[Feedback needed] Atlas, the next version of Neowin


Recommended Posts

That is some crazy good design. I really like it a lot. Needs some dash of colors here and there, but overall really good. I think Neowin is one of the best designed sites out there. And the best thing you guys always try to improve yourself despite having a killer design.

I like it a lot :). The ad placement is a lot better than the current site layout IMO.

Yeah, I originally said I disliked the ad. placement, but I have since changed my mind; after having used it for a bit and got used to it, I seem to automatically skim over the advert.

Going to address this now, than later.

Safari, Chrome, Firefox (3+) will get nice rounded corners and drop shadows.

IE, Opera (crap) will get a squared looking site (which still looks nice, but a bit more "lite" like).

post-1912-1253302455_thumb.png

Yeah, I originally said I disliked the ad. placement, but I have since changed my mind; after having used it for a bit and got used to it, I seem to automatically skim over the advert.

but aren't the ads hidden for mods like they are for subscribers^2?

Going to address this now, than later.

Safari, Chrome, Firefox (3+) will get nice rounded corners and drop shadows.

IE, Opera (crap) will get a squared looking site (which still looks nice, but a bit more "lite" like).

I noticed that too.

Going to address this now, than later.

Safari, Chrome, Firefox (3+) will get nice rounded corners and drop shadows.

IE, Opera (crap) will get a squared looking site (which still looks nice, but a bit more "lite" like).

The squared version looks utter crap :/

True you are but even a 24" screen is merely 300 euros nowadays and even on that it must be extremely small - I prefer to have the wide version, that's a matter of opinion of course. Naturally a fluid dynamic webpage would be even better - that way everyone would win, too bad it's so hard to implement.

I'd agree, I prefer content that stretches to fit

Going to address this now, than later.

Safari, Chrome, Firefox (3+) will get nice rounded corners and drop shadows.

IE, Opera (crap) will get a squared looking site (which still looks nice, but a bit more "lite" like).

So you are deliberately designing a more crappy version for opera users? what the hell :/

It's not on purpose. We are using the border-radius CSS property, rather than having a bunch of images sent to you. It cuts down on the amount of HTML sent, too.

Opera is set to include border-radius in Opera 10.1, if I remember correctly. Hopefully Internet Explorer 9 will include some early CSS support, too, so IE users get a cleaner style too.

We did not make the decision quickly, and we didn't want to cut some members out. So we designed around it. The site looks a bit squared in Internet Explorer and Opera, yes. But it doesn't look that bad. And the bandwidth and load savings for you and for us make it worth it.

We're trying to move web standards forward that should have been in place long ago. I know someone will come in and say "CSS3 isn't finalized yet" - and we know it isn't. But it's been too long, and the benefits to using border-radius and drop-shadow are too great for the majority of our users to not use them.

I hope that clears it up a bit. We're not picking on certain groups of people; if we were, we'd put ads for Firefox, Chrome and Safari all over the site. Instead, we degraded the experience gracefully. It does not impact the usability of the site in any way.

One note about our use of border radius and drop shadows: by using them, Neowin downloads more than twice as fast as before. During heavy load, this will be a huge advantage for everyone, but even under regular load, you won't be waiting for images and extra HTML to be downloaded.

One note about our use of border radius and drop shadows: by using them, Neowin downloads more than twice as fast as before. During heavy load, this will be a huge advantage for everyone, but even under regular load, you won't be waiting for images and extra HTML to be downloaded.

Combine that with a FAR more efficient back end too (recoded from the ground up), pages render faster on the server, are delivered to you faster, and will display in your browser faster :)

It's not on purpose. We are using the border-radius CSS property, rather than having a bunch of images sent to you. It cuts down on the amount of HTML sent, too.

The HTML difference will be tiny per page, you'd save more space by removing all the whitespace in the HTML! As for images, shouldn't they be cached?

Opera is set to include border-radius in Opera 10.1, if I remember correctly. Hopefully Internet Explorer 9 will include some early CSS support, too, so IE users get a cleaner style too.

Opera 10.1 is basically Opera 10 with Unite included. The border-radius won't be added until Presto 2.3 which won't be very soon. As for IE9 when will that get released?

We did not make the decision quickly, and we didn't want to cut some members out. So we designed around it. The site looks a bit squared in Internet Explorer and Opera, yes. But it doesn't look that bad. And the bandwidth and load savings for you and for us make it worth it.

How did you design around it? You did nothing! It also looks very squared (not a "bit") and the tiny amount of data saved hardly makes up for the crappy look of it.

The HTML difference will be tiny per page, you'd save more space by removing all the whitespace in the HTML! As for images, shouldn't they be cached?

Opera 10.1 is basically Opera 10 with Unite included. The border-radius won't be added until Presto 2.3 which won't be very soon. As for IE9 when will that get released?

How did you design around it? You did nothing! It also looks very squared (not a "bit") and the tiny amount of data saved hardly makes up for the crappy look of it.

To be honest, we had it square on our dev sites for a very long time, and it looked fine. Once you see it and use it live, you'll see it really doesn't look worse.

It's not on purpose. We are using the border-radius CSS property, rather than having a bunch of images sent to you. It cuts down on the amount of HTML sent, too.

Opera is set to include border-radius in Opera 10.1, if I remember correctly. Hopefully Internet Explorer 9 will include some early CSS support, too, so IE users get a cleaner style too.

We did not make the decision quickly, and we didn't want to cut some members out. So we designed around it. The site looks a bit squared in Internet Explorer and Opera, yes. But it doesn't look that bad. And the bandwidth and load savings for you and for us make it worth it.

We're trying to move web standards forward that should have been in place long ago. I know someone will come in and say "CSS3 isn't finalized yet" - and we know it isn't. But it's been too long, and the benefits to using border-radius and drop-shadow are too great for the majority of our users to not use them.

I hope that clears it up a bit. We're not picking on certain groups of people; if we were, we'd put ads for Firefox, Chrome and Safari all over the site. Instead, we degraded the experience gracefully. It does not impact the usability of the site in any way.

I completely disagree that different browsers get a different version of the site.

Every browser should get the same experience.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!