Recommended Posts

I keep telling ppl on forums and blogs where they blame firefox for the bad fonts that it is a problem with the Microsoft's DirectWrite API and they have to fix it.Unfortunately most of the users think that it is Firefox bug as it is a new feature in the new version.People don't realize that Firefox is using Microsoft API for HA and it is the API's fault.That is the current situation as far as i know.Anyone feel free to correct me if i'm wrong.

Then why does IE9 look so nice?

I tried out 64 bit Firefox a month or so ago .. seemed to work OK.

I'm not sure there are any advantages to using 64 bit browsers though ... are there any?

I dont think there are advantages, my impression has always been that they optimize the hell out of the 32-bit ones while 64-bit is not a priority. OS X is different though, all but one iteration of intel macs support 64 bits so they can pretty much get away with making it 64-bit and nobody noticing (though i guess they still use a 32-bit wrapper for 64-bit flash. AFAIK 64-bit flash is still a preview )

BTW, I'm getting similar sunspider benchmark in both 32-bit and 64-bit firefox latest alpha. Unlike IE9 (where it seems that the test takes 4 times longer on 64-bit)

I dont think there are advantages, my impression has always been that they optimize the hell out of the 32-bit ones while 64-bit is not a priority. OS X is different though, all but one iteration of intel macs support 64 bits so they can pretty much get away with making it 64-bit and nobody noticing (though i guess they still use a 32-bit wrapper for 64-bit flash. AFAIK 64-bit flash is still a preview )

BTW, I'm getting similar sunspider benchmark in both 32-bit and 64-bit firefox latest alpha. Unlike IE9 (where it seems that the test takes 4 times longer on 64-bit)

Yeah the 64 bit version of ie9 does not have the new ie9 javascript engine at all.

I dont think there are advantages, my impression has always been that they optimize the hell out of the 32-bit ones while 64-bit is not a priority. OS X is different though, all but one iteration of intel macs support 64 bits so they can pretty much get away with making it 64-bit and nobody noticing (though i guess they still use a 32-bit wrapper for 64-bit flash. AFAIK 64-bit flash is still a preview )

BTW, I'm getting similar sunspider benchmark in both 32-bit and 64-bit firefox latest alpha. Unlike IE9 (where it seems that the test takes 4 times longer on 64-bit)

Be cautioned that Sunspider is probably not optimized or designed to test the capabilities of 64bit broswers until they create a specific version to do so. So the comparison is quite moot, but I would definitely agree that 64bit would benefit from optimization and better use of computer resources.

?

new_versions.png

ff5_schedule.png

Central = Nightly (Trunk)

Aurora = Experimental (Alpha)

Beta = Beta

Final = Release

And new Icons http://mozilla.seanmartell.com/engagement/logos-v2.png

So are we getting a build on the 12th with that new icon? :huh: Would most likely use that - I just can't stand the current minefield branding.

Then why does IE9 look so nice?

As i said I'm not sure i am 100% right, but i have seen ppl say that some of IE9 users also get bad font rendering.It is a MS Browser after all and they may have implemented some workaround for their browser.

PS:Here are screenshots of Chromium,Firefox with HA and Anti-Alias Tuner addon,Firefox without HA and without the addon and IE9.

There are some character spacing problems when you use the GDI option in the addon,but they are not that often and i can live with them and hope they will be fixed later.

post-351666-0-53068400-1302313007.png

post-351666-0-41999100-1302313322.png

post-351666-0-36334600-1302313334.png

post-351666-0-82736000-1302313345.png

Sorry for double post,but for some reason i don't see the edit button on my first post.As you can see i have the same font rendering with FF with HA and with IE9.So it is not FF fault as far as i can see.

PS:Lol.I see edit button on this post now, but not on my first post.Is there some limit of how many edits a post can get?I edited my first post several times.

Thank you for the comparisons kilara1988.

I was considering upgrading to IE9 and making it my main browser, but after comparing the font rendering of IE9 and Fx 4.0, I don't really see any significant difference. I'm not going to bother upgrading to IE9.

Fx with AA Tuner looks the worst, GDI is not the way to go I believe.

PaulAuckNZ, that's not a browser feature, that's a website feature - and it sounds like it's broken due to some bad browser detection. The dialog sounds like "are you sure you want to navigate away from the page" style, no? Is it so hard to provide a URL? I'm guessing you refer to http://answers.microsoft.com/

Ok, funny that FF is the only browser that does it. Must be something in FF that no other browser has then. Yup thats the site you posted. Oh well, I'll live. I'll stick with Opera. Yup it was hard giving a url. Thats what Google is for

It's a site bug, some sites depend on certain Firefox bugs to work, so when they're fixed the site breaks. Look at Hotmail, it depended on Firefox's document.write() call not being standards compliant, so when they fixed it in 4.0 Hotmail broke (by continuously reloading)

And IE9 changes the gamma used for DirectWrite rendering if the user hasn't run the ClearType Tuner before, all it really results in is slightly stronger sub-pixel components though.

It seems the about window is getting themed to match the new icons.

987108556.png

I really like the new icons, although "Aurora" should have an aurora, not just a sunrise :laugh:

Wow, just amazing!

bug #?

I know this is a Firefox thread, but with people following the progress of Firefox, just wondering if anyone knew when Chrome was going to get the new font rendering like IE9 and Firefox.

They won't be using DirectWrite for some reason, but are pushing for an OpenGL implementation.

Considering the current tempo, it will be implemented in Chrome 43. Which will come out sometime this year.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!