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Exactly.

And if Sp1 isn't due out till end of 2007 then they better make a Service Pack 0 ready when they launch in Retail

Although i somehow think most of the problem now are drivers and 3rd party softwares.

We are only 1 month before RTM and they count 1400 bugs still open. They want to reduce that to 500 before shipping... SO, you get Vista at $400 with 500 bugs included. A service pack will be more than welcome.

Exactly.

And if Sp1 isn't due out till end of 2007 then they better make a Service Pack 0 ready when they launch in Retail

Although i somehow think most of the problem now are drivers and 3rd party softwares.

To be fair, you can't really complain. Vista isn't even released yet so a lot of applications, games etc won't be fully compatible with the new OS anyway.

It is threads like this that make you have a good laugh at times... we love to open our mouth to let out our our foolishness...

In General: Please think before you post. It is better that way, for the sake of the forums, the forums purge system itself and our post counts :)

I am looking at Vista and I see an unfinished product still in progress. Would anyone pay $400 for this in its current state? Of course not! why would anyone pay? One should wait until January and then!

Yes, those 3 months are going to make the world of difference arent they? :rolleyes:

Driver problems, games crashing, programmes not working.. you are complaining about an unfinished Operating System? LOL

Sorry, what? At least try to make some valid points.

Perhaps, beta software and RCs are not for the majority of people.. oh wait.. THERE NOT!

Only so long can people hide hide behind the word "beta". You can dress it up how you like, but 90% of what we are seeing in this RC1 is whats in the final. So making opinions based on what we see are valid. Buy the ****ing thing if you want to. Im not wasting my money on something that is just XP with windowsblinds and a sidebar.

For those asking for new nVidia graphics drivers... Why complain? 96.33 allows to play UT2K4 with 1280*1024 full details on a 7800 GT, without hanging up.

I've heard those work, except I can't get through the install without a blue screen giving me a nvlddmkm.dll error which is common for Nvidia's newer cards like mine, the 7950gx2. You can't even get into safe mode because like i said, the setup doesn't complete. There is a way to get around this, I found it on google last night, if you have your system dual booting and you stop the install mid way, go into windows xp, perform some black magic, go back into vista's install, cross your fingers, say a little prayer, walk around the comptuer 5 times backwards, kiss the keyboard, and then it works. (ok i exagerated a little but there is a way to really do it with dual boto and stoping the install mid way). I just want to be able to install Vista with no problems is all.

Thanks to Paul Thurrott for the details:

Microsoft this Friday will ship the final pre-release version of Windows Vista and, unexpectedly, will name the release as Release Candidate 2 (RC2). Previously, Microsoft had publicly asserted that it would not ship an RC2 milestone release of Windows Vista. But don't let the name fool you: RC2 is really just a standard interim build of Vista and will not be given out to millions of users as was RC1.

The RC2 build is 5743, and Microsoft is currently testing it internally. As with the previous interim build, 5728, RC2 will be given out to beta testers, MSDN and TechNet subscribers, and a random, limited selection of Consumer Preview Program (CPP) members.

Windows IT Pro

http://www.windowsitpro.com/Articles/Index...=rss&subj=0

hi everyone :D

i'm new here, so first of all i'd like to say many thanks to this forum because it's really useful :)

i must say an update-addicted, i check everyday for new updates to my softwares or drivers, and of course i'm trying windows vista currently because even if it doesnt run as smooth as xp, hey, it's something new and i couldnt miss it.

i'm running the latest 5728 build, and the main problems i hope that can be fixed are the following:

- blue screen the first time i started it (made me jump off my chair, luckily others [everyone?] had the same problem)

- problems with windows media player, the videos dont run smoothly, with other players like mp classic everything is fine. moreover, everytime i close wmp i get the c0000005 error which i didnt get with build 5600.

- drivers for my fabulous (in xp) soundblaster live! 5.1 audio card, luckily i can use the 5.1 cmi9761 onboard card that runs fine except the low microphone sound (the microphone works fine with the sb live..so i'm using two cards for the sound).

- outlook express, which cut off the 'identities' option, i dont like it cause before i was using 2 identities in it (me and my bro). this is not an error so it probably will stay like this.

- when opening a folder, the green bar in the address-line sometimes is really slow. if opening a folder with video files, it takes longer time than xp to show the preview, and if closing the folder before the green-bar ends crashes the explorer.exe file and it restarts - annoying problem.

- i just tried to burn 5MB on a cd-rw and first of all it formatted the 114MB on the cd, then saved the 5MB. everything's ok but it took 11 minutes compared to the 1-2 minutes it would have taken with windows xp.

- there should be an option to import not just the outlook express emails but also the rules and options from xp.

i'm running office 2007 as well and i must say i'm really satisfied, it runs very smoothly and the interface is fantastic :)

luckily i created a new unit to install and try everything so if i get any problem i can still switch to xp.

i'm looking forward to the next release and hope some problems will be fixed.

i've read somewhere that the release that is going to be on the market is on the 57xx family, so i dont think it will be called build 6000. anyway the journalist might have mistaken, considering there are still 1400+ problems i also think the final release will be at least 59xx.

about the foreign languages, being italian i hope italian will come out soon.

the japanese version is already available in the beta testing so japanese should come out soon as well, considering that in japan the great majority of people (even those who dont care much about pc like my gf) are going to switch to vista and even buy a new pc just for it when it goes on the market.

Hi, all.

Q1) Can we test two builds before RTM?

Probably, but I doubt it lol. RC2 and a later version for beta testers.

Q2) Microsoft will start to lose languages for the January launch.

=> Is this to support other languages( Korean, Chinese ... ) in January?

I am guessing thats what he meant.

I've heard those work, except I can't get through the install without a blue screen giving me a nvlddmkm.dll error which is common for Nvidia's newer cards like mine, the 7950gx2. You can't even get into safe mode because like i said, the setup doesn't complete. There is a way to get around this, I found it on google last night, if you have your system dual booting and you stop the install mid way, go into windows xp, perform some black magic, go back into vista's install, cross your fingers, say a little prayer, walk around the comptuer 5 times backwards, kiss the keyboard, and then it works. (ok i exagerated a little but there is a way to really do it with dual boto and stoping the install mid way). I just want to be able to install Vista with no problems is all.

I have a 7950 GX2 and also could not install Vista. I found a workaround here, http://forums.hexus.net/showthread.php?p=873671

The problem with the current Vista install is that it has a slightly older version of the Nvidia drivers. Replacing the old ones with the new ones, part way through the install, fixes the problem.

I wish I had more time to test, but it seems like some games I play are actually working better in Vista. Also, I was able to install the shareware demo of Duke Nukem 3D, and it ran............ so awesome

I believe the sounds are in now.

And there is, and will be, no bootscreen. The blue orb at startup takes its place.

thats still pretty bizzare.... if the blue orb was to take its place why do we still have a loading bar... that's not taking the place of anything... Rather its AFTER the loading bar

thats still pretty bizzare.... if the blue orb was to take its place why do we still have a loading bar... that's not taking the place of anything... Rather its AFTER the loading bar

I know...it's supposed to be like the opening of curtains to a play. You're waiting, waiting, and all of a sudden it's there. I think it's supposedto build excitement.

Not that there's really anything exciting about booting windows.

no and 5728 wasnt that big of a jump from RC1 either (The 5600 build number was made up). But there are a lot of fixes these days. Especially with it nearing completion there are even more fixes per compile than before.

I would guess that RTM and retail will both be build 6000. Or retail could be just a few builds higher than RTM if they make any more changes.

RTM is retail. AFAIK, I dont remember for what product the build number for RTM was exactly the same for retail.

I read on some MS employee blog, can't remember who's.

Also read it on Channel 9, but again can't remember the article.

Amazing sources..... :rolleyes:

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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