Recommended Posts

Been having a blast on arcade mode this afternoon. Going to wait until my new HDD arrives tomorrow (stupid courier mis-routed it :angry:) before getting into GT mode. The photos the game can produce are simply amazing. Could spend hours in photo mode alone.

2ex7q6u.jpg

1zh0euf.jpg

30bhi7d.jpg

2ljj9xu.jpg

2yz0y2p.jpg

xbvuo.jpg

9s4009.jpg

And this is what happened when I first let my sister have a go... :whistle:

116s9ki.jpg

(To be fair she actually saved the spin rather well before the Lancia ran into the back of her.)

n38d3p.jpg

The second photo has a bit of weirdness going on where the smoke is. Apart from this single glitch the graphics both in the race and in the photo mode have been superb.

gran-turismo-5-playstation-3-ps3-447.jpg

...

Wrong thread, this is for GT5 picture outputs.

And secondly GT5 doesn't even run in that resolution and look at the HUD (especially Position/Tour and numbers below), JPEG compression much or ****ty capture setup.

Wrong thread, this is for GT5 picture outputs.

And secondly GT5 doesn't even run in that resolution and look at the HUD, JPEG compression much.

Fair enough, just saw some from before and posted here, will post in the other. I admit there is some compression but the base is still there. Without the compression it still looks pretty bad for a game that has been in development for so long and even you can't deny that.

Fair enough, just saw some from before and posted here, will post in the other. I admit there is some compression but the base is still there. Without the compression it still looks pretty bad for a game that has been in development for so long and even you can't deny that.

Considering it's being played by my GF right now I can see a huge difference in HUD :p

The screenshot looks horrible, but if it's your basis for an opinion on the whole of GT5 you're not being very fair.

Considering it's being played by my GF right now I can see a huge difference in HUD :p

The screenshot looks horrible, but if it's your basis for an opinion on the whole of GT5 you're not being very fair.

Forget the HUD dude, that is not why people are buying this game. Even if you remove the compression, the game will still look like that as a baseline. It isn't magically going to look 100 times better. The trees and stuff are still going to look like crummy cardboard cutouts and that everything looks flat! It is one of the tracks that they didn't bother updating for GT5. It looks the same as the GT4 version on the PS2 according to some people.

Forget the HUD dude, that is not why people are buying this game. Even if you remove the compression, the game will still look like that as a baseline. It isn't magically going to look 100 times better. The trees and stuff are still going to look like crummy cardboard cutouts and that everything looks flat! It is one of the tracks that they didn't bother updating for GT5. It looks the same as the GT4 version on the PS2 according to some people.

Well duh, I'd like to think people were buying this because they're interested in driving simulators! :p

Just pointing out the poor capturing behind that image and the HUD was the easiest thing to highlight to let you see compression.

Fair enough, just saw some from before and posted here, will post in the other. I admit there is some compression but the base is still there. Without the compression it still looks pretty bad for a game that has been in development for so long and even you can't deny that.

Yup, I can confirm this is what I see in game as well. Everyone should be actually, it's the consensus at Neogaf and GTPlanet.net.

Yup, I can confirm this is what I see in game as well. Everyone should be actually, it's the consensus at Neogaf and GTPlanet.net.

Take an in-game picture and post it for us then rofl.gif

The screens I have seen with the standard models while racing in 3rd person mode look like GT4 with better lighting... Im sorry but I think Forza 3 is far superior to this game, I will rent GT 5 to give it a chance but I am disappointed by what I have seen.

The screens I have seen with the standard models while racing in 3rd person mode look like GT4 with better lighting... Im sorry but I think Forza 3 is far superior to this game, I will rent GT 5 to give it a chance but I am disappointed by what I have seen.

It was already explained years ago that 800 cars would be ported over from GT4.

-T10 has over 300 employees while PD has 140 30 of which are car modelers and 2 are track designers.

-T10 outsources most of their work while PD does everything in house.

- it took 6 months to completely finish a premium car for GT5

Now for you to say Forza 3 is the better game in a dedicated Gran Turismo thread without even playing the game first hand is an insult.

Forza is NOT A SIM and has a 2 year dev cycle just like the Call Of Duty franchise.

:x

731031279.jpg

686299460.jpg

Credit to +rajputwarrior for the pics...

It was already explained years ago that 800 cars would be ported over from GT4.

-T10 has over 300 employees while PD has 140 30 of which are car modelers and 2 are track designers.

-T10 outsources most of their work while PD does everything in house.

- it took 6 months to completely finish a premium car for GT5

Now for you to say Forza 3 is the better game in a dedicated Gran Turismo thread without even playing the game first hand is an insult.

Forza is NOT A SIM and has a 2 year dev cycle just like the Call Of Duty franchise.

Neither of these games are sims, sorry just that simple. I have said elsewhere I will give the game a chance, and there is no reason it took 6 MONTHS to model one premium car for this game. I am strictly going off of the screens and I am not trying to compare the actual game play experience. I am sure it is a fun game but all of the press this game has gotten mad the game looking amazing and ultra photo-realistic and I am just not seeing that here unless it is a photo-mode screen/replay shot with a premium car model. Sorry, not trying to start anything.

http://www.gametrailers.com/video/mustang-rain-gran-turismo/707766

Neither of these games are sims, sorry just that simple. I have said elsewhere I will give the game a chance, and there is no reason it took 6 MONTHS to model one premium car for this game. I am strictly going off of the screens and I am not trying to compare the actual game play experience. I am sure it is a fun game but all of the press this game has gotten mad the game looking amazing and ultra photo-realistic and I am just not seeing that here unless it is a photo-mode screen/replay shot with a premium car model. Sorry, not trying to start anything.

Yes there is a reason 1. get licensing agreement, 2. setup photo shoot, 3. travel from Tokyo to the location of the car's to take photos and back, 4.put car's on DYNO for sound recording, 5. model the car, 6. Car Physics, 7. sound department for engine sounds and editing, 8. final Quality check.

Now if they left out the standard cars most hardcore fanatics would complain cause their favorite cars were not in the game, but as i see it was just not enough time to do 1031 premium cars and they did not have enough people to do it nor did they want to outsource.

Yes there is a reason 1. get licensing agreement, 2. setup photo shoot, 3. travel from Tokyo to the location of the car's to take photos and back, 4.put car's on DYNO for sound recording, 5. model the car, 6. Car Physics, 7. sound department for engine sounds and editing, 8. final Quality check.

Now if they left out the standard cars most hardcore fanatics would complain cause their favorite cars were not in the game, but as i see it was just not enough time to do 1031 premium cars and they did not have enough people to do it nor did they want to outsource.

maybe they should have... there is just no excuse for cars to look that bad in a game that is suppose to the game that defines all racing games.

This topic is now closed to further replies.
  • Posts

    • This is why science is the only path to truth. It isn't rigid in its beliefs, rather it changes its views based on scientific discoveries.
    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      92
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!