Assassin's Creed: Brotherhood


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Yeah it is weird he said Subject 17 was he saying referring to Desmond as Subject 17 or correcting him? Also him mentioning "your son" is that referring to an ancestor? is it a clever recording? I am completely lost really but in a good way. Why did Juno have him stab Lucy? did she see something between them and thought he wouldn't be with this "eve", so had him stab her. To rebalance the scales. Are they trying to recreate Adam and Eve. If this Eve is another Assassin. I wonder if the next game we'll also play from her perspective.

Too many questions, i hope they don't do a Halo 2 and take forever to release the next game

@WastedJoker, i think come back later when you have them gloves so you can do some super grabs. Only the Maze lair i can see being tricky.

Bit dissappointed to be honest, i played the first two on Xbox 360, i got this on PS3 and the framerate is REALLY choppy in places, its nice that they finally incorporated present day freerunning i enjoyed the sequence just before they set up the Animus. Reminded me of Uncharted.

omfg, when you get to

recruit assassins

It's just a whole new level :w00t:

I love how each sequel of this game progresses - they don't stagnate but neither do they tread roughly over old favourites and instead keep the good stuff while introducing new stuff.

Y'know, an RTS game of AC wouldn't be bad as maybe a free download or a cheap DLC.

What happens when your recruits reach Assassino levels?

I've had some lower level recruits "die" after sending them onto missions without 100% success chance.

Can recruits still die during the LB call-up? Do Assassino's have a chance to die during LB call-ups too?

It's a lot of work to get them to that level :angry:

Edit tyo add: The manual support for this game sucks ass :p

When they reach Assassino, you can go back to the hideout and see a ceremony (same thing each time, so get as many as you can in one block so it doesn't get too repetitive).

Never had one die, so I dunno as far as that's concerned.

Yeah it is weird he said Subject 17 was he saying referring to Desmond as Subject 17 or correcting him? Also him mentioning "your son" is that referring to an ancestor? is it a clever recording? I am completely lost really but in a good way. Why did Juno have him stab Lucy? did she see something between them and thought he wouldn't be with this "eve", so had him stab her. To rebalance the scales. Are they trying to recreate Adam and Eve. If this Eve is another Assassin. I wonder if the next game we'll also play from her perspective.

Too many questions, i hope they don't do a Halo 2 and take forever to release the next game

It's just it's really indepth and you have to think about it.. That's why it's awesome. (Y).

and Yes , even if your Recruits become Assassins.. they can still die..

Finished the storyline last night. Still need to go back and do the Romulus caves, glyphs, and feathers/flags. So far, it's in my top 2 for GOTY with Red Dead.

Wow, that's a serious compliment.

Still debating on picking this up or not. I know for a fact I won't do a lot of multiplayer, so is the game - based solely on SP alone - worth getting? I loved AC2 but never did finish it, I now wish I had. The only thing from AC2 I didn't care for much was having to manage the upkeep of that family villa.

Manage it? I just finished AC2 and as soon as I could repair the town, I did. Couldn't really see much of an issue with that to be honest, the more you put in, the quicker it happened because you got more money, more quickly.

The only annoying thing I found was having to go back to collect your money. Having said that though, when you consider it maxes out at about 60,000 florins per 20 mins, you quickly find yourself no longer needing any more cash. Perhaps if there was more advantages to having currency in the game, it would have been more rewarding.

exactly. :yes:

@Lingwo

Yeah I know.. and his Son?.. did you notice he said Subject 17 instead of 16? Is it possible that Lucy is pregnant with his kid? Maybe.. that's why he stabbed her in the stomach area when he was being controlled by the 'others'.. thoughts?

your subject 17. well im assuiming that since your the next person after 16. and to the other guy, its Eve, as in Adam and Eve. I think Eve is lucys ancestor or something like that. since he said something about needing Eve's DNA

Manage it? I just finished AC2 and as soon as I could repair the town, I did. Couldn't really see much of an issue with that to be honest, the more you put in, the quicker it happened because you got more money, more quickly.

The only annoying thing I found was having to go back to collect your money. Having said that though, when you consider it maxes out at about 60,000 florins per 20 mins, you quickly find yourself no longer needing any more cash. Perhaps if there was more advantages to having currency in the game, it would have been more rewarding.

I think that's more of what I meant.

I'll go back and play it again I think, now that I can get it on Demand, then I'll pick up Brotherhood.

  • 2 weeks later...

personally find this one much harder than AC2, combat isn't just a matter of countering non-stop...this might be a problem!

Then either kick or grab them. Easy way to get around the counter. Or you can always call in your assassins for help.

AC BH is harder that AC2, which I like. However, if you are fighting several enemies at once, you can take them down pretty easily if you time this right. Have to use more strategy than just hack away.

What happens when your recruits reach Assassino levels?

I've had some lower level recruits "die" after sending them onto missions without 100% success chance.

Can recruits still die during the LB call-up? Do Assassino's have a chance to die during LB call-ups too?

It's a lot of work to get them to that level :angry:

Edit tyo add: The manual support for this game sucks ass :p

Yes, assassins can die when you call them to aid you. I had one die on me so I looted his body...haha. But they can die. Why I normally level them a little first before I send them out.

And like someone else said, when the recruits reach level Assassin, there is a ceremony back at the hide out. Also, once you level 5 recruits to Assassin, you get altair's sword which is the best in the game. Does take a while to level them, but I never had an assassin die on me when they had an 85 percent or more chance of completing the contract.

So level 9 is the highest then? I thought it'd be level 8 looking at the upgrade slots (4 for armor and 4 for weapons) etc, oh well, I have a few at level 5 but I'm not rushing the game at all. Been playing for around a week now and just finished seq 4, I'm doing lots of side stuff like finding flags and guild challanges, etc. Don't want to rush through the story because if I finish that then I know I'll lose interest in the rest of the game.

So far my total sync is 39% :p

I only got Altair's Sword after completing the Assassin Guild challenges...I'd already had 8 level 9 Assassins by then...

Yea, sorry. Was tired last night. All the guild challenges must be completed to get the sword. Leveling the assassins was the last one I needed to complete.

I haven't got the game, but it is on my Christmas List, woo!

But I wanted to ask how it compares to AC2?

I'm playing through AC2 again on my 360 (did AC1+AC2 before on my PS3) and I had forgotten how much I enjoyed the game, was wondering how this new one compares given the quick release, and how long is it SP wise?

I haven't got the game, but it is on my Christmas List, woo!

But I wanted to ask how it compares to AC2?

I'm playing through AC2 again on my 360 (did AC1+AC2 before on my PS3) and I had forgotten how much I enjoyed the game, was wondering how this new one compares given the quick release, and how long is it SP wise?

It's better than AC2 with all the improvements and stuff.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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