Neowin Fantasy Baseball Season 2007


Recommended Posts

I was wondering if it'd be possible to remove hits as a category? By adding in hits, it gives the batters an extra category making them more valuable than pitchers. 6 cats for hitters, 5 categories for pitchers.

By giving hitters an advantage, it becomes possible to just forego all pitching and focus only on hitting and still win the entire league. While that may be really hard to do, it is possible, where as if it's only 5 categories for hitting and 5 for pitching, then you need a balance across your entire team.

I can live with things either way, but just felt that having the same number of categories between hitting and pitching makes things more fair.

Edited by lawtai
I was wondering if it'd be possible to remove hits as a category? By adding in hits, it gives the batters an extra category making them more valuable than pitchers. 6 cats for hitters, 5 categories for pitchers.

By giving hitters an advantage, it becomes possible to just forego all pitching and focus only on hitting and still win the entire league. While that may be really hard to do, it is possible, where as if it's only 5 categories for hitting and 5 for pitching, then you need a balance across your entire team.

I can live with things either way, but just felt that having the same number of categories between hitting and pitching makes things more fair.

While this change would likely help me, I don't agree with making scoring changes after the draft.

I assume that late reliever guys (6th to 8th inning guys) who are not closers (and thus don't have high save numbers) are not of particularly high value. Am I wrong? Highly ranked pitchers seem to be either starters or closers.

It's probably the same in real life if you look at pitcher salaries. I guess the best pitchers either become starters or closers although the ranking seem exaggerated in Yahoo. There still is real life value to a good set up guy.

I was wondering if it'd be possible to remove hits as a category? By adding in hits, it gives the batters an extra category making them more valuable than pitchers. 6 cats for hitters, 5 categories for pitchers.

By giving hitters an advantage, it becomes possible to just forego all pitching and focus only on hitting and still win the entire league. While that may be really hard to do, it is possible, where as if it's only 5 categories for hitting and 5 for pitching, then you need a balance across your entire team.

I can live with things either way, but just felt that having the same number of categories between hitting and pitching makes things more fair.

I don't think I can change it now and I'm not sure I would want to. I'll consider it more next year, though.

Well, I can change it. If anything, I would remove OBP, but I need a consensus. IMO, we should just leave it, though.

yea I believe you had the first pick

I don't think I can change it now and I'm not sure I would want to. I'll consider it more next year, though.

Well, I can change it. If anything, I would remove OBP, but I need a consensus. IMO, we should just leave it, though.

I would vote for removing hits over OBP first, since OBP will atleast take into account walks, which isn't accounted for anywhere else. I'm fine with leaving things the way they are.

Just wanted to make a point to try and make pitching and hitting even, which I believe adds a little more strategy to things than allowing for one to focus mainly on one area to try and win.

Messing with scoring post-draft just doesn't fly. If you thought it wasn't fair, you should've said it before the draft. Otherwise everyone's already drafted based on what they knew would count in the standings. I know I would've made a few different picks if different stats counted.

Messing with scoring post-draft just doesn't fly. If you thought it wasn't fair, you should've said it before the draft. Otherwise everyone's already drafted based on what they knew would count in the standings. I know I would've made a few different picks if different stats counted.

Yeah, don't worry, nothing's going to change. It was an idea and a pretty good one. Unfortunately, I'll have to wait to consider it until next year. That's all.

In fantasy, those middle guys can really help keep your era and whip down given their short outings and frequency of usage. They helped me a lot last year.

Well, I picked Derrick Turnbow up from free agency. Francisco Cordero is now the accepted closer which means that Turnbow probably won't get a lot of saves. Hopefully he is still useful to me. He had a horrible 2006 (at least since July) but I'm hoping that he can return to his 2005 form.

I had originally planned to make this move when I first got up this morning but I kinda forgot. Luckily he was still available (I just made the move now). Of course, that also makes me wonder why nobody else grabbed him. :s

I had originally planned to make this move when I first got up this morning but I kinda forgot. Luckily he was still available (I just made the move now). Of course, that also makes me wonder why nobody else grabbed him. :s

I was going to pick him up last night but since I have 3 closers and enough good RP's, I decided to leave him.

I was going to pick him up last night but since I have 3 closers and enough good RP's, I decided to leave him.

He's available again. I took a gamble on Eric Gagne. 3 surgeries later, is there anything left of the original? We'll see.

The big move that I wanted was Mark Markakis. I grabbed him on waivers just to make sure. He is, apparently, a good young fielding prospect and I am desperate for outfielders. I was hoping that post-draft surplus of outfielders would get dumped but he was the only one that appeared. Still, I'll take what I can get.

I also made a bunch of other moves. It took me a while to figure out why Dotel had an O-Rank much higher than his 2005 and 2006 ranks. He wasn't young enough to expect a lot of improvement from. I assume now that it is because he is being given the closer role when previously he was a set up guy. The prospect of SVs must do wonders for his O-rank.

  • 2 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Halo: Campaign Evolved is out next month with new prequel missions by Pulasthi Ariyasinghe Microsoft offered a look at the upcoming Halo: Combat Evolved remake at the Xbox Games Showcase today. The Halo Studios-developed title is not only getting a fully remade campaign, but also new content in the form of a fresh story arc featuring Sgt. Johnson. Fans don't have to wait long, either, as Halo: Campaign Evolved is releasing next month. The new content joining the original campaign consists of three new missions that have the name "Operation: METEORITE" attached to the full project. Aside from ground-based combat, space missions are also included here. These prequel missions will take players to events set before the original campaign, where the Master Chief and Sgt. Johnson duo team up for a clandestine UNSC operation aboard a Covenant research vessel. The studio says that the story for these missions was written in collaboration with award-winning sci-fi author Troy Denning. "Operation: METEORITE gives players a chance to expand their experience with new locations, new enemy variants, more weapons from across the Halo series, and new ways to play within the Halo sandbox, all while getting to spend more time with beloved characters and witness a new event that adds to the legacy of their heroic history," adds Halo Studios. Today's new trailer showed off the game in action, including the new missions. Catch it below. Halo Campaign Evolved is coming out on July 28, 2026. It will be available across PC, Xbox Series X|S, and PlayStation 5 with a $49.99 price tag. A digital premium edition will also be available for $69.99, offering five days of early access, extra in-game skins, and a digital art collection. A $199.99 physical Collector's Edition is also incoming, bringing a Master Chief statue, a Cortana chip, a Steelbook case, and more.
    • To give context to everybody, I bought about 2 sets of RAM, ddr4, 3200, 64 gb, 2 years ago. It costed me 150 usd for each set. If you buy RAM now you only incentivate companies to sell you expensive stuff, as Nvidia did.
    • KillerPDF 1.4.2 by Razvan Serea KillerPDF is a lightweight, portable PDF editor for Windows built for users who want full control without subscriptions, installers, or telemetry. It runs as a single executable, making it ideal for USB use and field work. You can view PDFs with smooth PDFium rendering, navigate quickly with thumbnails, zoom, and shortcuts, and reorganize pages using drag-and-drop. It supports merging multiple PDFs, splitting documents, and extracting selected pages. KillerPDF also allows inline text editing with font matching to preserve the original layout, plus annotations like text boxes, freehand drawing, highlights, and reusable signatures. You can search full text, copy content easily, and print documents with flattened annotations. Designed as a free and open alternative to bloated PDF tools, it works fully offline on Windows 10/11 x64. No runtimes install. Everything needed is inside the EXE (targets .NET Framework 4.8, which ships with every supported Windows release). KillerPDF key features: High-quality PDF rendering via PDFium Edit PDF text inline (double-click to modify text) Page thumbnails and fast navigation with zoom and shortcuts Merge multiple PDFs into one Split PDFs and extract selected pages Drag-and-drop page reordering Font matching to preserve original document appearance Text boxes for notes Freehand drawing tools Highlight overlays with adjustable color, size, opacity Undo actions and clear per-page annotations Create, draw, and save reusable signatures Click-to-place signatures anywhere Full-text search with highlighted results Drag-select or Ctrl+A to copy text Print with annotations flattened Portable single-file app (~10 MB) No installer, no admin rights required No account, no telemetry KillerPDF 1.4.2 changelog: What's new PDF form filling. Interactive PDF forms now render their fields (text inputs, checkboxes, radio buttons) as live controls. Fill them in directly and save — field values are written back into the PDF. PDF outline (bookmark) navigation. A new OUTLINES tab in the sidebar displays the document's bookmark tree. Click any entry to jump to that page. The sidebar auto-fits its width to the longest entry on open and can be dragged wider; switching back to PAGES snaps to the pages-mode width. Fixed Page rotation no longer reverts after saving. Rotations applied via the sidebar context menu now persist correctly through the save pipeline. Copied text words were out of order on PDFs where glyphs are stored in non-reading order (Issue #66). Text extraction now sorts words by position and uses a dynamic line-grouping threshold so both drag-select and Select All produce correctly ordered output. PDFs with malformed or non-standard XRef tables now open in read-only mode instead of showing "Invalid entry in XRef table" and failing entirely. Download: KillerPDF 1.4.2 | 6.1 MB (Open Source) Link: KillerPDF Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • "...a low price of just $340..." I don't think it means what you think it means.
    • This Corsair Vengeance DDR5-6000 32GB RAM with RGB is a great deal for limited time by Sayan Sen Memory prices have been through the roof for a while, though it seems like things might finally be getting better. If you are in the market for one, then grab this Corsair Vengeance DDR5 32GB (2x16GB) DDR5 6000 CL36 kit with RGB for a low price of just $340 (purchase link under the specs table down below). The kit is compatible with both AMD and Intel systems as it supports both EXPO and XMP overclocking profiles, respectively. 6000 MT/s is often the sweet spot for many systems as it provides ample data transfer speed while still being on Gear 1 mode. This Vengeance variant has RGB so if you love bright setups with such lighting, this is a win-win for you. The technical specifications of the Corsair Vengeance memory kit are given in the table below: Specification Value Memory Type DDR5 Memory Size (Total) 32GB Kit Configuration 2 × 16GB Form Factor UDIMM (Desktop) Pin Count 288-pin Speed (Data Rate) 6000 MT/s Speed Rating PC5-48000 Tested CAS Latency 38-44-44-96 Voltage (Tested) 1.35V Performance Profile AMD EXPO & Intel XMP Heat Spreader Aluminum heatspreader Cooling Type Passive (Heatsink) Lighting Ten Zone RGB Software Support Corsair iCUE Get it at the link below: CORSAIR Vengeance RGB DDR5 32GB (2 x 16GB) 6000 CL38 – Gray (CMH32GX5M1E6000Z38): $339.99 (Sold and Shipped by Woot US, Fulfilled by Amazon US) This Woot deal is US-specific and not available in other regions unless specified. This is a first-party seller link (at the time of article publishing); ensure that you also purchase from a first-party seller link only. If you don't like it or want to look at more options, check out the previous deals that we have covered, OR you can also visit Amazon US deals page. Get Prime (SNAP), Prime Video, Audible Plus or Kindle / Music Unlimited. Free for 30 days. As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      244
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      Skyfrog
      65
  • Tell a friend

    Love Neowin? Tell a friend!