Recommended Posts

Been having a blast on arcade mode this afternoon. Going to wait until my new HDD arrives tomorrow (stupid courier mis-routed it :angry:) before getting into GT mode. The photos the game can produce are simply amazing. Could spend hours in photo mode alone.

2ex7q6u.jpg

1zh0euf.jpg

30bhi7d.jpg

2ljj9xu.jpg

2yz0y2p.jpg

xbvuo.jpg

9s4009.jpg

And this is what happened when I first let my sister have a go... :whistle:

116s9ki.jpg

(To be fair she actually saved the spin rather well before the Lancia ran into the back of her.)

n38d3p.jpg

The second photo has a bit of weirdness going on where the smoke is. Apart from this single glitch the graphics both in the race and in the photo mode have been superb.

gran-turismo-5-playstation-3-ps3-447.jpg

...

Wrong thread, this is for GT5 picture outputs.

And secondly GT5 doesn't even run in that resolution and look at the HUD (especially Position/Tour and numbers below), JPEG compression much or ****ty capture setup.

Wrong thread, this is for GT5 picture outputs.

And secondly GT5 doesn't even run in that resolution and look at the HUD, JPEG compression much.

Fair enough, just saw some from before and posted here, will post in the other. I admit there is some compression but the base is still there. Without the compression it still looks pretty bad for a game that has been in development for so long and even you can't deny that.

Fair enough, just saw some from before and posted here, will post in the other. I admit there is some compression but the base is still there. Without the compression it still looks pretty bad for a game that has been in development for so long and even you can't deny that.

Considering it's being played by my GF right now I can see a huge difference in HUD :p

The screenshot looks horrible, but if it's your basis for an opinion on the whole of GT5 you're not being very fair.

Considering it's being played by my GF right now I can see a huge difference in HUD :p

The screenshot looks horrible, but if it's your basis for an opinion on the whole of GT5 you're not being very fair.

Forget the HUD dude, that is not why people are buying this game. Even if you remove the compression, the game will still look like that as a baseline. It isn't magically going to look 100 times better. The trees and stuff are still going to look like crummy cardboard cutouts and that everything looks flat! It is one of the tracks that they didn't bother updating for GT5. It looks the same as the GT4 version on the PS2 according to some people.

Forget the HUD dude, that is not why people are buying this game. Even if you remove the compression, the game will still look like that as a baseline. It isn't magically going to look 100 times better. The trees and stuff are still going to look like crummy cardboard cutouts and that everything looks flat! It is one of the tracks that they didn't bother updating for GT5. It looks the same as the GT4 version on the PS2 according to some people.

Well duh, I'd like to think people were buying this because they're interested in driving simulators! :p

Just pointing out the poor capturing behind that image and the HUD was the easiest thing to highlight to let you see compression.

Fair enough, just saw some from before and posted here, will post in the other. I admit there is some compression but the base is still there. Without the compression it still looks pretty bad for a game that has been in development for so long and even you can't deny that.

Yup, I can confirm this is what I see in game as well. Everyone should be actually, it's the consensus at Neogaf and GTPlanet.net.

Yup, I can confirm this is what I see in game as well. Everyone should be actually, it's the consensus at Neogaf and GTPlanet.net.

Take an in-game picture and post it for us then rofl.gif

The screens I have seen with the standard models while racing in 3rd person mode look like GT4 with better lighting... Im sorry but I think Forza 3 is far superior to this game, I will rent GT 5 to give it a chance but I am disappointed by what I have seen.

The screens I have seen with the standard models while racing in 3rd person mode look like GT4 with better lighting... Im sorry but I think Forza 3 is far superior to this game, I will rent GT 5 to give it a chance but I am disappointed by what I have seen.

It was already explained years ago that 800 cars would be ported over from GT4.

-T10 has over 300 employees while PD has 140 30 of which are car modelers and 2 are track designers.

-T10 outsources most of their work while PD does everything in house.

- it took 6 months to completely finish a premium car for GT5

Now for you to say Forza 3 is the better game in a dedicated Gran Turismo thread without even playing the game first hand is an insult.

Forza is NOT A SIM and has a 2 year dev cycle just like the Call Of Duty franchise.

:x

731031279.jpg

686299460.jpg

Credit to +rajputwarrior for the pics...

It was already explained years ago that 800 cars would be ported over from GT4.

-T10 has over 300 employees while PD has 140 30 of which are car modelers and 2 are track designers.

-T10 outsources most of their work while PD does everything in house.

- it took 6 months to completely finish a premium car for GT5

Now for you to say Forza 3 is the better game in a dedicated Gran Turismo thread without even playing the game first hand is an insult.

Forza is NOT A SIM and has a 2 year dev cycle just like the Call Of Duty franchise.

Neither of these games are sims, sorry just that simple. I have said elsewhere I will give the game a chance, and there is no reason it took 6 MONTHS to model one premium car for this game. I am strictly going off of the screens and I am not trying to compare the actual game play experience. I am sure it is a fun game but all of the press this game has gotten mad the game looking amazing and ultra photo-realistic and I am just not seeing that here unless it is a photo-mode screen/replay shot with a premium car model. Sorry, not trying to start anything.

http://www.gametrailers.com/video/mustang-rain-gran-turismo/707766

Neither of these games are sims, sorry just that simple. I have said elsewhere I will give the game a chance, and there is no reason it took 6 MONTHS to model one premium car for this game. I am strictly going off of the screens and I am not trying to compare the actual game play experience. I am sure it is a fun game but all of the press this game has gotten mad the game looking amazing and ultra photo-realistic and I am just not seeing that here unless it is a photo-mode screen/replay shot with a premium car model. Sorry, not trying to start anything.

Yes there is a reason 1. get licensing agreement, 2. setup photo shoot, 3. travel from Tokyo to the location of the car's to take photos and back, 4.put car's on DYNO for sound recording, 5. model the car, 6. Car Physics, 7. sound department for engine sounds and editing, 8. final Quality check.

Now if they left out the standard cars most hardcore fanatics would complain cause their favorite cars were not in the game, but as i see it was just not enough time to do 1031 premium cars and they did not have enough people to do it nor did they want to outsource.

Yes there is a reason 1. get licensing agreement, 2. setup photo shoot, 3. travel from Tokyo to the location of the car's to take photos and back, 4.put car's on DYNO for sound recording, 5. model the car, 6. Car Physics, 7. sound department for engine sounds and editing, 8. final Quality check.

Now if they left out the standard cars most hardcore fanatics would complain cause their favorite cars were not in the game, but as i see it was just not enough time to do 1031 premium cars and they did not have enough people to do it nor did they want to outsource.

maybe they should have... there is just no excuse for cars to look that bad in a game that is suppose to the game that defines all racing games.

This topic is now closed to further replies.
  • Posts

    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Segra 1.6.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.2 changelog: UI: Improved the transition from the loading skeleton to the real content card. Security: Added Segra.dll code signing and automatic VirusTotal upload. Settings: Fixed the settings header to highlight Account when scrolled to the top. Recording: Updated OBSKit.NET to 1.4.1. Download: Segra 1.6.2 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!