Neowin Fantasy Baseball Season 2007


Recommended Posts

I was wondering if it'd be possible to remove hits as a category? By adding in hits, it gives the batters an extra category making them more valuable than pitchers. 6 cats for hitters, 5 categories for pitchers.

By giving hitters an advantage, it becomes possible to just forego all pitching and focus only on hitting and still win the entire league. While that may be really hard to do, it is possible, where as if it's only 5 categories for hitting and 5 for pitching, then you need a balance across your entire team.

I can live with things either way, but just felt that having the same number of categories between hitting and pitching makes things more fair.

Edited by lawtai
I was wondering if it'd be possible to remove hits as a category? By adding in hits, it gives the batters an extra category making them more valuable than pitchers. 6 cats for hitters, 5 categories for pitchers.

By giving hitters an advantage, it becomes possible to just forego all pitching and focus only on hitting and still win the entire league. While that may be really hard to do, it is possible, where as if it's only 5 categories for hitting and 5 for pitching, then you need a balance across your entire team.

I can live with things either way, but just felt that having the same number of categories between hitting and pitching makes things more fair.

While this change would likely help me, I don't agree with making scoring changes after the draft.

I assume that late reliever guys (6th to 8th inning guys) who are not closers (and thus don't have high save numbers) are not of particularly high value. Am I wrong? Highly ranked pitchers seem to be either starters or closers.

It's probably the same in real life if you look at pitcher salaries. I guess the best pitchers either become starters or closers although the ranking seem exaggerated in Yahoo. There still is real life value to a good set up guy.

I was wondering if it'd be possible to remove hits as a category? By adding in hits, it gives the batters an extra category making them more valuable than pitchers. 6 cats for hitters, 5 categories for pitchers.

By giving hitters an advantage, it becomes possible to just forego all pitching and focus only on hitting and still win the entire league. While that may be really hard to do, it is possible, where as if it's only 5 categories for hitting and 5 for pitching, then you need a balance across your entire team.

I can live with things either way, but just felt that having the same number of categories between hitting and pitching makes things more fair.

I don't think I can change it now and I'm not sure I would want to. I'll consider it more next year, though.

Well, I can change it. If anything, I would remove OBP, but I need a consensus. IMO, we should just leave it, though.

yea I believe you had the first pick

I don't think I can change it now and I'm not sure I would want to. I'll consider it more next year, though.

Well, I can change it. If anything, I would remove OBP, but I need a consensus. IMO, we should just leave it, though.

I would vote for removing hits over OBP first, since OBP will atleast take into account walks, which isn't accounted for anywhere else. I'm fine with leaving things the way they are.

Just wanted to make a point to try and make pitching and hitting even, which I believe adds a little more strategy to things than allowing for one to focus mainly on one area to try and win.

Messing with scoring post-draft just doesn't fly. If you thought it wasn't fair, you should've said it before the draft. Otherwise everyone's already drafted based on what they knew would count in the standings. I know I would've made a few different picks if different stats counted.

Messing with scoring post-draft just doesn't fly. If you thought it wasn't fair, you should've said it before the draft. Otherwise everyone's already drafted based on what they knew would count in the standings. I know I would've made a few different picks if different stats counted.

Yeah, don't worry, nothing's going to change. It was an idea and a pretty good one. Unfortunately, I'll have to wait to consider it until next year. That's all.

In fantasy, those middle guys can really help keep your era and whip down given their short outings and frequency of usage. They helped me a lot last year.

Well, I picked Derrick Turnbow up from free agency. Francisco Cordero is now the accepted closer which means that Turnbow probably won't get a lot of saves. Hopefully he is still useful to me. He had a horrible 2006 (at least since July) but I'm hoping that he can return to his 2005 form.

I had originally planned to make this move when I first got up this morning but I kinda forgot. Luckily he was still available (I just made the move now). Of course, that also makes me wonder why nobody else grabbed him. :s

I had originally planned to make this move when I first got up this morning but I kinda forgot. Luckily he was still available (I just made the move now). Of course, that also makes me wonder why nobody else grabbed him. :s

I was going to pick him up last night but since I have 3 closers and enough good RP's, I decided to leave him.

I was going to pick him up last night but since I have 3 closers and enough good RP's, I decided to leave him.

He's available again. I took a gamble on Eric Gagne. 3 surgeries later, is there anything left of the original? We'll see.

The big move that I wanted was Mark Markakis. I grabbed him on waivers just to make sure. He is, apparently, a good young fielding prospect and I am desperate for outfielders. I was hoping that post-draft surplus of outfielders would get dumped but he was the only one that appeared. Still, I'll take what I can get.

I also made a bunch of other moves. It took me a while to figure out why Dotel had an O-Rank much higher than his 2005 and 2006 ranks. He wasn't young enough to expect a lot of improvement from. I assume now that it is because he is being given the closer role when previously he was a set up guy. The prospect of SVs must do wonders for his O-rank.

  • 2 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This and Crazy Taxi are the two games that interested me the most from this showcase.
    • Good, because the nonstop chattering from the voices in her head made me quit the second game.
    • This new cabinet design lets you run AMD, Intel, and Nvidia PCs inside one case by Sayan Sen At Computex 2026 earlier this month, AMD announced a couple of new X3D processors for both sockets AM4 and AM5 as it confirmed the support extension of the latter till 2029. And although Intel didn't unveil any new desktop chips, the company's Core Ultra 200S Plus series is relatively new too. Let's say though that you want the best of both worlds simultaneously, and instead of running two different systems, you can have both running together side-by-side, or rather on top of one another. That's exactly what Thermaltake's CAPO X dual system is made for doing. While it's not exactly mandatory to run AMD with Intel, or vice versa, you get the idea. As you can see in the render above, it is essentially like a double-decker PC case that is capable of holding two microATX (mATX) motherboards. Even running just one discrete graphics card in a PC can get toasty, so you may be wondering how well the cooling is designed on the CAPO X, Thermaltake has confirmed, as is evident from the marketing promo image above, that the case supports up to two 360 mm AIO liquid coolers. 420mm is not supported. In total there is room for 13 120mm case fans. In terms of I/O (input/output) options for the two systems, there are naturally two places for those ports, one at the top and one at the very bottom of the chassis in the front panel. In terms of use cases, there are many possibilities. Thermaltake itself, for example, highlights how one system can be your main PC while the other could be the AI agent PC. Another example given is how it can be used to stream and game simultaneously with dedicated systems instead of hogging one with the entire load. Nothing regarding pricing or availability was said. Source: Thermaltake (YouTube, X)
    • There might be some passive design improvements (cooling, etc), but I doubt they'd change the core performance spec of the hardware mid-generation when they've already got a new console in development.
    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!