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It wil be out this fall on PS4, XB1 and PC. May get a PS4 and play it on that instead, too many problems with it currently bc of hackers, modders etc. I'm hoping that I can still use my character on it though :/ would hate to start from scratch all over again lol

Does it work both ways, do you know? Can you make progress on the One version on GTA online and then carry on playing one the 360 version?

 

Actually since its just your Rockstar SC file that's moving around "the cloud", then it should be multi-lateral, no? I don't think it's an exclusive deal with Sony? So i'd say at least your basic stats can move back and forth, platform-exclusive content obviously not. But i don't know, just theorizing here.

Maximum 4GB VRAM :D

 

https://support.rockstargames.com/hc/en-us/articles/200145206-Issues-with-GTA-IV-showing-video-cards-with-over-2GB-as-under-spec

 

I still remember creating this text file and trying all of the combinations until one worked heh heh

 

So my 3rd gen i7 3630 and 2 gb GT-650 DDR5 is likely to prove ineffective?

So my 3rd gen i7 3630 and 2 gb GT-650 DDR5 is likely to prove ineffective?

 

They sound perfect for the job, note i said maximum 4GB..it was a joke at the expense of GTA IV on PC not working with graphics cards that had more than 2GB

Rockstar have messed up yet again. The 1.14 title update released today comes with a compatibility pack called
the "I'm Not A Hipster" Update. So I download and install the 1.14 title update, then download the compatibility
pack as prompted. Now every time I try go to GTA Online, I'm prompted to download the compatibility pack
again with the "One or more compatibility packs are required ... " alert even though it's already installed.

If I download it again, I'm alerted to the fact it's already installed, and if I press B to cancel, it instantly drops me
back to Story Mode. I've tried uninstalling and reinstalling the 1.14 title update and the compatibility pack twice,
but the same thing keeps happening. Now I cannot play GTA Online at all, and I'm stuck with Story Mode.

After the disappointing let-down of Watch Dogs, I went back to GTA Online. Now I can't even do that!

Rockstar have messed up yet again. The 1.14 title update released today comes with a compatibility pack called

the "I'm Not A Hipster" Update. So I download and install the 1.14 title update, then download the compatibility

pack as prompted. Now every time I try go to GTA Online, I'm prompted to download the compatibility pack

again with the "One or more compatibility packs are required ... " alert even though it's already installed.

If I download it again, I'm alerted to the fact it's already installed, and if I press B to cancel, it instantly drops me

back to Story Mode. I've tried uninstalling and reinstalling the 1.14 title update and the compatibility pack twice,

but the same thing keeps happening. Now I cannot play GTA Online at all, and I'm stuck with Story Mode.

After the disappointing let-down of Watch Dogs, I went back to GTA Online. Now I can't even do that!

must be your system, I got the update and haven't had any problems with the online

Here's a video of the issue I've just uploaded to YouTube ... apologies for the not very good picture quality!

 

 

 

Not liking the fact that you're having issues, but just showing my support - this type of thing is happening too often to too many people in gaming. The industry is almost 50 years old, this should not be so normative, even if it is understandable to a degree because software is so complex and we're all human

The industry is almost 50 years old, this should not be so normative, even if it is understandable to a degree because software is so complex and we're all human

 

Let's not forget how many units ship for each release. It always amazes me that in manufacturing there's an allowance for manufacturing errors and bugs in the hardware but with games the devs are expected to get it right for everyone all the time.

 

I'm of course not talking about EA who i think have long surpassed their quota of #### ups for a lifetime.

Let's not forget how many units ship for each release. It always amazes me that in manufacturing there's an allowance for manufacturing errors and bugs in the hardware but with games the devs are expected to get it right for everyone all the time.

 

I'm of course not talking about EA who i think have long surpassed their quota of #### ups for a lifetime.

 

What you say is logical, as each copy is distinct. However, i think the percentage/prevelance of issues is much wider in software than it is in hardware. Also, the allowance for hardware faults is one espoused by manufacturers themselves...not by users and consumers. No one likes a broken product, we accept them as reality because nothing in this universe is perfect and it's understandable that things don't work as expected.

 

EDIT: except beer, which is generally perfect :yes:

  • Like 1

Modder makes console GTA 5 a first-person game

What would it be like to run and gun around Grand Theft Auto 5 with a first-person view? Modder XBLToothPik has found out.

With a modded Xbox 360, XBLToothPik used a script to alter the player's perspective in the game, and videoed the results.

 

 

 

It's a bit rough around the edges but the potential is there - particularly for the PC version coming this autumn. If XBLToothPik can get this up and running on Xbox 360, think of how quickly modders on PC could follow suit.

There's potential for virtual reality support this way, too.

 

http://www.eurogamer.net/articles/2014-06-24-modder-makes-console-gta-5-a-first-person-game

  • 2 weeks later...

I have an great idea for rockstar that they might consider it because wouldn't be great by combining GTA IV/V into a single game that will provide so much more excitement and interesting to the franchise.

 

In fact, update both graphical fidelity to a same level so it won't feel some sort of discrepancy and it's momentous changes in how we think of GTA again. 

  • 1 month later...
  • 1 month later...

GTA V will require 50GB of space and will support Playstation Move

 

The highly anticipated Xbox One, PS4 and PC port of Grand Theft Auto V will require 50GB of hard drive space to install, according to an early Playstation Network listing. Apparently, the game will also feature support for the Playstation Move.

The PSN listing for the digital version of the game was spotted by some members of the GTA Forums, showing off a 50GB file size, much like other titles coming out on the new consoles, including The Last of Us: Remastered and PS4 launch title, Killzone Shadowfall. Such a large file size won?t be a problem for PC owners but the new consoles both feature slow 5400 RPM 500GB drives, which could cause slow loading times.

 

gtav_details09122014_005_86367-e14127675

 

Another interesting tidbit found on the digital listing is that the game will feature support for the Playstation Move wireless motion controllers. Rockstar hasn?t mentioned motion control support yet in any official capacity but it looks like its in the game. It will be interesting to see if the Xbox One version will feature any form of Kinect support.

Grand Theft Auto V will release on the Xbox One and Playstation 4 this November. The PC version of the game has been delayed until January 2015.

 

Source

When the pc version is out I might have to consider buying a hard copy just to save on download times. Hopefully it's not just 1 dvd with a link to install their crappy rockstar social club software. :huh:

 

My internet isn't bad but it's nowhere near the best, 50gb will take roughly 18 hours straight downloading.

When the pc version is out I might have to consider buying a hard copy just to save on download times. Hopefully it's not just 1 dvd with a link to install their crappy rockstar social club software. :huh:

 

My internet isn't bad but it's nowhere near the best, 50gb will take roughly 18 hours straight downloading.

 

A whole 18 hours eh! /s

 

;)

 

Be glad you're not me. on a unreliable 5 meg connection :'(

A whole 18 hours eh! /s

 

;)

 

Be glad you're not me. on a unreliable 5 meg connection :'(

 

Well my connection is 8 meg down dsl. It's the best we can do unless we go with comcast, which is not really something I care to ever do.

 

For now anyways, google fiber is supposed to be making it's way to my area in the next few years.

  • 3 weeks later...

New exclusive content announced for GTA V on PC, PS4 and Xbox One

 

Rockstar has revealed a list of exclusive items and missions/activities to be included in the long awaited PC, Xbox One and PS4 versions of Grand Theft Auto V, although this new content will only be available to returning players, meaning those of you who had the willpower to hold out for the PC version of the game will be getting the short end of the stick.

Those of you that couldn?t wait and originally played Grand Theft Auto V on the PS3 or Xbox 360, you?ll be getting new events and rewards, including new vehicles and weapons. Some of you may remember that Rockstar released LA Noire a few years back, it is now bringing that detective game experience to GTA V with a new murder mystery mission for Micheal, which will see him follow a trail of cryptic clues and eventually unlock some camera filters for those of you who want to nab screenshots in-game.

 

actual_1414503277.jpg

 

Other bits of content include a new wildlife photography challenge, stock car races and according to Rockstar, there will be much more. Obviously, PC players will have mods, so if you miss out on Rockstar?s own additional content, then you?ll still have community made addons to fall back on.

For those of you that did own Grand Theft Auto V on a console, you?ll be able to transfer your last gen character once to a new platform. Rockstar will be giving upgraders $1 million in-game cash, $500k for story mode and $500k for online mode to help you get started.

You can read Rockstar?s full list of additional content along with a short FAQ, HERE.

 

Source

 

actual_1414503248.jpg

 

actual_1414503330.jpg

 

actual_1414503303.jpg

 

actual_1414503235.jpg

I feel like heists will be nex-gen exclusive.  It's been over a year.

 

Rockstar are pround to announce heists on GTA 5! .......

 

(PS4 and XBOXONE timed exclusives for 6 months.)

 

 

http://aretheheiststhereyet.com/

 

As much as I hate it I would probably shell out another $60 for this game, but with everyone I play with playing the PS3 version for years to come I see no reason to yet.

This topic is now closed to further replies.
  • Posts

    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
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