New Super Mario Bros Wii


Recommended Posts

There were 4 Yoshies. Green, Red, Yellow and Blue.

Red when eat a koopa shell he can breathe fire. Yellow can stomp the ground and Blue can fly.

Actually:

Any colour Yoshi eating red shell = fire

Any colour Yoshi eating blue shell = fly

Any colour Yoshi eating yellow shell = ground pound

Red Yoshi eating any colour shell = fire

Blue Yoshi eating any colour shell = fly

Yellow Yoshi eating any colour shell = ground pound

Actually:

Any colour Yoshi eating red shell = fire

Any colour Yoshi eating blue shell = fly

Any colour Yoshi eating yellow shell = ground pound

Red Yoshi eating any colour shell = fire

Blue Yoshi eating any colour shell = fly

Yellow Yoshi eating any colour shell = ground pound

Ahh yeah, I remember! :) Well, at least you got different colors now, even if they don't mean anything. And I think you can breathe fire somehow... :)

Actually:

Any colour Yoshi eating red shell = fire

Any colour Yoshi eating blue shell = fly

Any colour Yoshi eating yellow shell = ground pound

Red Yoshi eating any colour shell = fire

Blue Yoshi eating any colour shell = fly

Yellow Yoshi eating any colour shell = ground pound

Yeah I forgot to mention the color shells.

  • 2 weeks later...

I beat the game today, skipped through World 7 completely thanks to a canon and unlocked World 9 and have not touched it yet (plan on going back to both), but I did "beat" the game.

As far as getting all 3 coins on every level, no way in hell I can ever, ever do it. Some of them are just way to crazy, and a lot of good games coming out soon.

Is there any way to get to the cannons that are on the map screens, or are those just for decoration? I've passed several that looked like they may be accessible.

Yes there is a way, you have to try and find the secret "doors" or "passages" to be able to get to the cannons. I've beat the game and now i'm in the process of collecting the coins and have so far collected all 3 coins from worlds 1 and 2, but the rest are pretty difficult. After you play for a while it gets kind of easy tho, but finding the coins is always fun, they are always in places you hadn't thought of to look. Great game, brings back memories, i usually pay it with my kids and they are still pretty young to play, but they love Mario they scream and wail every time i complete a level or when Mario dies.

Has anyone had Mario lose his hat? I've done that a couple of times but have no idea how it happens, i get lost in the game just playing and then all of a sudden i pass a level and next thing you know Mario doesn't have a hat.

Yes there is a way, you have to try and find the secret "doors" or "passages" to be able to get to the cannons. I've beat the game and now i'm in the process of collecting the coins and have so far collected all 3 coins from worlds 1 and 2, but the rest are pretty difficult. After you play for a while it gets kind of easy tho, but finding the coins is always fun, they are always in places you hadn't thought of to look. Great game, brings back memories, i usually pay it with my kids and they are still pretty young to play, but they love Mario they scream and wail every time i complete a level or when Mario dies.

Has anyone had Mario lose his hat? I've done that a couple of times but have no idea how it happens, i get lost in the game just playing and then all of a sudden i pass a level and next thing you know Mario doesn't have a hat.

I just googled it as you had me really curious and although I could not find anything concrete I did find one person who was saying he loses his hat when you have 99 lives. Does that sound right?

And yeah man the game is just amazing in all regards. I love it and it honestly is tied with Uncharted 2 for my GOTY from last year. Only reason it is tied is because they are so vastly different, but damn it felt good to play a game that reminded me of why I got into gaming to begin with.

How great is the rollercoaster-level? (I think its 8-7) I never had so much fun playing a level! :D

Has anyone had Mario lose his hat? I've done that a couple of times but have no idea how it happens, i get lost in the game just playing and then all of a sudden i pass a level and next thing you know Mario doesn't have a hat.

What? Thats possible? :o I'll have to look into that....:)

Can someone tell me why there is an alternative music and fireworks sometimes when I finish a level?

How great is the rollercoaster-level? (I think its 8-7) I never had so much fun playing a level! :D

What? Thats possible? :o I'll have to look into that....:)

Can someone tell me why there is an alternative music and fireworks sometimes when I finish a level?

Somehow I never played that rollercoaster level? I guess you do not have to play it to beat the game.

I had no idea to play the levels in World 9 meant going back and getting all the large coins in each world, so I will attempt to do that for a few worlds as now I am interested in seeing some of these levels in World 9.

Honestly I do not find this game as fun as I did The DS version Also Multi player is rather poor due to the "Death Lag" caused when a player dies and everything freezes to play the Death animation.

really, I never seen death lagg. I was playing with 3 other people and we loads of fun, esp. when somebody couldn't make a jump and so we tried to throw him over :p The game is really hard and extremely fun, and multiplayer makes it better,

Honestly I do not find this game as fun as I did The DS version Also Multi player is rather poor due to the "Death Lag" caused when a player dies and everything freezes to play the Death animation.

The "death lag" is the only thing i don't like with the game either.

Has anyone had Mario lose his hat? I've done that a couple of times but have no idea how it happens, i get lost in the game just playing and then all of a sudden i pass a level and next thing you know Mario doesn't have a hat.

Mario loses his hat when you get 99 lives. It's Nintendo's way of saying "Hats off to you!"

Can someone tell me why there is an alternative music and fireworks sometimes when I finish a level?

When you rescue a Toad in a level, you will get the classic level ending music, followed by fireworks for whatever the timer is on the clock. So if the clock is 146 you get 6 fireworks. It's best to get a 9 at the end, that way you get a Starman!

Do you still have to jump on a flagpole to end the level?

Yes, a normal ending has a black flagpole. A secret ending has a red flagpole.

Somehow I never played that rollercoaster level? I guess you do not have to play it to beat the game.

I had no idea to play the levels in World 9 meant going back and getting all the large coins in each world, so I will attempt to do that for a few worlds as now I am interested in seeing some of these levels in World 9.

Yeah, you gotta take the secret path from 8-2 to get here. Its really worth it! :D

When you rescue a Toad in a level, you will get the classic level ending music, followed by fireworks for whatever the timer is on the clock. So if the clock is 146 you get 6 fireworks. It's best to get a 9 at the end, that way you get a Starman!

Cool, did not know that. Is it just pretty or do I actually get something for this?

Also: Since I've beat the game, theres a star on my save file...:) Is there anything else I could achieve?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Helium Browser 0.13.4.1 by Razvan Serea Helium is a private, fast, and honest Chromium-based web browser — built for people, with love. It offers the best privacy by default, unbiased ad-blocking, and a clean experience free from bloat and noise. Proudly based on Ungoogled-Chromium, Helium removes Google’s clutter while keeping a fast, efficient development pipeline. With thoughtful touches like native !bangs and split view, Helium is a people-first, fully open-source browser that puts control back in your hands. Privacy, security, and control come first. Ads, trackers, and third-party cookies are blocked automatically, HTTPS is enforced everywhere, and all Chromium extensions work seamlessly — while Google can’t track your activity. Helium’s 13,000+ offline-ready !bangs let you jump straight to sites or AI tools like ChatGPT instantly. Open-source, people-first, and unbiased, Helium delivers a browsing experience that’s fast, secure, and free from noise, ads, and compromises. Helium Browser key features: Performance Fast, efficient, and lightweight — built on Chromium’s optimized engine. Energy-saving and consistent — stays fast over time without slowing down. No bloat — stripped of unnecessary components for maximum speed. Minimalist interface — compact, clean, and distraction-free. Customizable toolbar — hide elements you don’t need. Smooth and stable — no flicker, lag, or animation glitches. Comfort-focused experience — intuitive and unobtrusive. Privacy & Security Best privacy by default — blocks ads, trackers, phishing, and third-party cookies. Unbiased ad-blocking — powered by community filters and uBlock Origin. No telemetry or analytics — zero background web requests on first launch. Strict HTTPS enforcement — warns for insecure sites. Passkeys supported — modern authentication made simple. No built-in password manager or cloud sync — your data stays yours. Extension Compatibility Full Chromium extension support — including MV2 extensions. Anonymized Chrome Web Store requests — Google can’t track extension installs. Extended MV2 support — maintained for as long as possible. Smart Features Native !bangs — browse faster using 13,000+ offline-ready shortcuts. AI integration — use !chatgpt and others directly from the address bar. Offline functionality — bangs work without an Internet connection. Philosophy People-first design — open source, transparent, and community-driven. No ads, no noise, no bias — privacy and honesty over profit. Helium Browser 0.13.4.1 changelog: 0a4f1149 revision: bump to 4 (#1969) 4848de1f helium/core: enable the chromium screenshot feature (#1968) e0dec3f5 onboarding: integrate strings to i18n system (#1948) 417fa5bc i18n: fix newline parsing for onboarding 7a339b39 i18n: add foraged translations for onboarding 4f090cff i18n/generate: add handling for onboarding strings bfe48d58 i18n_apply: manually override parent grd logic for onboarding strings ab214e3c onboarding: bump in deps, wire up grdp afa6a059 helium/core: disable pdf infobar feature (#1965) eba585e7 helium/ui/vertical: fix new tab button alignment and icon size (#1964) 6ecfc9e0 helium/ui/tabs: fix horizontal tab hover background color (#1963) 3db87dc0 helium/ui/tabs: fix new tab button hover/press colors (#1962) 6bbdcc3e helium/ui: improve tab group UI in all layouts (#1961) 53deb314 helium/ui/tabs: enable tab group hover cards e93aece7 helium/ui/vertical: fix tab group appearance, prevent line overlap 629f5495 helium/ui/tabs: restore solid group header colors, enable new colors 961c962e helium/ui/tabs: move horiz tab group underline to bottom, make it thick c96deab6 merge: update to chromium 149.0.7827.155 (#1959) 36db56b4 i18n: update source.gen.json 5ce006ae patches: refresh for chromium 149.0.7827.155 b4c1ea62 merge: update ungoogled-chromium to 149.0.7827.155 4e5e8671 Update to Chromium 149.0.7827.155 08a3e7da helium/ui/layout: disable mute on collapsed vertical tabs (#1778) a0a5bbaf helium/core: simplify context menu and prevent huge widths (#1951) c4732aac devutils/i18n: add forage command (#1944) 11d16986 devutils/i18n: add an option to translate using local CLI tools (#1942) d820c3a2 i18n/prompt: tighten translation rules to prevent common errors (#1940) cf827007 Update to Chromium 149.0.7827.114 6e3d5164 Update to Chromium 149.0.7827.102 Download: Helium 64-bit | Portable 64-bit |~100.0 MB (Open Source) Download: Helium ARM64 | Portable ARM64 Links: Helium Home Page | macOS | Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Glow 26.10 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.10 changelog: New Features The bootstrapping algorithm has been completely redesigned. The software can now launch directly without requiring TS Preloader. As part of this change, the startup splash screen displayed during initialization has been removed. In addition, spikes in CPU usage have been eliminated, resulting in a more stable architecture with significantly lower memory consumption. The Microsoft Office detection infrastructure within the Operating System section has been enhanced. Additional detection support has been added for Office C2R (Click-to-Run) installations. Furthermore, the license status evaluation system has been improved, and the priority order has been revised as follows: Licensed > Grace Period > Other (NOTIFICATIONS, EVALUATION, etc.). Glow now includes preliminary support for Wi-Fi 8 technology, allowing more detailed information to be displayed for Wi-Fi 8-compatible network adapters. Glow now provides full support for Bluetooth 6.2. Adapters supporting Bluetooth 6.2 can be analyzed in greater detail and with improved accuracy. The disk distribution view in the Disk section has been modernized, replacing the traditional table layout with a new 2×2 card-based design. The TS Custom Controls module has been updated to v26.7. Thanks to the new custom controls, all Türkaysoft applications now offer a more modern and consistent user interface aligned with Windows 11 design standards. Bug Fixes Potential line-ending handling issues in the Office detection code within the Operating System section have been resolved. Additionally, the output format has been standardized to UTF-8 to prevent character encoding issues and ensure consistent data processing. Several stability and file management issues within the Debugging infrastructure have been addressed. Problems that prevented new log files from being created after Debugging was disabled, as well as issues causing debug records to be lost, have been fixed. File deletion and reaccess issues that occurred after file locks were released have also been resolved. In addition, a bug that caused newly recreated log files to remain locked after deletion has been eliminated. Unnecessary blank lines within debug logs and the extra empty line that could appear at the end of log files have also been corrected. A shortcut key conflict caused by assigning identical hotkeys to both the DNS Test Tool and the Donation page has been fixed. The DNS Test Tool can now be accessed using CTRL + Shift + D, while the Donation page is available via CTRL + Alt + D. Changes The service responsible for providing the Public IP Address and Internet Service Provider information in the Network section has been updated to use the ipinfo.io infrastructure. This change improves the accuracy and consistency of the displayed data. (No external requests are made while Hiding Mode is enabled.) Some terms in the Dutch and Korean language files have been updated to make them clearer and more user-friendly. [TS Updater] Before the update process begins, users are now prompted to choose whether they would like to view the release notes. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.10 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Maradona if hydration breaks had existed in Mexico 86.
    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
  • Recent Achievements

    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      581
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      75
    4. 4
      Michael Scrip
      73
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!