Recommended Posts

yea im not goign to get to play tonight

Portal 2 decrypting triggerd my Raid 1 to resync for some reason, so the system is hammering the Drives by that AND decrypting the portal 2, decrypting beign slower cause of the resync

Dammit Valve, stop toying with us! :pinch: (yeah I'm getting that "incomplete installation" error too)

EDIT: I'm getting error 10, which is overloaded servers....wounder if this is genuine or are Valve just screwing around again?

I played through the first little bit, excited to continue after work tonight. Alas, I must head to bed.

You got it to run? lucky sob! been trying for 30mins but keep getting that damn error :(

EDIT: I restarted the Steam client and it works now :D I suggest the same to anyone else having trouble getting it to run too.

Played a bit of single, then went onto co-op,,,,,,f-in awsome, love coop. We will have to have a thread of coop people,,, or is their a neowin group that it will put preferance in joining

im going to kick gabe newell in the balls for the amount of loading i have to put up with during this game...

love the full support for the wireless 360 controller though

Loading is less then a second per level if that for me...

OK, here's what I'm trying to figure out. The PS3 version of Portal 2 comes with a code for the PC version. Would I be able to buy Portal 2 for PS3, enter that code directly into Steam, and get the PC version without even needing a PS3? Or do I have to do something in the PS3 version of the game to get the free PC copy? Anyone know for sure exactly how it works?

OK, here's what I'm trying to figure out. The PS3 version of Portal 2 comes with a code for the PC version. Would I be able to buy Portal 2 for PS3, enter that code directly into Steam, and get the PC version without even needing a PS3? Or do I have to do something in the PS3 version of the game to get the free PC copy? Anyone know for sure exactly how it works?

I think the code just works on PC with nothing required on PS3 side. A couple of my mates have done a deal to buy the PS3 version and give away the PC codes to other mates.

Why would you use a controller for this game? :/

Why not?

Controllers has been around for PC for a long time. not just recently. Remember MS Sidewinder controllers, they came out before 2000 and were very popular. It's a matter of preference. You might like mouse and keyboard but there are some that has computer set up in a way that makes a controler more comfortable to use like a media centre PC with a large screen and no where comfortable to use mouse or keyboard in that position.

Ever try playing portal on a laptop with the computer on your lap? These are possibilites that suits different people.

Been playing it for a few hours, love it!

in the retro 60's style test chambers with the repulsion gel in the abandoned section and just found the dry dock for the Borealis, so we now know it was one of their early experiments that they later abandoned, the plot thickens! (only thing that puzzles me is why would a dry dock for a ship be deep underground? :/ )

Been playing it for a few hours, love it!

in the retro 60's style test chambers with the repulsion gel in the abandoned section and just found the dry dock for the Borealis, so we now know it was one of their early experiments that they later abandoned, the plot thickens! (only thing that puzzles me is why would a dry dock for a ship be deep underground? :/ )

It wasn't abandoned iirc, something else happened ;)

This topic is now closed to further replies.
  • Posts

    • Or anything online that requires an anti-cheat
    • Gf needed a new Surface and was looking at a Surface Laptop because of the Snapdragon. Seeing as it was a two year old chip she just decided to get a Lenovo Yoga 2 in 1 instead. Personally this Surface Ultra Cassis reminds me a bit of Razor. It would be interesting if it could handle proper gaming and be 17 inch.
    • No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out. Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux or Linux gaming in general (despite my own experience being a bit of a mixed bag). I just thought it would be good to point out that DXVK is not Linux exclusive and that you can benefit from using it even in Windows.
    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
    • That's a good number until the game you want to play is not in that list. 
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      473
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      76
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!