Windows Media Player 11 Beta 2


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Doubtful on the reason for the hanging around in memory - it's usually pretty trivial to kill an Internet connection attempt - that should take less than a second. If you're hitting a hang on shutdown, it's almost invariably WMP trying to close driver/device handles as should reflect an issue in the associated driver/device. That's a great thing to follow up on actual product support about - it's too nebulous / machine-specific of an issue (I don't see it on any of my fleet of boxes) to really deal with abstractly.

The stores things has been around since WMP started having stores/services (various versions ago). Select Work Offline or just block WMP if you're anti-whatever. I get where you're coming from - Work Offline (or explicit firewall block if you want it that way) gives you what you want. MS has dedicated privacy teams looking this stuff over. I respect some people have profoundly different definitions of what they want, and Work Offline or etc give you what you want.

And hey: I'm not management, and I'm here as a friend on my own time. I have no ability to affect anything beyond bug fixes, really, and a bug report/feature request I submit is typically substantially less valued than one that comes in through actual product support. Sorry if you're unclear about that. Right now I'm fixing stuff - I'm not going to have time to politic for stuff until it's too late to matter. So if you're trying to make some design change happen, contact actual technical support. :)

hang around shutdown just started with beta2, going from beta 1 to beta 2 nothing else changed with the system.

so i would call that a bug.

you haven't really explained why is it connecting to walmart etc.. when i selected urge to be the primary store.

Anyone knows how to remove the album art? I delete it in Tag Editor for each track but it's still on the album cover.

find it here

C:\Documents and Settings\{your user name}\Local Settings\Application Data\Microsoft\Media Player\Art Cache\LocalMLS

speaking of that, thats another bug!, why it never clear the cache?

lets say i have album A, i delete that album, and yet the covers stay in the cache

i had over 5 files in that cache, some of them was the same cover over and over

Edited by nekrosoft13

Zachdms, thanks for taking your time to answer all these issues!

I have another issue, which I hope you can sort out...

When using the "paste album art" feature the album art is updated nicely "superficially". However, when checking more closely, it seems that the art is copied to the "C:\documents and settings\"active user"\...media player\...art cache\" folder only. That is a problem for two related reasons:

1. When maintaining a computer with multiple user accounts accesing the same media, users different from the user pasting the album art will not see the album art.

2. It ruins alot of the otherwise great Media Center Extender experience, which also relies on different user accounts (MCX# accounts).

Also, this is problem when reinstalling, since the C: drive is wiped, and all album art is lost.

I've tried to use the "Apply Media Information Changes" function, but that does not help!

In general, it seems that changes in performed to a local user account is rarely reflected in MCX accounts. So if you for instance update metadata for a track on your PC, the changes are not seen when accessing the media center from my Xbox360.

Thanks!

Surely, like in previous WMP versions it connects to the online stores to pull of the latest name of the store, picture associated and URL for store. What's the big issue with it doing that now when it's been doing that since version 8?

Surely, like in previous WMP versions it connects to the online stores to pull of the latest name of the store, picture associated and URL for store. What's the big issue with it doing that now when it's been doing that since version 8?

The problem is that not every album is available online, and even if it is, sometimes the album art is missing. This is especially true for non-English albums. Even when buying music through online stores, metadata as well as album art is rarely complete/consistent...

I miss right clicking from list pane and selecting "Find album info". At the moment it doesnt seem to kick in when done from single tracks from the now playing list, but do it from library album then it tries to implement them one by one. Improvement could be to mass apply them somehow based on lets say track numbers from cd rips. I try to pull that info right before ripping but even its not available track numbers are, wmp should be able to correlate them with album name.

Zach, i have the same issue as nekro on two machines, when i try to uninstall it takes a second to do it, tells me its done the rollback, but it lies :) It doesnt do anything and doesnt remove the entrie from add/remove programs. On both machines in uninstalled via the hidden folders in the windows folder, one machine i managed to rollback to wmp10 and left it on that, the other, i get WMP is not installed properly and now have no wmp :)

Not blaming you just thought it might be of use to you to know that.

Surely, like in previous WMP versions it connects to the online stores to pull of the latest name of the store, picture associated and URL for store. What's the big issue with it doing that now when it's been doing that since version 8?

the problem is, well problems

1) when i run a video file, it shouldn't be updating album art.

2) starting with beta2, when i close (red x) WMP, it doesn't close, it hangs around in in the background for about 10-15 seconds.

for example. i open video A, for a quick preview, ok, "close" the program, go to video B, try to open it, and what happens? nothing, WMP doesn't open. why because its already running

like i said before, this started with BETA 2!

Zach, i have the same issue as nekro on two machines, when i try to uninstall it takes a second to do it, tells me its done the rollback, but it lies :) It doesnt do anything and doesnt remove the entrie from add/remove programs. On both machines in uninstalled via the hidden folders in the windows folder, one machine i managed to rollback to wmp10 and left it on that, the other, i get WMP is not installed properly and now have no wmp :)

Not blaming you just thought it might be of use to you to know that.

It sounds like you either were running an old version of Crap Cleaner or some other 3rd party utility that destroyed the WMP uninstall/rollback files. Crap Cleaner fixed their code to not do this in their current release, but I've heard rumor that some other utility is also stomping on the WMP rollback files located under %windir%\$NTUninstallWMP11$ . Without those files, if you forcibly rollback by directly running that command, your system will get in a strange state. It sounds like that's what you ran into... ?

Any question about "when" is typically going to be one I'm not going to able to answer. If there were or were not plans to do anything ever, I couldn't say anything about those plans. Period. I can only tell you what you already know, plus or minus some explanations about why it works the way it does currently. Speculation on the future would get me shot, and I don't want that. :)

I'm not sure I understand the question. WMP11 should work fine on current MCE systems. Old MCE systems that the installer says "You're not compatible" for -- yeah, they aren't compatible and would choke and die on the updated Format SDK. The fix for that is to get an updated MCE OS.

It sounds like you either were running an old version of Crap Cleaner or some other 3rd party utility that destroyed the WMP uninstall/rollback files. Crap Cleaner fixed their code to not do this in their current release, but I've heard rumor that some other utility is also stomping on the WMP rollback files located under %windir%\$NTUninstallWMP11$ . Without those files, if you forcibly rollback by directly running that command, your system will get in a strange state. It sounds like that's what you ran into... ?

I haven't ever had crap cleaner and haven't run anything like ad-aware since i tried installing wmp11 so not really sure how it occured. I did previously have wmp11 beta 1 btw.

Zachdms, thanks for taking your time to answer all these issues!

I have another issue, which I hope you can sort out...

When using the "paste album art" feature the album art is updated nicely "superficially". However, when checking more closely, it seems that the art is copied to the "C:\documents and settings\"active user"\...media player\...art cache\" folder only. That is a problem for two related reasons:

1. When maintaining a computer with multiple user accounts accesing the same media, users different from the user pasting the album art will not see the album art.

2. It ruins alot of the otherwise great Media Center Extender experience, which also relies on different user accounts (MCX# accounts).

Also, this is problem when reinstalling, since the C: drive is wiped, and all album art is lost.

I've tried to use the "Apply Media Information Changes" function, but that does not help!

In general, it seems that changes in performed to a local user account is rarely reflected in MCX accounts. So if you for instance update metadata for a track on your PC, the changes are not seen when accessing the media center from my Xbox360.

Thanks!

Lesson learned: Flattery will get you nowhere!

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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