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+1. The net code / servers are terrible. Worse than GoW2 :(

 

My main annoyance is the shotgun is excessively powerful, someone can be no where near where I am and the shotgun will down me with one shot.

In comparison the lancer is useless, I can put two rounds in to someone and not even down them.

 

I was thinking the weapon balance is just way off, however thinking about it bad netcode / servers could easily cause that too.

 

At least compared to Gears 2 matchmaking works and is really fast, however I must be honest I preferred the server list. Someone in my group of friends / live buddies would host, then we'd play the exact the game mode / map we desired and random people would fill up the empty spaces. That also encouraged people to talk as we would try balance the teams at the end of the round. In comparison with match making, even if one team annihilates the other it will still keep the teams exactly the same and not mix them up.

 

I guess you could say I love / hate this ultimate edition. I would have personally been more than happy with 1080p 60fps and the additional 2 maps / campaign chapters from the PC version.

[360] Red Dead Redemption... Gave up waiting for it to come to PC.

[360] Skyrim Legendary... Mainly for the achievements. I've got 100% achievements on my card for Oblivion and Fallout 3/NV, thought I'd add Skyrim

[PC] GTA V... Glad I waited for PC. A bit of a let down in some of the mechanics (I frequently ask myself, "Did they even playtest this?") but the scope is amazing

finally succumbed to GTA V on pc. i disliked the idea of such long delays and i don't care much for 1st person view at all.. much less i care about online.

 

but the single player should be properly patched up by now and running nice.  i did not even select the higher graphics ye, running deafult that was offered

(might take a bit of effort to select the best options, since i have gtx680, which is fast, but only 2gb ram :( )

 

and i am already enjoying it miles more then GTA V

 

 

i am playing with a black kid, and not one of the 3 characters.  are they gonna appear soon?  how are they connected to the guy i am playing?    questions.... but i am sure  i will see soon as i move a story along.

finally succumbed to GTA V on pc. i disliked the idea of such long delays and i don't care much for 1st person view at all.. much less i care about online.

 

but the single player should be properly patched up by now and running nice.  i did not even select the higher graphics ye, running deafult that was offered

(might take a bit of effort to select the best options, since i have gtx680, which is fast, but only 2gb ram :( )

 

and i am already enjoying it miles more then GTA V

 

 

i am playing with a black kid, and not one of the 3 characters.  are they gonna appear soon?  how are they connected to the guy i am playing?    questions.... but i am sure  i will see soon as i move a story along.

 

Wait, what?

 

Do you mean Franklin, who is one of the 3 main characters?

 

The first few missions you play as Franklin until he meets Michael and you have those two until the first heist...  then Trevor shows up and the fun begins.

Wait, what?

Do you mean Franklin, who is one of the 3 main characters?

The first few missions you play as Franklin until he meets Michael and you have those two until the first heist... then Trevor shows up and the fun begins.

Yeah Franklin. I finally met trevor too :) I was not even sure Franklin one of the main characters at first. I thought maybe it was the 3 from the intro that somehow survive

Wait, what?

 

Do you mean Franklin, who is one of the 3 main characters?

 

The first few missions you play as Franklin until he meets Michael and you have those two until the first heist...  then Trevor shows up and the fun begins.

 

ok i am doing trevor missions now, that mofo is mfing crazy ;)

 

 

i really did not like gta 4, but i guess they took the criticism to heart, because gta 5 is on the level with the fun i had when gta vice city came out, and also first mafia game....   A LOT OF FUN.

second mafia and gta 4 were boring in comparison..

  • Street Fighter 2 - The New Challengers [sEGA Mega Drive]
  • Duke Nukem 3D [PC]
  • Moto Racer 2 [PC]
  • Return to Castle Wolfenstein [PC]

 

I'm on my Intel Atom based machine as my Gigabyte Z97 decided to depart for silicone heaven. Ebuyer only offering a partial "Sales and goods act" refund due to having the product over 6 months (-2 months waiting on 2 their GFX card "repairs" & eventual refund). Blood leeches.

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Still making my way through my old games from my 360. Just finished Bioshock 2 and absolutely loved it! Can't wait to make a start on Inifinite. In the mean time playing through Season 2 of The Walking Dead.

PC - SOMA. A fun game, but there are several times where I think, "I could really use a weapon right now..." At least I don't have to worry about my flashlight dying on me like I had to worry about the lantern running out of oil in Amnesia - Dark Descent. The story is great, though I'm hoping to be finished soon so that I will have time (and HDD space) to play Planetbase when it comes out (October 15th I think.)

Android - Fallout Shelter. I'm not sure if others gave it a quick go and then put it down, but for me it was just what I was looking for in a mobile game.

Battlefield 4 is still great.

Miami Hotline is a ton of old school fun. 

One game I'm really looking forward to is Theme Parkitect, which is basically a successor to Rollercoaster Tycoon 2. None of that 3D nonsense, just good ol isometric theme park building. 

I might just start over with GTA 5, as I got it on PC now. It was great on the Xbox 360.

Just started playing Half Life 2 cause' I noticed it had been ported to Linux.  I loved the first game, and had never actually finished it until they ported it to Linux, and I noticed the Orange Box (HL2 with all the expansions, Portal and TF2) was only $20, so I picked it up.  I already had a copy of Portal, but it was still cheaper to buy Orange Box than to buy HL2 and all the DLC separately.  Awesome game so far, stayed up until 6 AM this morning playing because I didn't realize how late it was.  Still haven't finished it yet, but I'm thoroughly enjoying myself, :-)

Here's a screenshot of something inconsequential so as not to be a spoiler.  This little guy caught me off guard, it's the first time you realize that some of the creatures from the first game are actually friendly.  If the image looks a little rough it's because it's a 10 year old game, my laptop's resolution is only 1366x768, and I had not yet gone into the settings on HL2 and cranked up the texture resolution and things.

2015-10-03_00002.thumb.jpg.5cf4ce57cc0b0

PC: Witcher 3, waiting on Wastelands 2 Director's Cut

PS4: Mad Max (solo), Diablo 3 (local co-op with gf)

I have Rock Band 4 coming tomorrow for PS4 so I ordered a 2TB HDD because I'm not even going to try to download my huge song collection on the existing drive (I'm already having to shuffle games as is).  As such Rock Band 4 won't be played until I get around to the HDD swap.  I also have Uncharted: Nathan Drake Collection coming tomorrow but it's more to fill my back catalog for when releases get slim next year than it is anything to play anytime soon.

th.thumb.jpg.ec5a00086382155d6b30b0c1e90

Not even kidding. I've played more A2600 Donkey Kong since picking it up at Retrocon 3 weeks ago than anything else!

Oh yeah, and Berzerk!

berzerk.thumb.png.5c4217be770d726f40acad

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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