never have happened, and the 630/635 is not that good for the price in general.

 

The 435, 532 and 535 are a nice new line showing that MS isn't going to skimp out on the hardware. They need to do a new 638 or 636 with 1GB and dump all the 512mb models asap.

You highlight one of the major problems, which is that the naming scheme is utterly ridiculous. HTC nearly drove itself into the ground with a similar practice. Apple, Samsung and Google have easier to follow product lines. I'm a tech enthusiast and try to follow mobiles as much as I can yet the Lumia range is utterly unnavigable.

I just don't like the start screen and big tiles on my PC monitor that has a higher resolution than 1080p. Feels clunky and designed for a touch screen interface. It's not so much about how many applications I use, it's about feeling like I'm maximizing desktop space and productivity. I never do anything in fullscreen apart from word processing and playing games (or videos). My web browser and any apps I'm using are usually various window sizes.

 

Options are fine, but MS nuked the start button completely with Windows 8. It was a forced procedure that was completely unnecessary given an individual dev managed to reinstate the start menu very easily (startisback). If he/she can do it, MS can give desktop owners a choice. My desktop isn't a mobile device.

In other words, you didn't have issues with the then-existing UI feeling kludged and clunky (from XP to 7) with all the patches and add-ons?

 

Part of my issue with the original Start menu was that clunky and kludged feeling with all the various patches and add-ons - worse, they did NOT work together uniformly.  Like you, I'm a keyboard+mouse user (no touch support whatever), so that definitely was NOT it.  The difference between us is that you needed that obvious bias toward mice (which I have nothing against - I even pointed out that some users DID need that); the only real difference is that despite my being a keyboard+mouse user, I'm not overly biased that way.

 

Another issue is that I don't have a desktop resolution taller than 1080p - mine is "exactly" 1080p.  (Due to my astigmatism, taller than 1080p is not practical - and it won't ever be practical as long as said astigmatism is not correctable by surgical means.)

 

Lastly, the very fact that a third party DID manage to bring it back should have enabled Microsoft to leave things as they were with 8.x - why the insistence that Microsoft throw THIS third-party developer (and all the others) under the bus?  Despite that I specifically didn't need THIS third-party utility, third-party utilities - in any OS - are there to fulfill needs of those that use them - therefore, being against them makes absolutely no sense.  It would be the same if Google banned third-party Web browsers from Android (or Apple were to do the same with iOS or OS X).

 

Have I explained myself sufficiently?

The replacement is simply called Scan as I don't think anyone uses the Fax functionality any more.

 

My point was that they don't need to have two of those things. The old one should be removed once the new one provides the same level of functionality. After all, it is already buried into Programs and Features.

My point was that they don't need to have two of those things. The old one should be removed once the new one provides the same level of functionality. After all, it is already buried into Programs and Features.

 

It will be, the point is that no one sends faxes any more so the replacement, called Scan, is all we'll get.

Samsung ... have easier to follow product lines

I still remember my confusion between Galaxy S and Galaxy Ace on a phone call - not to mention Galaxy Y, Duo, Grand, Note, Tab etc. :laugh:

And yes, Lumina line desperately needs a new naming scheme.

This topic is now closed to further replies.
  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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