Neowin Giveaway: Free subs from June to Oct 2010


Recommended Posts

post-2-12747746458079.png

To celebrate our tenth year we will be giving away a free subscription every week from June 1st until the 1st of October. The draw will be random and registered members can win a Tier 1 subscription or Tier 2 a week later.

Requirements for participation

  • You must be a registered member (it's free to join Neowin).
  • You must be active on the boards at the time of the draw (online).
  • Current subscribers are eligible (and will win an extra year).
  • Staff are excluded from this giveaway.

If a winner is selected and has a Tier 2 subscription already, in the week we are giving away Tier 1, that member will receive a years extension on their Tier 2 subscription.

Tier 1 subscribers who win Tier 2 in the giveaway, are immediately upgraded to Tier 2 plus a years extension. No-one loses out!.

The draw is completely random, and to make it fair, will take place on various timezones. The only requirement is that you are online at the time of drawing! Good Luck!

Winners

How winners are selected

A staff moderator will be asked to click this link at their chosen time, any time of the week, we have staff on various different timezones to make it even more fair. The link shows "Last Click" by the active members presently logged in and actively posting, viewing or whatever.

Week 1 - June, Tier 1: Neobond - neo158 on June 5th

Week 2 - June, Tier 2: Simon - HoochieMamma on June 8th

Week 3 - June, Tier 1: Tzvi Friedman - IMPSBL on June 18th

Week 4 - June, Tier 2: Andrew Lyle - sc302 on June 26th

Week 5 - June/July, Tier 1: Nicholas-c - -TV- on June 30th

Week 6 - July, Tier 2: rm20010 - kainashi on July 8th

Week 7 - July, Tier 1: Brian - Aniv on July 12th

Week 8 - July, Tier 2: Joshua - Euphoria!

Week 9 - July, Tier 1: Neobond - Calisto on 1st of August

Week 10 - August, Tier 2: Colin-UK: ahmz on 7th of August

Week 11 - August, Tier 1 Neobond: MrPink on 16th of August

Week 12 - August, Tier 2: Neobond: L0rd_Aryan on 24th August

Week 13 - August, Tier 1: Antaris: DannyMacD on 26th August

Week 14 - August/September, Tier 2: King Mustard on 3rd of September

Week 15 - September, Tier 1: -KJ on 6th of September

Week 16 - September, Tier 2: SaltLife on 18th September

Week 17 - September, Tier 1: LingeringSoul on 25th September

Week 18 - September/October, Tier 2: treemonster on 1st October

  • Like 2

More or less always online and have wanted to become a sub for a while but things are tight right now, very tight, so heres hoping :)

haha, well I'm a sub... it has a nice secret forum :p

As stated, it's completely random. We offer the chance for you to win, in return for a bit more activity on our boards, that's how it works ;)

You know its nice to actually see an Admin active on their own board, so many forums I know and never hear a peep from its owner (Y)

As stated, it's completely random. We offer the chance for you to win, in return for a bit more activity on our boards, that's how it works ;)

Not like I'm already lurking on Neowin ten hours a day. :shifty:

Sounds great. Hopefully I'll be able to catch a few in my timezone!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!