[Official] Mass Effect 2


Recommended Posts

Spoiler and die :angry:

Haha! I won't, not much to spoiler. I've been doing all the side quests. :p

It's a nice touch that you can curve your bionic powers how you like, for example the further you are from the current selected target the greater the bank on the curve. With a good aim you can get it to curve over 45 degrees blowing people out of cover. :D

So how are the graphics?

Second to none with a solid framerate. Realize I went complete dark on this, never read a preview or any details on the game other that going: "OMG THATS WORF!", so it completely blind sided me. I'm loving the characters too. A couple of stereotypes but dialogue more than makes up for it.

It's so easy to forget that this game uses Unreal Engine

Sort of- the stereotypes are there. The latest Unreal engine doesn't 'do' massive open vistas that Bioware clearly tried to do on some planets. But it does make the combat more more satisfying.

what about particle effects?

Look great to me, no real knock on performance either.

I just started a new game in Mass Effect, just to get a save-game on the PC - I played the game on the 360 and I'm getting Mass Effect 2 for the PC, so I'd like to be able to continue 'my' story. So before I spend my weekend on replaying the game, is it possible to choose something like "I played Mass Effect before, these are the choices I made; 1, 2, 3 etc." or are you just thrown into a new-game with the same customization option as in the first?

I just started a new game in Mass Effect, just to get a save-game on the PC - I played the game on the 360 and I'm getting Mass Effect 2 for the PC, so I'd like to be able to continue 'my' story. So before I spend my weekend on replaying the game, is it possible to choose something like "I played Mass Effect before, these are the choices I made; 1, 2, 3 etc." or are you just thrown into a new-game with the same customization option as in the first?

here, this should help you out

http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/me2_spc_import_011910.html

I just started a new game in Mass Effect, just to get a save-game on the PC - I played the game on the 360 and I'm getting Mass Effect 2 for the PC, so I'd like to be able to continue 'my' story. So before I spend my weekend on replaying the game, is it possible to choose something like "I played Mass Effect before, these are the choices I made; 1, 2, 3 etc." or are you just thrown into a new-game with the same customization option as in the first?

When you start a new game, you have the following options:

  1. Male
  2. Female
  3. Import ME1 Character
  4. Import ME2 Character

If you select "Import ME1 Character", you're brought to a screen to select any available career you have. After that, you'll see a brief summary of the career you selected which highlights pivotal moments in the game (e.g. Who died, etc). It also outlines some of your stats.

When you start a new game, you have the following options:

  1. Male
  2. Female
  3. Import ME1 Character
  4. Import ME2 Character

If you select "Import ME1 Character", you're brought to a screen to select any available career you have. After that, you'll see a brief summary of the career you selected which highlights pivotal moments in the game (e.g. Who died, etc). It also outlines some of your stats.

So basically, no possibility to manually pick the major choices without having the save-game?

They should really have an option like that, in case you didn't play the game on the same platform :(

So basically, no possibility to manually pick the major choices without having the save-game?

They should really have an option like that, in case you didn't play the game on the same platform :(

Basically, no. :p

Think of it as a perk for those who played the original on the same platform they played (or will play) Mass Effect 2 on.

LOL yeah the game doesn't look like Vasoline was splashed everywhere LOL

I think art direction has a lot to do with this

It's the art direction, for sure. I'm glad BioWare went with a more "realistic" approach as opposed to Epic's over-the-top buffed up pseudo-realistic approach (e.g. Unreal Tournament 3, Gears of War, etc).

Can't wait to see the difference between ME1 & 2 (Y)

I also decided to do a minimalistic signature, really excited about this game - ME1 got off to a slow start but once the atmosphere and story got to me, I was hooked.

Really hope they managed to keep that 'epic' feel of the game and everything hasn't gone up in Gears of War combat and explosions.

Basically, no. :p

Think of it as a perk for those who played the original on the same platform they played (or will play) Mass Effect 2 on.

I'm thinking of it as a major oversight from the developer, perk my ass - Why would it matter what platform I played the game on? I paid for it, I completed it, I loved it.

I just can't see the problem in adding a 'returning player' option when starting a game that lets you manually pick every major point you chose in ME1 and then let you continue, in case you wanted to switch platforms or perhaps spice up the story / change choices you weren't satisfied with from the previous game.

I mean, they created a fantastic feature with the carrying over of a character, why not go that extra yard and cover all bases?

Basically, no. :p

Think of it as a perk for those who played the original on the same platform they played (or will play) Mass Effect 2 on.

And a kick in the balls to anyone who played ME1 on a different platform or misplaced their old saved games. Not going to re-play ME 1 simply to "continue" the character I had when I did play through it.

Either way, they should have really made an advanced option you could pick if you wanted to, to pick the major decisions along the storyline (such as who died and what not).

And a kick in the balls to anyone who played ME1 on a different platform or misplaced their old saved games. Not going to re-play ME 1 simply to "continue" the character I had when I did play through it.

Either way, they should have really made an advanced option you could pick if you wanted to, to pick the major decisions along the storyline (such as who died and what not).

The benefits of an imported save aren't that massive, really. Bioware have limited the benefit for those exact reasons.

It sucks, yeah - but that's how it is. I'm sure BioWare would have added that option if they thought it was important. And by that option, I mean the option to select major plot points that would affect Mass Effect 2's storyline.

Anyway, I decided to go with a Mass Effect 2 avatar (for now). :p

It sucks, yeah - but that's how it is. I'm sure BioWare would have added that option if they thought it was important. And by that option, I mean the option to select major plot points that would affect Mass Effect 2's storyline.

Anyway, I decided to go with a Mass Effect 2 avatar (for now). :p

Could also very well be that no one at Bioware thought of it because it seems like a complete oversight, nothing else. As for saying it has no

benefits isn't the point, it's about the immersion of the game, which is kinda important in an RPG - So continuing 'your'

story definitely allows you to become more engrossed in the story and that shouldn't be dismissed as 'nothing'.

EDIT: For **** sake, the new board is formatting posts like some momo on crack, putting

words and sentences down to a new line wherever the hell it pleases

Since there is an option to let Shepard die at the end of ME2 (not a spoiler, part of the marketing) I wonder how they're going to work that into ME3

I thought the whole him dying thing was

him "dying" at the start at the game and them rebuilding him, and nothing to do at the end

I thought the whole him dying thing was

him "dying" at the start at the game and them rebuilding him, and nothing to do at the end

I've read countless articles and listened to several podcasts with Bioware where they outright said, "the end is a suicide mission where you have the option of dying. And yes, Shepard can die in the end as part of the story and will carry over to Mass Effect 2."

They have used the terms "suicide mission" countless times in their marketing. Sorry if it is considered a spoiler, but because Bioware outright says it in countless interviews, I assumed it's not a spoiler

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      515
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      83
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!