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In what way was ANYTHING so y presented better than this, the first 10 minutes of this presented more than all of Sony's conference.

But I suppose you're just going to throw insults like a little kid instead of actually arguing with facts.

Actually I believe that number climbed to over 3/4 us only or primarily as a BD player later.

That is one thing that almost got me to bite on the PS3 - it rather nicely tackles the clutter problem.

However, all PS3s - including the Slim, and that is with OR without Move - stick out like sore thumbs, and the XB360 commits the same "sin". Therefore, I passed on both.

XB ONE solves all the issues that afflicted the original XB360 (and PS3, for that matter) - it doesn't stick out like a wart, it requires zero additional wires (the fact that it supports both integrated wireless-N and can act as a wireless bridge, in addition to Kinect integration, plays right into tackling clutter) and it can replace my standalone DVD player. Apparently a LOT of folks missed out on being able to use a smartphone as a wireless remote - this was shown early on.

Price could well be an issue, though.

Well, my laptop can do most of the stuff that the reveal shown... well, the HDMI pass trough... I think I can manage with one of the usb 3.0 HDMI recorders... I don't like what Sony and microsoft are doing with games, that's why I switched to PC... but to be honest, I like far less microsoft approach than sony's.

I'm taking from this that you didn't actually watch or read the logs of the MS presentation.

As for real time, MS showed real times games, and videos that wheren't define if they where or if they where target renders. Tis ain't about games anyway, they always said that was for E3. They still managed to show more interesting games than Sony though, PR or not.

Oh i watched it live as it happened. It's just that my view of the event isn't horribly distorted.

LOL and so it begins:

Xbox One TV features US only at launch.

Xbox One: live TV available in US only at launch

Xbox One?s live TV functionality will only be available in the US at launch, a press release from Microsoft has confirmed.

In a release sent to VG247 this evening confirms that Live TV with Kinect navigation, Live TV with One Guide, Trending, and NFL on Xbox will only be available in North America at launch. The release added that Microsoft anticipates a global roll-out over time.

http://www.vg247.com/2013/05/21/xbox-one-live-tv-available-in-us-only-at-launch-requires-separate-device/

Goodbye MS.

  • Like 2

What is the problem with this?

A target audience must test this; Do you know how big of a scale of feature this is? Not only that, but you have to talk to each channel and make sure all legal terms are met.

This is not a easy task

This has already been debunked. A lot of misunderstanding about this.

This aint the console for me I don't think.

You have two others to choose from :)

Comparing a game in development and games running on completely different and incomparable hardware. That'll work out well...

I think comparing a clearly over sharpened image, with one from a blurry SD web stream is the real issue there.

He must be. This is what it really is!

I don't get the joke :(

What is the problem with this?

A target audience must test this; Do you know how big of a scale of feature this is? Not only that, but you have to talk to each channel and make sure all legal terms are met.

This is not a easy task

This has already been debunked. A lot of misunderstanding about this.

You have two others to choose from :)

What if Kinect breaks? Will it literally be game over? It's not like I can even use Kinect anyway in the small space I have, so it's just pushing the price of the console up.

And IIRC the Xbox 360 has had TV channels on it for a very long time so I'm pretty sure a lot of this testing has already been done?

Show me where this used games thing has been debunked.

Most people, can't, won't or don't need a full receiver for their home theater. Scratch that, most people don't have a home theater, heck most don't even have as much as a soundbar. And besides, none of that provides the functionality that the Xbox one does.

As for these items

AppleTV: the only decent media player out there, responsive and stable. Unfortunately very limited in support, not even standard DLNA so it's basically limited to iTunes

Media players android or otherwise: I have tried several, the experience is uniformly horrible, slow and unstable. Terrible and laggy controls, just not worth it.

Smart TV: you didn't say that with a straight face did you? Even the most powerful quad core smart tv's today are terrible, the interface is bad, the controls are bad, they are unstable and slow, at most I would use the to load up the Netflix app, but I would quickly grow angry and by an Apple TV instead, except, I have an Xbox...

And none of these provides the extended functionality and information and such that the tv pass through on the Xbox one does. The other hand held device are a completely different category.

I wish I could use my big speakers and proper receiver in my main living room, but the wood stove in the front left corner makes that I possible, so I need a Samsung 5550. Which has decent sound for movies and games, but not enough inputs.

Except you forget one thing, the other media players don't require Gold to access the accounts you already pay for.

If you're interested in a home theater setup, even a light one, over 8 years an Apple TV costs you $99. An Xbox, at $199, plus Gold (at a discount of $35 / year) would still cost $479.

If you want to stream your media to two different TVs, well, forget about it. The Xbox does make a great Windows Media Extender, but at that point it's less useful than the Apple TV is.

Even over their lifetimes, if a PS4 and a Xbox One cost the same, you could buy a PS4 and a soundbar and come out even to an Xbox and Gold.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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