Recommended Posts

the channel selector ui just landed in the latest nightly!

RFZLA.png

to enable:

in about:config create new string app.update.desiredChannel

set value to release, beta, or aurora

In case a particular build is buggy, this should make it really easy to update to a more stable build with a simple click.

Forgive me if I'm missing something here, but are the Beta and Aurora builds available yet? If not that would explain why I can't find them.

No. as per this pic the first aurora buld will be out 3/12, with the first beta 5 weeks after, at 5/17

and if you enable the channel selector ui in the latest nightly, no need to look for the builds ;)

the channel selector ui just landed in the latest nightly!

RFZLA.png

to enable:

in about:config create new string app.update.desiredChannel

set value to release, beta, or aurora

I have the nightly build, today's build April 9. I do what you say here in your post. I go to About Minefield and DO NOT see this UI. What am I doing wrong?

How can I have both FF4 & nightly build installed, & have separate profiles for each one?

They install in different directories by default.

For profile manager see here: http://support.mozilla.com/en-US/kb/Managing%20profiles

Edit: If you want to be able run both at the same time you can use the -no-remote option.

Example

firefox -no-remote -P "Profile Name"

It seems the about window is getting themed to match the new icons.

987108556.png

I really like the new icons, although "Aurora" should have an aurora, not just a sunrise :laugh:

I'm not seeing this. I did a clean install of Minefield on a separate profile.

the channel selector ui just landed in the latest nightly!

RFZLA.png

to enable:

in about:config create new string app.update.desiredChannel

set value to release, beta, or aurora

Where do I go to find the option to change the desired channel? I created the new string and set the value already.

I'm not seeing this. I did a clean install of Minefield on a separate profile.

it hasn't been implemented yet, you won't see them till the 12th when the other channels get released

Where do I go to find the option to change the desired channel? I created the new string and set the value already.

then you already selected your channel, the graphical channel selector hasn't been implemented yet afaik

I don't like the small icons so much, but I use large icons anyway.

it hasn't been implemented yet, you won't see them till the 12th when the other channels get released

It's already there. In About Minefield right after "You are currently on the Aurora update channel." there's a link that says "Change". Click it and you'll see the new UI.

This is how the icons would look :

(icons from this bug )

post-293012-0-81637700-1302401844.png

post-293012-0-99753700-1302401968.png

i think they should be lil lighter in shade , nightly in small sized taskbar looks like a black dot

i like them, it's a nice change of pace from the old bomb icon :)

It's already there. In About Minefield right after "You are currently on the Aurora update channel." there's a link that says "Change". Click it and you'll see the new UI.

it comes ONLY when u select a channel other than nightly from about:config

It's already there. In About Minefield right after "You are currently on the Aurora update channel." there's a link that says "Change". Click it and you'll see the new UI.

ah your right, i guess i didn't notice that :p

viper, nightly and aurora are two separate channels

the channels go: nightly > aurora > beta > release

the reason nightly isn't on the list is just like before they want to keep the nightlies less known to the general public because they tend to be the most unstable

I don't like the small icons so much, but I use large icons anyway.

It's already there. In About Minefield right after "You are currently on the Aurora update channel." there's a link that says "Change". Click it and you'll see the new UI.

Not sure how I missed that earlier, but I got it now. Thanks

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I found that stability back then was really down to the motherboard manufacturer. Back then i stuck with Microstar motherboards and VIA chipsets as they were ultra reliable. Most stuff was done with jumpers and left little room for user created problems 👍
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!