Recommended Posts

:D Bought portal 2 last night.. I don't mind waiting a few hours longer to play it.. I mean it cost me 50$ for portal in the first place so...

You're not really waiting a few hours longer to play, because it's releasing before it was originally scheduled to.

hmm...it's saying we have 80.57% of the unlock complete.. and looking at another 22 hours till launch...

What site are you looking at? I'm showing 17.3 hours (roughly) till launch (and that's excluding any games completing, which take 40-55 off the release time).

You're not really waiting a few hours longer to play, because it's releasing before it was originally scheduled to.

I meant shaving a few minutes off the launch for another 25$ isn't worth it to me.

What site are you looking at? I'm showing 17.3 hours (roughly) till launch (and that's excluding any games completing, which take 40-55 off the release time).

A valve site I found in the steam Portal 2 news

It should be going up.

http://valvearg.com/wiki/Valve_ARG_Wiki

They even say there was a boost.

The percentage per hour has been dropping from the very start, it was around 2% and now it's 1.1%

The previously linked originally had an estimate of 1 day, 16 hours early, it's now sitting on 5 hours 56 seconds (and is actually dropping at a rate of 2 seconds every second)

The percentage per hour has been dropping from the very start, it was around 2% and now it's 1.1%

The previously linked originally had an estimate of 1 day, 16 hours early, it's now sitting on 5 hours 56 seconds (and is actually dropping at a rate of 2 seconds every second)

That site is quite wrong (in terms of time left....it was more accurate when you last looked, but now it is way inaccurate). It says estimated time is after scheduled release time. In actuality, it is 6 hours 30 minutes ahead of scheduled release time.

Instead of releasing at the original time of 8 AM PST, it will be releasing at 1:30 AM PST (at the current completion figures, that is). http://cpucount.zapto.org/

zapto is much more accurate with it's estimated times, because we get time removed from the counter regardless of % per hour. We do not have to complete all the games to get Portal 2 to release early, each completed game makes it release 40-55 minutes earlier than it otherwise would have, regardless of whether or not we get them all completed.

The gamingmasters timer shows time until 100%, not time until Portal 2 release.

EDIT: Actually, I may have been misunderstanding it....I was thinking the "Time to scheduled release" was the originally scheduled release date/time, when it actually is the time until the game releases based on the glados@home thing. The time until completion is just that, time until 100% completion. Based on that, we will not get glados@home to 100% before Portal 2 releases early.

So basically after all this running around and false hope you still have to wait until the same day of release, just maybe a little bit longer.

doesn't seem worth it to me in the long run, However I am glad that the indie devs have benefitted from it. I guess the ARG kept people busy for a little while as well, but stilll....

the potatoes they are going down lol still going to take a while for it to do its thing.

that they rate they are lowering it should take about 3 .7 hours for them to run out. so prerelease could happen at 5pm EST

Maybe as the potatoes get to a certain point it will give "x" contribution to the overall percent? Like after it goes to 50k or something we get an extra 5% power or something?

At it's current rate, it will only diminish (0 potatoes) after like 11 hours (almost).

EDIT: 3.7 hours little? My bad, read the 11 hours above (actually 10 hours 50 minutes or so) elsewhere, figured it was, didn't bother to check. :p

Maybe as the potatoes get to a certain point it will give "x" contribution to the overall percent? Like after it goes to 50k or something we get an extra 5% power or something?

At it's current rate, it will only diminish (0 potatoes) after like 11 hours (almost).

EDIT: 3.7 hours little? My bad, read the 11 hours above (actually 10 hours 50 minutes or so) elsewhere, figured it was, didn't bother to check. :p

Well.. based on counting in my head.. it's going down 10 potatoes PER second.. so just rough math we are still at 12 hours before that hits 0 anyways.

took 444,000 potatoes Divided it by 10 to give me the number of seconds. Then divided that by 60 to get number of Minutes, then divided that by 60 to get number of hours and it came out to 12.

All this 'potato' nonsense has done is to generate more interest in the game itself. Clever marketing strategy by Valve indeed. What was already going to be an important game for them, has now become 'massive' due to injecting more hype and advertising via a well thought out campaign.

;)

This topic is now closed to further replies.
  • Posts

    • Unsurprisingly, there's what the law says and what the old white wealthy males legally enforce...
    • Or anything online that requires an anti-cheat
    • Gf needed a new Surface and was looking at a Surface Laptop because of the Snapdragon. Seeing as it was a two year old chip she just decided to get a Lenovo Yoga 2 in 1 instead. Personally this Surface Ultra Cassis reminds me a bit of Razor. It would be interesting if it could handle proper gaming and be 17 inch.
    • No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out. Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux or Linux gaming in general (despite my own experience being a bit of a mixed bag). I just thought it would be good to point out that DXVK is not Linux exclusive and that you can benefit from using it even in Windows.
    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      471
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      78
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!