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It wil be out this fall on PS4, XB1 and PC. May get a PS4 and play it on that instead, too many problems with it currently bc of hackers, modders etc. I'm hoping that I can still use my character on it though :/ would hate to start from scratch all over again lol

Does it work both ways, do you know? Can you make progress on the One version on GTA online and then carry on playing one the 360 version?

 

Actually since its just your Rockstar SC file that's moving around "the cloud", then it should be multi-lateral, no? I don't think it's an exclusive deal with Sony? So i'd say at least your basic stats can move back and forth, platform-exclusive content obviously not. But i don't know, just theorizing here.

Maximum 4GB VRAM :D

 

https://support.rockstargames.com/hc/en-us/articles/200145206-Issues-with-GTA-IV-showing-video-cards-with-over-2GB-as-under-spec

 

I still remember creating this text file and trying all of the combinations until one worked heh heh

 

So my 3rd gen i7 3630 and 2 gb GT-650 DDR5 is likely to prove ineffective?

So my 3rd gen i7 3630 and 2 gb GT-650 DDR5 is likely to prove ineffective?

 

They sound perfect for the job, note i said maximum 4GB..it was a joke at the expense of GTA IV on PC not working with graphics cards that had more than 2GB

Rockstar have messed up yet again. The 1.14 title update released today comes with a compatibility pack called
the "I'm Not A Hipster" Update. So I download and install the 1.14 title update, then download the compatibility
pack as prompted. Now every time I try go to GTA Online, I'm prompted to download the compatibility pack
again with the "One or more compatibility packs are required ... " alert even though it's already installed.

If I download it again, I'm alerted to the fact it's already installed, and if I press B to cancel, it instantly drops me
back to Story Mode. I've tried uninstalling and reinstalling the 1.14 title update and the compatibility pack twice,
but the same thing keeps happening. Now I cannot play GTA Online at all, and I'm stuck with Story Mode.

After the disappointing let-down of Watch Dogs, I went back to GTA Online. Now I can't even do that!

Rockstar have messed up yet again. The 1.14 title update released today comes with a compatibility pack called

the "I'm Not A Hipster" Update. So I download and install the 1.14 title update, then download the compatibility

pack as prompted. Now every time I try go to GTA Online, I'm prompted to download the compatibility pack

again with the "One or more compatibility packs are required ... " alert even though it's already installed.

If I download it again, I'm alerted to the fact it's already installed, and if I press B to cancel, it instantly drops me

back to Story Mode. I've tried uninstalling and reinstalling the 1.14 title update and the compatibility pack twice,

but the same thing keeps happening. Now I cannot play GTA Online at all, and I'm stuck with Story Mode.

After the disappointing let-down of Watch Dogs, I went back to GTA Online. Now I can't even do that!

must be your system, I got the update and haven't had any problems with the online

Here's a video of the issue I've just uploaded to YouTube ... apologies for the not very good picture quality!

 

 

 

Not liking the fact that you're having issues, but just showing my support - this type of thing is happening too often to too many people in gaming. The industry is almost 50 years old, this should not be so normative, even if it is understandable to a degree because software is so complex and we're all human

The industry is almost 50 years old, this should not be so normative, even if it is understandable to a degree because software is so complex and we're all human

 

Let's not forget how many units ship for each release. It always amazes me that in manufacturing there's an allowance for manufacturing errors and bugs in the hardware but with games the devs are expected to get it right for everyone all the time.

 

I'm of course not talking about EA who i think have long surpassed their quota of #### ups for a lifetime.

Let's not forget how many units ship for each release. It always amazes me that in manufacturing there's an allowance for manufacturing errors and bugs in the hardware but with games the devs are expected to get it right for everyone all the time.

 

I'm of course not talking about EA who i think have long surpassed their quota of #### ups for a lifetime.

 

What you say is logical, as each copy is distinct. However, i think the percentage/prevelance of issues is much wider in software than it is in hardware. Also, the allowance for hardware faults is one espoused by manufacturers themselves...not by users and consumers. No one likes a broken product, we accept them as reality because nothing in this universe is perfect and it's understandable that things don't work as expected.

 

EDIT: except beer, which is generally perfect :yes:

  • Like 1

Modder makes console GTA 5 a first-person game

What would it be like to run and gun around Grand Theft Auto 5 with a first-person view? Modder XBLToothPik has found out.

With a modded Xbox 360, XBLToothPik used a script to alter the player's perspective in the game, and videoed the results.

 

 

 

It's a bit rough around the edges but the potential is there - particularly for the PC version coming this autumn. If XBLToothPik can get this up and running on Xbox 360, think of how quickly modders on PC could follow suit.

There's potential for virtual reality support this way, too.

 

http://www.eurogamer.net/articles/2014-06-24-modder-makes-console-gta-5-a-first-person-game

  • 2 weeks later...

I have an great idea for rockstar that they might consider it because wouldn't be great by combining GTA IV/V into a single game that will provide so much more excitement and interesting to the franchise.

 

In fact, update both graphical fidelity to a same level so it won't feel some sort of discrepancy and it's momentous changes in how we think of GTA again. 

  • 1 month later...
  • 1 month later...

GTA V will require 50GB of space and will support Playstation Move

 

The highly anticipated Xbox One, PS4 and PC port of Grand Theft Auto V will require 50GB of hard drive space to install, according to an early Playstation Network listing. Apparently, the game will also feature support for the Playstation Move.

The PSN listing for the digital version of the game was spotted by some members of the GTA Forums, showing off a 50GB file size, much like other titles coming out on the new consoles, including The Last of Us: Remastered and PS4 launch title, Killzone Shadowfall. Such a large file size won?t be a problem for PC owners but the new consoles both feature slow 5400 RPM 500GB drives, which could cause slow loading times.

 

gtav_details09122014_005_86367-e14127675

 

Another interesting tidbit found on the digital listing is that the game will feature support for the Playstation Move wireless motion controllers. Rockstar hasn?t mentioned motion control support yet in any official capacity but it looks like its in the game. It will be interesting to see if the Xbox One version will feature any form of Kinect support.

Grand Theft Auto V will release on the Xbox One and Playstation 4 this November. The PC version of the game has been delayed until January 2015.

 

Source

When the pc version is out I might have to consider buying a hard copy just to save on download times. Hopefully it's not just 1 dvd with a link to install their crappy rockstar social club software. :huh:

 

My internet isn't bad but it's nowhere near the best, 50gb will take roughly 18 hours straight downloading.

When the pc version is out I might have to consider buying a hard copy just to save on download times. Hopefully it's not just 1 dvd with a link to install their crappy rockstar social club software. :huh:

 

My internet isn't bad but it's nowhere near the best, 50gb will take roughly 18 hours straight downloading.

 

A whole 18 hours eh! /s

 

;)

 

Be glad you're not me. on a unreliable 5 meg connection :'(

A whole 18 hours eh! /s

 

;)

 

Be glad you're not me. on a unreliable 5 meg connection :'(

 

Well my connection is 8 meg down dsl. It's the best we can do unless we go with comcast, which is not really something I care to ever do.

 

For now anyways, google fiber is supposed to be making it's way to my area in the next few years.

  • 3 weeks later...

New exclusive content announced for GTA V on PC, PS4 and Xbox One

 

Rockstar has revealed a list of exclusive items and missions/activities to be included in the long awaited PC, Xbox One and PS4 versions of Grand Theft Auto V, although this new content will only be available to returning players, meaning those of you who had the willpower to hold out for the PC version of the game will be getting the short end of the stick.

Those of you that couldn?t wait and originally played Grand Theft Auto V on the PS3 or Xbox 360, you?ll be getting new events and rewards, including new vehicles and weapons. Some of you may remember that Rockstar released LA Noire a few years back, it is now bringing that detective game experience to GTA V with a new murder mystery mission for Micheal, which will see him follow a trail of cryptic clues and eventually unlock some camera filters for those of you who want to nab screenshots in-game.

 

actual_1414503277.jpg

 

Other bits of content include a new wildlife photography challenge, stock car races and according to Rockstar, there will be much more. Obviously, PC players will have mods, so if you miss out on Rockstar?s own additional content, then you?ll still have community made addons to fall back on.

For those of you that did own Grand Theft Auto V on a console, you?ll be able to transfer your last gen character once to a new platform. Rockstar will be giving upgraders $1 million in-game cash, $500k for story mode and $500k for online mode to help you get started.

You can read Rockstar?s full list of additional content along with a short FAQ, HERE.

 

Source

 

actual_1414503248.jpg

 

actual_1414503330.jpg

 

actual_1414503303.jpg

 

actual_1414503235.jpg

I feel like heists will be nex-gen exclusive.  It's been over a year.

 

Rockstar are pround to announce heists on GTA 5! .......

 

(PS4 and XBOXONE timed exclusives for 6 months.)

 

 

http://aretheheiststhereyet.com/

 

As much as I hate it I would probably shell out another $60 for this game, but with everyone I play with playing the PS3 version for years to come I see no reason to yet.

This topic is now closed to further replies.
  • Posts

    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is also the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
    • Would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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