Recommended Posts

Anyway, the genie effect seems to work fine if I tell it to minimize into the application icon. Restoring minimized windows looks OK both ways.

Mac OS X has a third hidden minimize effect, the so called "Suck-in" one, which can only be enabled through Terminal or using an application like TinkerTool or OnyX. Looking at your screen recording it looks like the third (unsupported) one has been enabled somehow.

All these graphic bugs were kind of expected, OpenCL is still an infant technology, but Apple really shouldn't have rushed this.

OpenCL isn't a graphics thing, it's a general processing thing (write code that runs on the GPU or the CPU)

Having dug around it seems that Macbook Pro 3,1 won't boot to 64 by default because the AirPortAtheros driver is still 32bit which would indicate why it's been blacklisted from booting in native.

I've give it a little test to see if my hypothesis on the matter is correct.

That's the only reason I can't boot my hack in 64bit :(

OpenCL isn't a graphics thing, it's a general processing thing (write code that runs on the GPU or the CPU)

Exactly, it interacts with the graphics subsystem thereby influencing overall performance. I'm betting at this stage it's not optimized enough to cooperate well.

I got it and installed it clean, then imported via Time Machine.

Finder is noticeably faster for me... but aside from that... meh?

Also, pelas help me understand this 64 bit issue. I have a MacBook 4,1 and via the terminal command I have verified that I can run 64bit. However, am I reading it correctly here that I CAN'T boot to 64bit? I installed Win 7 64bit on this machine and it worked just fine.

I got it and installed it clean, then imported via Time Machine.

Finder is noticeably faster for me... but aside from that... meh?

Also, pelas help me understand this 64 bit issue. I have a MacBook 4,1 and via the terminal command I have verified that I can run 64bit. However, am I reading it correctly here that I CAN'T boot to 64bit? I installed Win 7 64bit on this machine and it worked just fine.

The Kernel boots in 32 bit, however everything else runs/is able to run in 64bit mode.

Exactly, it interacts with the graphics subsystem thereby influencing overall performance. I'm betting at this stage it's not optimized enough to cooperate well.

But if you're not running any OpenCL code, it won't effect graphical performance.

But if you're not running any OpenCL code, it won't effect graphical performance.

That's a big if. Some people are reporting jerkiness in transition effects after they open a few different applications. One of those apps can very well be using OpenCL routines (Finder or another Apple app). If one of those routines gets routed to the GPU there's a big chance it'll influence GPU performance for graphics, especially in less capable ones.

I'm running on a 9400m and so far haven't found animations to lag, others have...

Of course, OpenCL being the culprit is just a theory for now, could be a lot of things.

Can you elaborate on that some? Or post a link to "Running 64 bit stuff in Snow Leopard for Dummies" site? :p

There is no need for you to specify anything - if the application has 64bit supported compiled in, it will be run as a 64bit application. It's like.. magic!

There is no need for you to specify anything - if the application has 64bit supported compiled in, it will be run as a 64bit application. It's like.. magic!

Ah, yes I see. I am reading this http://www.appleinsider.com/articles/09/09...rd_64_bits.html and it is making some sense.

thanks!

Can you elaborate on that some? Or post a link to "Running 64 bit stuff in Snow Leopard for Dummies" site? :p

You don't really need to worry about anything. From what I understand Mac OS X is really smart, and you will be getting most of the advantages of 64-bit anyway without the driver incompatibilities that come with a 64-bit kernel.

That's a big if. Some people are reporting jerkiness in transition effects after they open a few different applications. One of those apps can very well be using OpenCL routines (Finder or another Apple app). If one of those routines gets routed to the GPU there's a big chance it'll influence GPU performance for graphics, especially in less capable ones.

I'm running on a 9400m and so far haven't found animations to lag, others have...

Of course, OpenCL being the culprit is just a theory for now, could be a lot of things.

Ahh yes the 9400m and the 9600m GT are OpenCL's little darling chips which is most optimized for, older chips may support it but it was intended to really start here

Mac OS X has a third hidden minimize effect, the so called "Suck-in" one, which can only be enabled through Terminal or using an application like TinkerTool or OnyX. Looking at your screen recording it looks like the third (unsupported) one has been enabled somehow.

Interesting, I'll install OnyX tonight and see if it solves the "issue".

That's a big if. Some people are reporting jerkiness in transition effects after they open a few different applications. One of those apps can very well be using OpenCL routines (Finder or another Apple app). If one of those routines gets routed to the GPU there's a big chance it'll influence GPU performance for graphics, especially in less capable ones.

I'm running on a 9400m and so far haven't found animations to lag, others have...

Of course, OpenCL being the culprit is just a theory for now, could be a lot of things.

it could be drivers too, mine has been a little jaggie (like the transitions are not smooth using an intel 945gm), in leopard everything was smooth

and thanks for the links ricardo for istat (Y)

Ahh yes the 9400m and the 9600m GT are OpenCL's little darling chips which is most optimized for, older chips may support it but it was intended to really start here

Well, since the 9600M GT is only an overclocked 8600M GT, a card that outperforms in every aspect the 9400M then I guess this will be no problem for us old macbook pro owners, right?:unsure:e:

Well, since the 9600M GT is only an overclocked 8600M GT, a card that outperforms in every aspect the 9400M then I guess this will be no problem for us old macbook pro owners, right? :unsure:

come on now this is apple were talking about lol

I assume it will work ok as long as it is a supported chip, but for now OpenCL's development will continue to grow, I simply meant the 9400m and 9600m GT were the chips chosen for it to be optimized the most for initially

iStat Menus 2.0 is released

http://islayer.com/apps/istatmenus/

intel chip sensors

http://islayer.com/help/istatmenus-intel/

USBoverdrive will be out shortly with 64bit driver

I never realised how much I used this app before I didn't have it anymore. Donated $5 to their Donation thingy on their site.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, Scoop was created to promote Coreutils for Windows. You can still see early versions of their website on the Web Archive. It was a joke that nobody took seriously. Microsoft's implementation of Coreutils, however, are built in Rust.
    • Looks like EA's Star Wars Zero Company will be out this August by Pulasthi Ariyasinghe Over a year ago, EA surprise announced that a team of former Firaxis members is working on a brand-new Star Wars game. Dubbed Zero Company, the title would have XCOM-like turn-based tactics gameplay as players manage a squad of professionals from all over the galaxy. Now, just ahead of an official announcement, it looks like the release date has leaked out. The upcoming Summer Game Fest presentation on Friday is when EA is supposed to show off the title's gameplay footage, with fans also expecting it to reveal a release date. However, the ever-reliable billbil-kun from Dealabs says they have already managed to find out when the game is coming out and what versions fans will have the option of purchasing. Per the leak, Star Wars Zero Company has an August 27, 2026, release date attached to it. The title is slated to release on PC, Xbox Series X|S, and PlayStation 5 with a $49.99 standard and $59.99 Deluxe edition. The leaker also adds that there won't be any early access perk attached to this special edition. Pre-orders could kick off alongside the official announcement this Friday, too. For those unfamiliar with the title, Bit Reactor is developing Star Wars Zero Company with help from Respawn Entertainment and Lucasfilm Games. The EA-published title is said to be set during the "twilight of the Clone Wars." We will have to wait and see if base building and management mechanics from the XCOM series will be present here, too. "You will step into the shoes of Hawks, a former Republic officer who leads Zero Company — an unconventional outfit of professionals for hire hailing from across the galaxy," reads the game description. "Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds." You can catch the Star Wars Zero Company extended gameplay reveal at the Summer Game Fest showcase that's kicking off on Friday at 2 pm PT / 5 pm ET.
    • All their other games always had a new cast and new story, so that's not very surprising. The new dev is worrisome though.
    • New dev usually means more trash. I also despise that they censored the 1 remake.
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      485
    2. 2
      PsYcHoKiLLa
      233
    3. 3
      Skyfrog
      75
    4. 4
      FloatingFatMan
      66
    5. 5
      Michael Scrip
      56
  • Tell a friend

    Love Neowin? Tell a friend!