Which version are you getting?  

199 members have voted

  1. 1. Which version are you getting?

    • PS3
      120
    • Xbox 360
      79


Recommended Posts

PS3 doesn't need to duplicate any data over the discs, I've got a feeling the 360 may have to if you can revisit areas.

I read somewhere that because the Blu-ray drive is quite slow developers might need to repeat data on the disc to reduce accessing and load times. Don't know how true it is but it's something to bear in mind.

I read somewhere that because the Blu-ray drive is quite slow developers might need to repeat data on the disc to reduce accessing and load times. Don't know how true it is but it's something to bear in mind.

Not EVERY developer has had to do that, it happened a fair bit in the early days. Most just stream textures nowadays, UC2 for example has one 1-2 min loading screen at start then nothing for rest of game.

PS3 FF13 has no install either.

There's no doubt the 1080p AVC videos will be taking up a lot of room though.

30 (PS3) Vs. 24 (360) until now, I didn't expect that, looks like Square Enix nailed it making it multiplatform :yes:

yeah yeah at the end PS3 will sell a quadrizillion more but still interesting non the less

30 (PS3) Vs. 24 (360) until now, I didn't expect that, looks like Square Enix nailed it making it multiplatform :yes:

yeah yeah at the end PS3 will sell a quadrizillion more but still interesting non the less

from a business stand point it only makes sense...

30 (PS3) Vs. 24 (360) until now, I didn't expect that, looks like Square Enix nailed it making it multiplatform :yes:

yeah yeah at the end PS3 will sell a quadrizillion more but still interesting non the less

This is Neowin Draken, EVERY poll except this one is usually a flood of 360 votes :laugh: A lot of people on here don't own PS3s, the rest are mostly multiplatform owners.

Resuming my experience until now:

CGI cinematic ----> Run ----> Touch Static Enemy ----> Battle! a.k.a Press Auto / select ability, then enemy ----> Run ----> ABC ----> Run ----> ABC .....on and on and on .. :sleep:

A B C

All characters are heavy stereotypes, blah blah blah , yeah I know it's the JPRG formula but oh well, I don't think I'm going to last much longer :unsure:

Oh!! and yes, you can tell sometimes not always, that the cinematics are heavily compressed, usually in dark or fast motion parts. Hair textures are awful, Lighting hair is always fuzzy and blurry, well time to give it another try I think.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

I sold my PS3 about 3 weeks ago as I needed cash for a deposit on my apartment.. that didn't work out anyway. i completely forgot about FF :(

fail.jpg

  • Like 1

Sega sent it to it's death, idiots only have themselves to blame. They always screw up something bringing Yakuza here, first time it was blowing a wad of cash on "celebrity" voice acting for the EU/US release, second time it was not marketing the game, hardly stocking it and releasing it on the PS2s 7th year or something in the EU/US (years after JP) - GoW 2 year.

Everyone is talking about Resonance of Fate vs FF13 for this month, Yakuza 3 is ****ed.

It runs at sub-HD, think it's 640p or something, could even be 576p like FF13 on the 360.... Cutscenes look fine, gameplay looks slightly like an HD Yakuza 2, but a bit better. Either way I'm a huge fan of the series, I love the story and Kazuma just kicks ass.

Wow, had no idea Yakuza (and MGS4) ran at such crappy resolutions. Still tempted to get the game... I keep convincing myself I don't need to play it that badly but at the same time I'm thinking that I'm going to regret it when I decide that I do want to play it a few months down the road and the game's sold out everywhere or impossible to find.

Digital Foundry Face Off

Conclusion

So, occasionally fine, sometimes grim: a statement that effectively sums up how much of Final Fantasy XIII looks on Xbox 360 when compared to the PlayStation 3 game, meaning that if you own both consoles, there really is only one choice when it comes to the purchasing decision.

But bearing in mind that Oli Welsh's Eurogamer review is based on the superior PS3 build, commentary for those who only own an Xbox 360 is probably worthwhile. In this respect, Final Fantasy XIII is clearly still a worthwhile experience, despite the resolution drop and the frequently awful cut-scene quality. In terms of basic content, story, and core functionality, it's all there.

Despite the cutbacks, the in-game graphics are still attractive, the gameplay is fundamentally the same as the PS3 version and it's clearly a cut-above much of the other JPRG fare available on the console. That being the case, despite falling short in direct comparison with its PS3 sibling it's still a decent game, though I daresay that the retooling of the formula into a more linear experience with obvious cutbacks in the exploration element is likely to frustrate many of the core fanbase.

However, with Crystal Tools set to become the in-house engine for future Square products, you can help but hope for more time to be spent improving the Xbox 360 rendition of the engine, and if the company wants to rely so much on streamed video sequences, clearly there are some very obvious lessons to be learned from the Final Fantasy XIII experience.

Wow, had no idea Yakuza (and MGS4) ran at such crappy resolutions. Still tempted to get the game... I keep convincing myself I don't need to play it that badly but at the same time I'm thinking that I'm going to regret it when I decide that I do want to play it a few months down the road and the game's sold out everywhere or impossible to find.

Yup it'll have a low print run that's for sure.

As for FF13 some mixed reviews as I'd of thought, most around 8 which is certainly still good but the linearity must certainly hurt a bit.

Secondly, the team had to find a way to compress over 32GB of CG to fit within the confines of three Xbox 360 DVDs - squeezed already by a copy protection mechanism that limits available space to a meager 6.8GB

That doesn't work at all by the way so it's totally wasted space at the end :rolleyes:

That doesn't work at all by the way so it's totally wasted space at the end :rolleyes:

Well it was put in place before MS could've known the 360 would get hacked so easily :laugh:

I'm just glad more people are confirming this nowadays, I remember a while back I got one of the worst grillings/whinefests thrown at me for saying a 360 DVD only allows 6.8GB of data due to security and absolutely no one would believe me cause my source dated back to 2006.

Ouch, Edge slated this, 5/10 - http://www.edge-online.com/magazine/review-final-fantasy-xiii

Some people don?t like numbers, but try this little sum. If you submit 25 hours of your life to a misjudged series of linear battles and cutscenes, Square Enix lets you play FFXIII, and you?ll get 25 decent hours out of it. It?s an equation that might just balance out ? but for who? Well, the fanbase, certainly, will find Lightning to be the Cloud substitute they?ve been yearning for, and in the hunting side-quests the grinding fix they?re after. For anyone less dedicated ? who wouldn?t really care if a Chocobo makes an appearance or not ? it?s more troubling. FFXIII is uncommonly beautiful, with a background fiction as rich as its story is poor, and at its beating heart is a battle system that stands among the genre?s finest. Its structural changes are brave, but in minimising everything that happens outside of that main narrative the baby?s been thrown out with the bathwater, leaving a potentially interesting world that you just don?t care about saving.

FFXIII takes brave risks with the series? foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable.

Well they're going to have to make FF13 Versus less linear, that's for sure.

This topic is now closed to further replies.
  • Posts

    • This Chinese company is reportedly developing a feature Apple and Samsung can only dream of by Hamid Ganji While companies like Apple and Samsung have been relatively conservative with their devices’ battery capacities in recent years, Chinese manufacturers have taken the competition to the next level by introducing significantly larger batteries. However, the latest report from China suggests that a local company may already be developing a smartphone with a whopping 14,000mAh battery. Chinese leaker Digital Chat Station claimed on Weibo that a smartphone maker is developing a device with a 14,000mAh battery. If true, it would be the largest battery ever used in a smartphone and could, in theory, provide up to a week of battery life on a single charge. The leaker did not reveal the name of the company behind the device, but there are some clues. This week, HONOR unveiled the X80 Pro Max in China with an 11,000mAh battery and 90W wired charging support. The company also launched the Honor Win in January, which packs a 10,000mAh battery. HONOR, a former subsidiary of Huawei, has a proven track record of developing smartphones with unusually large batteries. However, other Chinese brands, including Xiaomi, have also launched devices such as the Xiaomi 17 Pro Max with 7,500mAh batteries. Though Chinese users on Weibo also believe the company behind the new battery is HONOR. Interestingly, Digital Chat Station said the device with the 14,000mAh battery weighs around 220 grams, making it lighter than the Apple iPhone 17 Pro Max (233 grams) and slightly heavier than the Samsung Galaxy S26 Ultra (214 grams). The iPhone 17 Pro Max currently packs a 5,088mAh battery in eSIM-only versions, while the Galaxy S26 Ultra features a 5,000mAh battery. Neither device is expected to see a dramatic increase in battery capacity in its next-generation successor. So when it comes to battery comparison, Chinese brands are unbeaten. HONOR smartphones are currently available in the EU, but the Chinese brand has no official presence in the United States due to restrictions imposed by the U.S. government.
    • Qualcomm takes on NVIDIA with new Dragonfly CPU and AI chips by Pradeep Viswanathan Microsoft, Google, Amazon, AMD, Meta, Apple, OpenAI, and several others have been developing their own chips for AI infrastructure. However, NVIDIA still remains the dominant player in the market. Today, Qualcomm announced a major expansion of its data center infrastructure portfolio to better compete with NVIDIA. The new lineup includes the Qualcomm Dragonfly C1000 CPU, Qualcomm High Bandwidth Compute technology, the Dragonfly AI300 inference accelerator, new connectivity products, and custom silicon solutions. Qualcomm claims that this new lineup improves performance per watt, token throughput, and total cost of ownership for AI data centers. The Dragonfly C1000 is a new data center CPU built with Qualcomm’s custom Oryon cores. This chip will feature more than 250 cores, frequencies above 5GHz, and a chiplet-based design. Qualcomm claims that this new C1000 can deliver more than 2x better performance per watt compared to existing server CPU offerings based on specifications. The Dragonfly C1000 will support PCIe Gen 7 with more than 2TB/s of connectivity, along with CXL, advanced RAS features, and both air and liquid cooling. Qualcomm expects the Dragonfly C1000 to be commercially available in 2028. Additionally, Qualcomm and Meta announced a multi-year, multi-generation agreement under which Qualcomm will supply Dragonfly C1000 data center CPUs for Meta’s next-generation server fleet. Qualcomm also announced High Bandwidth Compute, a new near-memory computing architecture designed to address AI’s memory bandwidth bottleneck. HBC Gen 1 will debut with the Dragonfly AI250, which is expected to sample in mid-2027. The AI250 will deliver 133TB/s per card, an 18x increase in effective memory bandwidth compared to the AI200 with LPDDR5X. The new Dragonfly AI300 with HBC Gen 2 is a rack-level AI inference platform from Qualcomm. Qualcomm claims that the AI300 can deliver 4x to 8x better performance per watt compared to existing GPU-based architectures based on memory bandwidth per watt per card. The Dragonfly AI300 is expected to be available in 2028.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      136
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!