Recommended Posts

Construction Kit has been confirmed for Tuesday, and also there is a rumor that there will be a high-res texture pack for the pc version released at the same time.

Hi-res Pack would be awesome.

Construction Kit has been confirmed for Tuesday, and also there is a rumor that there will be a high-res texture pack for the pc version released at the same time.

I'd be extremely proud of Bethesda if they did this.

There are a ton of great texture packs out there, but 2048x2048 versions of the vanilla textures would be awesome. Fingers crossed...

Official link?

It's on the Elderscrolls Facebook page. I don't use facebook so you'll have to find it on your own. Now if you mean about the hi-res texture pack, well it is just a rumor..

http://www.facebook....theelderscrolls

As for the hi-res textures, see here:

http://forums.bethso...6#entry20225306

Just about all that is left is for Bethsoft to confirm it themselves.

Ugh, the high resolution pack didn't replace a lot of textures and the ones they did replace are only 1024x1024. Damn...guess I still need to go out of my way to carefully download packs that don't ruin the atmosphere of the game.

Bethesda really missed the mark on this one...especially since things like the horrible shadows have gone unnoticed.

The steam workshop is also open for business but I really don't see myself using it that much right now. I like that it automatically updates mods, but it's not as full featured as many of the other mod managers out there, specifically NMM. Also it seems there is no way to directly search for files in the workshop, you just have to thumb through the pages 1 by 1 hoping you come across something you like. Unless I missed something?

Disappointing about the texture pack, I guess I'll avoid it.

Ugh, the high resolution pack didn't replace a lot of textures and the ones they did replace are only 1024x1024. Damn...guess I still need to go out of my way to carefully download packs that don't ruin the atmosphere of the game.

Bethesda really missed the mark on this one...especially since things like the horrible shadows have gone unnoticed.

Bethesda's low hi-res pack replaced all of the high hi-res mod packs I downloaded. Now I have to replace them all over again.

your kidding, its lower rez then the community made...

crap and i just uninstalled all my rez packs

The highres texture pack is fine, only problem is that maybe just 50% of the game is updated to highres versions. You get much better looking weapons, shields, armor, clothing. Parts of buildings, dungeons and trees is also updated. But it's mostly for characters basically. What's important is that it also keeps the original look of everything, an uniform look is more important than you'd believe.

It's required for Skyrim in my opinion. To bad it wasn't released when the game was in November last year. I'd say it's just lazy Bethesda that gives it to us now. With it installed you can then add whatever you want on top.

The highres texture pack is fine, only problem is that maybe just 50% of the game is updated to highres versions. You get much better looking weapons, shields, armor, clothing. Parts of buildings, dungeons and trees is also updated. But it's mostly for characters basically. What's important is that it also keeps the original look of everything, an uniform look is more important than you'd believe.

It's required for Skyrim in my opinion. To bad it wasn't released when the game was in November last year. I'd say it's just lazy Bethesda that gives it to us now. With it installed you can then add whatever you want on top.

lol...

Are PC gamers EVER satisfied with anything?

lol...

Are PC gamers EVER satisfied with anything?

Well, it's the truth isn't it? I mean come on, they already had this stuff forever and could have made it ready since very long. Art resources are finished much earlier than release because the time spent before is on polishing and code debugging. Take for example Dragon Age 2, a game that probably sold much much less on PC than Skyrim. They had DX11 and Highres package available as separate download on release day on PC.

Unrelated to that, here is a good analysis of the highres texture pack;

http://forums.bethsoft.com/topic/1343691-info-detailed-analysis-of-highres-pack-click-to-learn/

Steam Workshop is painful to use without search (yeah filters are nice but...) and tabbed browsing. Oh and it would be nice if it would remember something as simple as how many mods to display per page, having to set it to 30 everytime I fire up steam is stupid.

So yeah,. until tabbed browsing at least It'll be a last resort for mods behind skyrim nexus.

For those that haven't seen it yet, hands down the best weapon mod in Skyrim:

http://skyrim.nexusm...ile.php?id=1002

And amazing Nightingale retex/alternate:

http://skyrim.nexusm...ile.php?id=5696

Iorveth armor (Elf guy from Witcher 2):

http://skyrim.nexusm...ile.php?id=5644

Triss armor (Witcher 2):

http://skyrim.nexusm...ile.php?id=4708

The interesting thing about the last two armors is that the devs from Projekt Red have said that people can take assets from Witcher 2 and use them in other games. That is why they are "legal" mods. And they are lore friendly, for the most part.

This topic is now closed to further replies.
  • Posts

    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
    • I agree with what I think you are saying, just not in the way you are saying it. Like any tool, the amount it represents your work is perorational to the effort you put into it. It is similar to why 2nd grade math students learning to add and subtract are not allowed to use calculators, but a high-school calculous student is. For the 2nd grader, that tool would completely replace the work they are doing, for the calculous student the same tool allows them to work far more effectively while in no way replacing their effort or knowable. If you spend 30 seconds writing a prompt, then the image that comes out is no more "yours" than if you found the same image with a Google Image search. However, many of these generative tools also support highly iterative processes that allow back and forth, and merging generated images with photos or human created images. I am sure you would agree that a human spending hours of time working on a project, even if AI was involved in the process, still reflects that human's work.
    • Windows 11 version 26H2 is now available for testing in the latest preview build by Taras Buria Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. There are no new features, but Microsoft is officially moving the Experimental Channel to version 26H2. In addition, Microsoft is improving the copy dialog in File Explorer, the Start menu reliability, and fixing virtualization issues. Here is the changelog: [General] With today’s build, Windows Insiders in the Experimental channel will see the versioning updated under Settings > System > About (and winver) to version 26H2. For more information, see the Windows Insiders blog. [File Explorer] We’ve improved the visual consistency and reliability of the Copy dialog in Dark mode, including its launch experience and the expanded progress view. [Start menu] - Also available in Beta Improved reliability of Start menu reflecting newly installed or removed apps without requiring sign-out or restart. [Taskbar] Fixed an issue for Insiders using the new smaller taskbar option, where the system tray might get cut off or pushed off screen. [Settings] - Also available in Beta Improved reliability of Settings > Apps > Startup. [Virtualization] - Also available in Beta This update addresses an issue that could result in bugchecks citing HYPERVISOR_ERROR (0x20001) and KMODE_EXCEPTION_NOT_HANDLED (0x1E) errors after installing the latest flights on some devices during system restarts, virtual machine operations, or while running some gaming applications. You can find the official changelog for the Experimental build here and for the Beta build here.
    • I've always preferred this possibility. There is something that feels good about the idea that all matter in the universe will eventually come back together and maybe even result in another big bang. The idea that the universe would fizzle out over the eons and forever drift apart is a little depressing. I realize it is not logical to let a basic human desire for life to have a grand everlasting meaning change the way I feel about a scientific theory, but I am human, so that is how I feel :-).
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      574
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      76
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!