Neowin.net Minecraft Server (Old Server)


Message added by Brandon H,

Come join the new Minecraft server discussion thread :)

 

 

Recommended Posts

I agree with Chase, If we can get a good protection plugin then we could merge them.

 

But.. should there be a restriction on the types of creative builds allowed in survival?

 

Perhaps a nice big area for them to build anything they like and any builds outside of that area would have to fit in with the environment?

 

ruins, abandoned shacks, statues and other buildings would be cool to find out in the wild but giant pixel art would look out of place :o

 

Just throwing ideas out there :rofl:

I agree, this way it doesn't ruin the exploration aspect of survival.

What hardware did you settle for?

AMD FX 8320, M5A97 evo r2,8GB Ram, 128 Samsung SSD, 3TB Seagate HDD, GTX 660 and a Corsair CX600M

 

A snug fit :p

My old gpu next to new one, I knew they were bigger but I wasn't expecting that size  :laugh:

 GTX 660

 

Booo!!

 

AMD or bust :p

 

Nice set-up though, a huge upgrade indeed. I've been wanting to upgrade to 8350, but holding off to see what Steamroller comes out with. 9000 series (9950?) will be my next major upgrade, or maybe later on next year for DDR4.

I tried an amd card a few years back and I couldn't cope with it and brought the gt 220 and it was noticeably less jagged so I decided to match my new one to my mobo  :P I've been playing Metro: Last Light and Tomb Raider on ultra settings :laugh:

How do you become a Citizen my minecraft name is Lavinski

 

No offence but we should not let one posters in because we have a strong correlation between low post count and the likelihood for them to troll. We should have a minimum post count of 100 for new Citizens.

Well now that Mojang has stated that 1.6 will release this coming week we can start looking into the reset. And upgrade thankfully there has been a long test period for this build so the plugin developers have had a while to update.

Also, I personally think we should abolish Creative all together, since when I started on the server, Creative is almost always dead. It seems worthless having multiple mods installed just for the map to be used by one or two people.

The Minecraft 1.6 pre-release is out, with 1.6 final to follow on Monday, July 1st: https://mojang.com/2013/06/minecraft-1-6-pre-release/

 

Timan: Would it make sense to move the server to the pre-release over the weekend - create new map, set up a spawn and then let people have at it?

Then it would need to be reset when the final 1.6 comes out? Or it can just be upgraded?

The pre release update is the same update then intend to push on Monday unless someone finds a game breaking bug.

i would hope as long as this patch has been available that most of the mods are already up to date. however it will be exciting once it hits to see everyone running around on horses.

The pre release update is the same update then intend to push on Monday unless someone finds a game breaking bug.

i would hope as long as this patch has been available that most of the mods are already up to date. however it will be exciting once it hits to see everyone running around on horses.

we'd still have to reset again more than likely do to bukkit handling worlds slightly differently

Yea wouldn't make sense to reset it, have people build, then reset it again a week later or few days. 

it will most likely still be several weeks from now given bukkit's history of releasing updates for latest versions

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • The useful lapdogs  
    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!