[Offical]Uncharted 2: Among Thieves


Recommended Posts

Really enjoying the game... just started the chapter called Urban Warfare. Def find myself watching all the cut scenes (which I normally just skip) so I can def say they did a great job with the story. My wife def has given me an odd look or too when she hears a line from Drake "You always follow the hose"..... she hears "You always follow the hoes"..... :laugh:

Up to chapter 18, train level was cool, quite difficult on hard.

Man the snow/ice/water in chapter 17 looks incredible. The village looked really nice as well. Quite possibly easily the best looking console game I've played this generation, the fact it actually uses a colour palette makes so much difference - Pushes KZ2 aside easily.

Wait 'till you get to the end, you'll think that the village looked like crap compared to what you'll see.

You've completely ruined the Running over a Rainbow level for him!

Now he'll be able to guess its all the leprechauns fault with their pots o'gold.

Ah well, maybe someone wont spoil Uncharted 3 for you AB.

:p

Up to chapter 18, train level was cool, quite difficult on hard.

Man the snow/ice/water in chapter 17 looks incredible. The village looked really nice as well. Quite possibly easily the best looking console game I've played this generation, the fact it actually uses a colour palette makes so much difference - Pushes KZ2 aside easily.

here here, deffos one of the best looking games of this generation so far.

Completed this last night, epic game really well put together, the last level was amzaing.

Wait 'till you get to the end, you'll think that the village looked like crap compared to what you'll see.

You were right sir, holy crap at the visuals near the end.

Not completed yet but I know I'm nearly there. **** is tough on hard, I have no idea how you guys managed crushing :p

Sweet, double cash weekend and the 1.01 update. :D

Halloween is only one day away and we decided we wanted to do something special for our fans over the weekend. We?re happy to say that this weekend is also our first ever Double Cash weekend in UNCHARTED 2: Among Thieves. The Double Cash weekend starts now (Friday, October 30, 2009) and continues until Monday, November 2, 2009, at 11:00 AM PST.

In every match during Double Cash Weekend, you?ll be getting twice the Cash award you normally would for completing typical game actions ? not medal-related currency awards ? giving everyone a leg up in increasing their Rank for a limited time. That means this weekend is the perfect time to hop on to our Competitive and Co-op Multiplayer modes ? whether you?re just a few levels away from the vaunted ?X? or this is just your first time online.

A bunch of Naughty Dogs will also be playing this weekend, so be on the lookout for the red Naughty Dog paw next to our PSN ID in the game and feel free to say hi, ask any questions or shoot at our characters.

Stay sharp! There might be something spooky around the next corner?

Source
As you may have spotted on the PlayStation.blog, the next time you start up UNCHARTED 2: Among Thieves you will be required to download an update to the game. (Japan and Asia regions ? your update will be available next week.)

Here?s the list of (most of) the changes we made. Some changes have been withheld to protect the innocent.

* Addressed respawn points when the artifact goes out of bounds in the Plunder gametype

* Dynamically adjust the win condition for fewer players during the course of a match

* Added features to deter players from voluntarily leaving during a match

* Added rate limit to ?When a Chapter is Completed? Twitter event

* Fixed a display issue during letterboxing

* Fixed Danish Trophy description

* Fixed screenshot utility in standard definition resolutions

* Fixed the ?Players Met? list not displaying recent players

* Addressed a variety of Multiplayer connectivity issues

As we said before, there?s some more changes that were made that we didn?t list out, all in the name of improving the UNCHARTED 2 experience offline and online.

Source
Run run and run and shoot the sap. There is an easy way. I did this in Crushing.

That the shimmy round a block way?

Takes ages, I gave up and did the slightly quicker way which involved just exploding sap, then fighting him till the sap comes back and shooting again, he can't physically hurt you enough to kill you between fights and saps, pretty easy on crushing, and no shimmying. :p

"How afraid were you that I was gonna die?"

"Four."

...

"I just hate clowns."

...

"You dirty old man, Sully"

I didn't want it to end. Just over half way in Normal mode; this will be the first platinum trophy I get!

I'm at the top of the hotel and I don't want to play anymore...the graphics are so damn goooood. I can't get over how amazing everything looks.

Just wait till the last few chapters then...

I was like ND you done this on a console....

u-mad1.jpg

Games framerate is solid all throughout as well. It might only be 30FPS but it still feels really smooth.

In fact the craziest thing is you get a 2 minute loading screen when you start up the game but then absolutely no loading screens throughout. It makes you think WTF is going on when generic multiplatform game #2 has a 5GB install and consistent loading screens?

Edited by Audioboxer
In fact the craziest thing is you get a 2 minute loading screen when you start up the game but then absolutely no loading screens throughout. It makes you think WTF is going on when generic multiplatform game #2 has a 5GB install and consistent loading screens?

Yep, the games whole seamlessness is pretty damn impressive. Not sure what they are doing but others certainly need to take note!

I'm hoping there is enough life in the PS3 for another episode of Nathan Drake :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Not even an OLED display on the laptops. Also it seems that the laptop design isn't the same as the Surface Ultra model. Looks like bargain bin at high prices.
    • VirtualBox 7.2.10 by Razvan Serea VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software. Presently, VirtualBox runs on Windows, Linux, macOS, and Solaris hosts and supports a large number of guest operating systems including but not limited to Windows (NT 4.0, 2000, XP, Server 2003, Vista, 7, 8, Windows 10 and Windows 11), DOS/Windows 3.x, Linux (2.4, 2.6, 3.x, 4.x, 5.x and 6.x), Solaris and OpenSolaris, OS/2, OpenBSD, NetBSD and FreeBSD. Some of the features of VirtualBox are: Modularity. VirtualBox has an extremely modular design with well-defined internal programming interfaces and a client/server design. This makes it easy to control it from several interfaces at once: for example, you can start a virtual machine in a typical virtual machine GUI and then control that machine from the command line, or possibly remotely. VirtualBox also comes with a full Software Development Kit: even though it is Open Source Software, you don't have to hack the source to write a new interface for VirtualBox. Virtual machine descriptions in XML. The configuration settings of virtual machines are stored entirely in XML and are independent of the local machines. Virtual machine definitions can therefore easily be ported to other computers. VirtualBox 7.2.10 changelog: VMM: Fixed issue when CentOS 10 VM was not booting due to the message "Fatal glibc error: CPU does not support x86-64-v3" (​github:gh-642) Devices/EFI: Fixed booting issue when ARM VM had less than 1024 MiB of RAM assigned (​github:gh-679) USB: Fixed issue when it was not possible to attach USB device to headless VM on Apple Silicon/macOS 26.4.1 (​github:gh-631) Storage: Fixed issue when VIRTIO-SCSI device was not recognized as SSD device by guest system (​github:gh-634) Network: Fixed issue in E1000 emulation code which triggered debug log creation (​github:gh-645) Network: Fixed issue in E1000 emulation code which prevented OS/2 guest from booting (​github:gh-683) Linux Host: Fixed issue when VMs could not be started due to kernel oops (​github:gh-639) Linux Host and Guest: Fixed issue when kernel modules were failing to build with openSUSE 16.0 kernel Linux Host and Guest: Added initial support for kernel 7.1 Linux Host and Guest: Added extra fixes for RHEL 9.8 kernel (​github:gh-676) Linux Host and Guest: Added possibility to build source code using NASM instead of YASM as the assembler (​github:gh-520) Linux Guest Additions: Added initial support for Extended Data Control Protocol for clipboard sharing with Plasma on Wayland guests (​github:gh-33) Linux Guest Additions: Added extra fixes for preventing vboxvideo kernel module build with kernel version 7.0 and newer (​github:gh-655) OS/2 Guest Additions: Fixed issue when Shared Folders automount and clipboard sharing stopped working (​github:gh-551) Download: VirtualBox 7.2.10 | 170.0 MB (Open Source) Download: VirtualBox 7.2.10 Extension Pack | 19.1 MB View: VirtualBox Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • OK, now ask yourself how are they going to enforce that law? By requiring every single adult to prove their age and provide their legal identity documents to an UNREGULATED 3rd party company that already has a long track record of multiple data breaches. Not to mention, parliament have voted AGAINST this ban, twice, and Starmer is going ahead anyway. So, where's the democracy here, because that looks like dictatorship to me. The solution here is parental responsibility, not government control. Run some public service announcements on TV and UK social media teaching parents how to setup parental controls. That's already been proven to actually work. But the, this is not and has NEVER been about keeping kids safe. It's about control and monitoring. Watching what you're doing online and controlling what you can see and what you can say.
    • Interesting read. I knew the adware was quite controversial at the time, however never realised to the point The Guardian wrote an article about Patchou. I just said no and enjoyed his creation, I’d probably be a lot more wary of something like that today though.
  • Recent Achievements

    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
    • First Post
      Dys Topia earned a badge
      First Post
    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      525
    2. 2
      +Edouard
      180
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Steven P.
      89
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!