[Official] Mirror's Edge


Recommended Posts

I think it will :laugh:

Only real problem here is the demo, which a lot of people loved - Some of them will sure get a huge disappointment when playing the retail game. I can't believe a 6-8 hour game without multiplayer, what a joke.

1UP seem to think it will take 6 hours tops (for competent players).

The staff on the show done it in 5.5 hours.

I genuinely hope they get butchered in most/all reviews, 6 hour play time in a Single-player only game is not acceptable.

It would be at a lower price, but not for most full price SP only experiences.

Unless it has crazy replayability, but I think Mirrors Edge will be quite linear.

Oh I agree, would be quite neat to see them lower the price to match the length of games. Then again, may not see the same quality due to different funding when your creating short games on purpose. Doubt the backers of a project would be happy to see a ton of money wasted and game going at half price :p

But there is some light in the dark, 8.3 from GT http://www.gametrailers.com/player/42567.html

Bottom line is, if you dont think you will be attempting to beat the race records then get the game until it hits the bargain bin, since you will only get 6-7 hours out of it...

i will be getting it day one since i know im gonna be spending a lot of time trying to shave off my times :)

I'll be getting it on release day, but as I'll buy the PC version, it's an instant ?15 cheaper:yes::

I will get it for PC too (as well as the PS3 Ver) but it worries me that the race records on it will be completely wrong, i can already see people using cheats to beat the posted times, wonder how they will counter that.

Hats off to EA for trying something new, but it seems this is a rough first attempt.

More time was probably spent perfecting the concept, than actually fleshing out the game/storyline. Wish is understandable in a way, however the game could've spent some more time in development to bulk things up a bit.

Hopefully a sequel will do that (Y)

Also,

IGN 360 - http://uk.xbox360.ign.com/articles/927/927781p1.html

IGN PS3 - http://ps3.ign.com/articles/928/928721p1.html

7.3 & 7.4

Gets hit hardest in lasting appeal

5.0 Lasting Appeal

After beating the super-short campaign mode there really isn’t much to do unless you’re into shaving seconds off of your trial times.

Also,

IGN 360 - http://uk.xbox360.ign.com/articles/927/927781p1.html

IGN PS3 - http://ps3.ign.com/articles/928/928721p1.html

7.3 & 7.4

Gets hit hardest in lasting appeal

maybe they should have spent more time developing a deeper story to make up for a short campaign. story and length seems to be consistent across the board.

Not surprised. I have to say the 'flow' towards the end goes a little astray. It's really difficult to find out the route you are suppose to take and the runners vision doesn't help much at these points either unfortunately.

It's very good proof of concept though. Same it cuts short of a full game. :p

I'm a little disappointed now by the potential longevity of this title.. typical really that the first game I actually rush out and buy since returning to console ownership ends up becoming a bit of a let down. Still, I do love the demo so I'm sure I'll enjoy this even if it is only for 6 hours or so :)

I'm definitely not a heavy gamer so it's not like i'll finish it in a day or anything anyway..

I really question the whole "lasting appeal" criticism. I know we are in an age where online multiplayer rules all with hundreds of hours of gameplay, but honestly I see people playing this game over and over and over again just to make perfect jumps and fluid level completions.

But then again, I am a renter and not a full-time game buyer so these things don't affect me as much. Portal and Bioshock were my favorite games this generation, and I've only played them once through each. Yet, they both leave a very good lasting impression on me. In fact, if I only had a choice to purchase a short game like Portal at a full price of $60, I would because it's that good of a game.

I really question the whole "lasting appeal" criticism. I know we are in an age where online multiplayer rules all with hundreds of hours of gameplay, but honestly I see people playing this game over and over and over again just to make perfect jumps and fluid level completions.

A very tiny handful will actually find that interesting I'd guess, then there's the people who have NOTHING else to do in the game than doing those speed runs ...

I'm sorry but no matter how you look at it, roughly 6 hours of gamplay, no multiplayer and some pathetic time-trial mode is not acceptable whether you have a full-time job and married with kids, a renter, casual player or hardcore player.

I really question the whole "lasting appeal" criticism. I know we are in an age where online multiplayer rules all with hundreds of hours of gameplay, but honestly I see people playing this game over and over and over again just to make perfect jumps and fluid level completions.

But then again, I am a renter and not a full-time game buyer so these things don't affect me as much. Portal and Bioshock were my favorite games this generation, and I've only played them once through each. Yet, they both leave a very good lasting impression on me. In fact, if I only had a choice to purchase a short game like Portal at a full price of $60, I would because it's that good of a game.

If you're going to have a shorter game you need to make sure the story is brilliant.

However even the story in this is getting criticised.

5.5-6 hours is short seeing as this game could easily go for longer, it's not as if there should be fatigue at that sort of length with this type of game (action/FPS).

A very tiny handful will actually find that interesting I'd guess, then there's the people who have NOTHING else to do in the game than doing those speed runs ...

I'm sorry but no matter how you look at it, roughly 6 hours of gamplay, no multiplayer and some pathetic time-trial mode is not acceptable whether you have a full-time job and married with kids, a renter, casual player or hardcore player.

The demo is only 15 minutes long and I've already played it 7 times

If you're going to have a shorter game you need to make sure the story is brilliant.

However even the story in this is getting criticised.

5.5-6 hours is short seeing as this game could easily go for longer, it's not as if there should be fatigue at that sort of length with this type of game (action/FPS).

I hear you. That's why I mentioned before that they should have invested more time into making a deeper story.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • JetBrains is working to cut false positives in RustRover 2026.2 by David Uzondu Recently, JetBrains released the fifth EAP build of its dedicated IDE, RustRover 2026.2, bringing improvements like a Run gutter icon for criterion_main! macro benchmarking and a feature that alerts you when there are unused traits in your current scope. Now, the company is out with a blog post addressing one of the "most common" complaints from users: false positives. In RustRover, a false positive occurs when the editor incorrectly highlights something as an error even though the project compiles and runs successfully. This mismatch flags a gap between the IDE's internal intelligence and the actual compiler. When the editor flashes red warnings over perfectly valid code, developers lose trust in the tool, which stalls momentum. Traditionally, RustRover runs cargo check to detect compiler errors and warnings, but it also relies on its own code analysis engine to power real-time features. To provide quick feedback, this engine parses your source code into a syntax tree while inferring types and resolving names as you type. Because this engine must work on broken, half-written code and react instantly, its logic sometimes diverges from the compiler's, producing false positives that do not exist in the compiler's eyes. JetBrains said that it has a "dedicated task force" focused specifically on identifying and fixing false positives by analyzing user reports and examining large-scale open-source projects. To speed up this process, the team built an internal system modeled after Crater, the famous Rust project that compiles and runs tests for every single crate published on crates.io. This automated pipeline compares the diagnostics from RustRover's analysis with actual compiler output to catch discrepancies before they reach users, ensuring smoother workflows. RustRover, for those who're unaware, is a dedicated IDE designed specifically for Rust developers. It's been around for a couple of years now, providing features like built-in debugging via LLDB, seamless cargo integration, advanced macro expansion, and HTML support. JetBrains distributes the app under two licensing models: a paid commercial subscription and a free option for non-commercial use.
    • Last year I bought the 2TB variant for $114 on Amazon. That's crazy that the 1TB is now 67% more expensive for half the storage, even with the newer T9 already on the market. And that's considered a good deal.
    • You can disable all non needed features from Brave. There is also Brave Origin which removes them entirely and it is free for Linux.
    • I wish I could use Brave but the tab suspension feature is horrible. It doesn't suspend them like Edge does. Even after 2h open with 70+ tabs (same as Edge), it has 2GB more consumption than Edge for no reason.
    • TeamViewer 15.78.4.0 by Razvan Serea TeamViewer is the fast, simple and friendly solution for remote access over the Internet - all applications in one single, very affordable module. Remote control of computers over the Internet, Instantly take control over a computer anywhere on the Internet, even through firewalls. No installation required, just use it fast and secure. Training, sales and teamwork, TeamViewer can also be used to present your desktop to a partner on the Internet. Show and share your software, PowerPoint presentations etc. File transfer, chat and more, Share your files, chat, switch the direction during a teamwork session, and a lot more is included in TeamViewer. TeamViewer key features: Cross-platform remote access (Windows, macOS, Linux, Android, iOS, IoT) Attended and unattended remote control Secure file transfer between devices Remote printing to local printers Multi-monitor support with easy switching Wake-on-LAN for sleeping devices Session links for quick connections (no password sharing) Web client access (no installation needed) End-to-end encryption (AES-256) Two-factor authentication and access controls AI-powered session insights and reporting Mass deployment and device management tools Customizable allow/block lists for security Command line and script execution remotely Performance monitoring and analytics dashboards TeamViewer 15.78.4.0 changelog: Improvements Permissions inheritance has been improved, increasing reliability when permissions are assigned to user group managers. Bugfixes Fixed a bug where 'Show details' button was not showing up on command bar upon selection of a device group. Fixed a bug which was causing the legacy groups to disappear when applying hide offline filter in basic view. Fixed a bug where devices were loading infinitely after login. Fixed a bug which was causing crash in application. Download: TeamViewer 15.78.4.0 | 32-bit | Portable | Mac | ~70.0 MB (Free for personal use) View: TeamViewer Home Page | Release Notes | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      Primer1st earned a badge
      One Year In
    • Experienced
      JayZJay went up a rank
      Experienced
    • Reacting Well
      Sir_Timbit earned a badge
      Reacting Well
    • Week One Done
      rubentuben8 earned a badge
      Week One Done
    • Week One Done
      ARaclen earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      524
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Edouard
      135
    4. 4
      ATLien_0
      88
    5. 5
      Steven P.
      83
  • Tell a friend

    Love Neowin? Tell a friend!