Recommended Posts

:D Bought portal 2 last night.. I don't mind waiting a few hours longer to play it.. I mean it cost me 50$ for portal in the first place so...

You're not really waiting a few hours longer to play, because it's releasing before it was originally scheduled to.

hmm...it's saying we have 80.57% of the unlock complete.. and looking at another 22 hours till launch...

What site are you looking at? I'm showing 17.3 hours (roughly) till launch (and that's excluding any games completing, which take 40-55 off the release time).

You're not really waiting a few hours longer to play, because it's releasing before it was originally scheduled to.

I meant shaving a few minutes off the launch for another 25$ isn't worth it to me.

What site are you looking at? I'm showing 17.3 hours (roughly) till launch (and that's excluding any games completing, which take 40-55 off the release time).

A valve site I found in the steam Portal 2 news

It should be going up.

http://valvearg.com/wiki/Valve_ARG_Wiki

They even say there was a boost.

The percentage per hour has been dropping from the very start, it was around 2% and now it's 1.1%

The previously linked originally had an estimate of 1 day, 16 hours early, it's now sitting on 5 hours 56 seconds (and is actually dropping at a rate of 2 seconds every second)

The percentage per hour has been dropping from the very start, it was around 2% and now it's 1.1%

The previously linked originally had an estimate of 1 day, 16 hours early, it's now sitting on 5 hours 56 seconds (and is actually dropping at a rate of 2 seconds every second)

That site is quite wrong (in terms of time left....it was more accurate when you last looked, but now it is way inaccurate). It says estimated time is after scheduled release time. In actuality, it is 6 hours 30 minutes ahead of scheduled release time.

Instead of releasing at the original time of 8 AM PST, it will be releasing at 1:30 AM PST (at the current completion figures, that is). http://cpucount.zapto.org/

zapto is much more accurate with it's estimated times, because we get time removed from the counter regardless of % per hour. We do not have to complete all the games to get Portal 2 to release early, each completed game makes it release 40-55 minutes earlier than it otherwise would have, regardless of whether or not we get them all completed.

The gamingmasters timer shows time until 100%, not time until Portal 2 release.

EDIT: Actually, I may have been misunderstanding it....I was thinking the "Time to scheduled release" was the originally scheduled release date/time, when it actually is the time until the game releases based on the glados@home thing. The time until completion is just that, time until 100% completion. Based on that, we will not get glados@home to 100% before Portal 2 releases early.

So basically after all this running around and false hope you still have to wait until the same day of release, just maybe a little bit longer.

doesn't seem worth it to me in the long run, However I am glad that the indie devs have benefitted from it. I guess the ARG kept people busy for a little while as well, but stilll....

the potatoes they are going down lol still going to take a while for it to do its thing.

that they rate they are lowering it should take about 3 .7 hours for them to run out. so prerelease could happen at 5pm EST

Maybe as the potatoes get to a certain point it will give "x" contribution to the overall percent? Like after it goes to 50k or something we get an extra 5% power or something?

At it's current rate, it will only diminish (0 potatoes) after like 11 hours (almost).

EDIT: 3.7 hours little? My bad, read the 11 hours above (actually 10 hours 50 minutes or so) elsewhere, figured it was, didn't bother to check. :p

Maybe as the potatoes get to a certain point it will give "x" contribution to the overall percent? Like after it goes to 50k or something we get an extra 5% power or something?

At it's current rate, it will only diminish (0 potatoes) after like 11 hours (almost).

EDIT: 3.7 hours little? My bad, read the 11 hours above (actually 10 hours 50 minutes or so) elsewhere, figured it was, didn't bother to check. :p

Well.. based on counting in my head.. it's going down 10 potatoes PER second.. so just rough math we are still at 12 hours before that hits 0 anyways.

took 444,000 potatoes Divided it by 10 to give me the number of seconds. Then divided that by 60 to get number of Minutes, then divided that by 60 to get number of hours and it came out to 12.

All this 'potato' nonsense has done is to generate more interest in the game itself. Clever marketing strategy by Valve indeed. What was already going to be an important game for them, has now become 'massive' due to injecting more hype and advertising via a well thought out campaign.

;)

This topic is now closed to further replies.
  • Posts

    • I can name 10x that on why not to switch.... It's funny outlook/office are going towards web app wrappers, and then MS is now preaching native apps again.... ugh can we just pick a lane and stay in it
    • Absolutely NOBODY has suggested such a conclusion. I am affirming the sober reality check that AV2's overall market adoption will take longer than AV1's adoption rate -- which, by the way, is the whole point of the article! While PCI-SIG is productive (on paper), other WGs have created all sorts of confusing progress plans that consumers have tuned-out of their improvements... HTML/W3C, USB, HDMI, BT, WIFI (ieee802.11) as a few other groups where spec naming conventions, split progress paths, overlapping ambitions... I'm not critiquing the AV specs group; I'm simply affirming that adoption for AV2 faces headwinds beyond the macroeconomics of it all.
    • Segra 1.5.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.5.2 changelog: Settings: Added an Airplane Mode that hides account, login, and upload features. Storage: Added a button to migrate videos into the recording path after changing it. Import: Added auto-scroll and a highlight pulse to videos right after importing. Recording: Added graceful handling of low disk space and output failures, finalizing files safely with clear errors. Recording: Added a guard blocking recording when any drive exceeds 99% full. OBS: Removed the download timeout to support users with slow internet. Clips: Fixed an error modal incorrectly appearing when clip creation was cancelled. Settings: Fixed the content folder path not refreshing in the UI after changes. Updates: Improved error handling for multiple simultaneous update checks. Stability: Fixed a WebSocket reconnect loop that ran while the window was backgrounded. Dependencies: Updated project dependencies. Maintenance: Removed dead code, reduced duplication, and fixed several latent bugs. Download: Segra 1.5.2 | 73.1 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      471
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      69
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!