[Official] SOCOM: U.S. Navy SEALs Confrontation


Recommended Posts

No sign of EU release, is it worth just buying off the US store?

Would you even be able to play it? If it's not available in your country yet and it's online only, would you even be able to get online? I'm probably gonna go ahead and get it, i worked a lot of overtime this week so i guess i can treat myself. Even as i type this i'm thinking "NO! save the money for LBP and Fable 2 and a million other games!".

No sign of EU release, is it worth just buying off the US store?

The Americans are most likely the Guinea Pigs thats why are release is so late....the Euro beta version still works so just play that until the EU releases....there will most likely we patches throughout the next month for the americans and then the EU will be flawless :)

Do you know if it's being released in EU seperately?

Even if it does, I doubt it's going to be cheaper than

http://www.shopto.net/page.php?page=dettag...et%29&p=PS3

Maybe if you're lucky save ?5, but official headsets won't be cheap

edit:> Play have it even cheaper http://www.play.com/Games/PlayStation3/4-/...on/Product.html

edit2:> I'm talking ****, here it is on it's own for cheaper http://www.play.com/Games/PlayStation3/4-/...et/Product.html

the headset is pretty god-awful when it comes to comfort...

the corner just keep poking/pinching your ear and I find it impossible to use for more than 10min at a time.

The mute button is very handy though, and the sound quality (only tested in the game) is definitely better than my other headsets - hands down. I also did a voice chat over the PS3 with a friend who was using the same headset, and it was practically as good as using a land line phone.

The charge station is cool I suppose, but I'm yet to test the "area mic" feature.

If it wasn't for the damn pinching... I would say everyone should get one. I'm considering sanding that particular corner round just to make it feel better on me ear :-(

The headset actually fits comfortably in my ear which is shocking. Also the problem I have with the mic is that when you have it muted it beats at you. Every ten seconds or so the damn thing beeps. That is the most annoying crap ever. Also what is this HQ mode they kept talking about? Is it on all the time? Also how do you check the charge of it? Cause I haven't found that either.

Now moving on to SOCOM. Every time I start the game it tells me that my time is wrong....no the hell it isn't, your time is wrong. That is really annoying. It seems like they didn't fix a lot of the issues with the beta also. It is still laggy in games and there are graphical hick-ups. Hopefully the trophy patch is going to have a lot of fixes for it.

Dirk, I had a similar issue with GT5 Prologue, it kept complaining of my date and time when I started up. In the settings for the PS3 for date and time, I changed it to use Daylight savings time, and did automatic time from internet, and the issue was gone, so I assume it was the daylight savings setting for the PS3. Maybe you could check that out.

From the beta I'd give the game a 7 or so if most of the issues were tied up.

Looks like we'll need to wait till MAG (which I'm sure will be renamed Socom 4) for our next true Socom game.

I bought this game just because i wanted to share it with my bro to play some shooters online..., the game is no shareable so now im stuck with a crappy game and no one to play with :(

Though, its not that bad to be honest, but with so many games being released right now, something tells me i wont touch it for a good while...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      565
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!