Recommended Posts

Heheh i don't know, can't help but like the guy! Don't diss him too much, he'll challenge you to a boxing match

I'll get a ringer, I'm sure I could find a pro boxer that hates him. Must be at least one who's seen one of his movies.

  • Like 1

I feel sorry for anyone who got this on steam and has a bandwidth cap without being aware of it's download size. Over a 40gb install.

Why should a game not be 40gb? It is 2014 not 1994. If you cannot handle a 40gb download then you should not be relying on digital games, that is why they still release discs.

  • Like 2

Why should a game not be 40gb? It is 2014 not 1994. If you cannot handle a 40gb download then you should not be relying on digital games, that is why they still release discs.

 

Maybe I'm just completely clueless but why should a game be 40gb? Uncompressed sound files and textures? What for?

 

Besides that I didn't say I had a bandwidth cap did I? But some people do and to find out the game requires close to a 50gb download after buying it may come as a shock to some.

 

Yes I'm aware the game says it recommends 50gb for storage in the system reqs. I never would have guessed it actually takes 50gb though.

good bit of gameplay here: https://www.youtube.com/watch?v=BvIlO6pKA6Y


Maybe I'm just completely clueless but why should a game be 40gb? Uncompressed sound files and textures? What for?

 

Besides that I didn't say I had a bandwidth cap did I? But some people do and to find out the game requires close to a 50gb download after buying it may come as a shock to some.

 

Yes I'm aware the game says it recommends 50gb for storage in the system reqs. I never would have guessed it actually takes 50gb though.

 

possibly because compressed means it has to be uncompressed = time and resources simply to make the install smaller in a time where storage is very very cheap. I would choose performance over a little storage optimisation any day.

 

Also anyone with a bandwidth cap would most likely be buying disks, I'm sorry but catering for the lowest denominator only holds things back, if your locked into a bandwidth cap then I'm sorry (not you I mean anyone) but I'm not and you don't have to buy digital, you can buy disks instead so there is your option.

Maybe I'm just completely clueless but why should a game be 40gb? Uncompressed sound files and textures? What for?

 

Besides that I didn't say I had a bandwidth cap did I? But some people do and to find out the game requires close to a 50gb download after buying it may come as a shock to some.

 

Yes I'm aware the game says it recommends 50gb for storage in the system reqs. I never would have guessed it actually takes 50gb though.

 

I would imagine because of the amount of high-res cutscenes in the game. Being a lengthy single-player only game with a heavy focus on story and cinematic presentation, there are a LOT and i'd imagine they take up a lot of space.

 

Whinging about the size of a game seems pointless when they provide a disk-based version for those that have data caps (although that doesn't excuse that day-one patch :/ ) .  Anyone who has a small data cap and is not checking out the file size of things before they download them is asking for trouble anyway.  The info isn't secret.  If size is an issue then you check it out beforehand. If its not then just crack on.  Everyone wins :)

My copy arrived today. First impressions:

- That day-one patch. Wow. :(

- Graphics: actually pretty good. The videos make it look awful but on PS4 on my TV it actually looks good. Some good lighting and particle effects. Feels very smooth as well.

- Gameplay - very wolfenstein. I like the old school feel. For nostalgia I like the return to medpacks for example mixed with being a bit up to date where it regenerates if you get too low but only up to I think 20%.

Overall, I've only spent about half an hour with it so far but it has pleasantly surprised me. Hearing what some people were saying (clearly based off videos and not hands on) had me regretting the pre order but so far am very glad I kept it. Seems like it will be a lot of fun.

I thought all that as well but want to point out you guys really need to get past the asylum stage, then the game really begins to shine. And even feels like another game. My take is to push though the starting level until the asylum and the game will really start then. 

Everything from the original is there, even the secret rooms, the picking up of the golden chalices, everything. No one who played the originals would be disappointed by this. So far, its really good. Also the day-one patch isn't necessary but recommended. 

  • Like 1

I thought all that as well but want to point out you guys really need to get past the asylum stage, then the game really begins to shine. And even feels like another game. My take is to push though the starting level until the asylum and the game will really start then. 

Everything from the original is there, even the secret rooms, the picking up of the golden chalices, everything. No one who played the originals would be disappointed by this. So far, its really good. Also the day-one patch isn't necessary but recommended. 

 

Agreed, near the end of my 4 hour stretch yesterday it had the feeling that it was getting better and better the further into the game I got.  Actually quite impatient to get home and play some more :)

 

From what i've read online, the 'decision' made early on actually warrants a second playthrough.  I don't know exactly how much difference it makes but by that i'm imagining a fair amount, so this game should have some longevity.

  • Like 1

Well I pick up my copy on my lunch break. Then have to let the massive patch install. So I might be able to get in a little time this evening to play, will see.

If not, I have off from work Thursday & Friday and definitely plan on playing some then. Really looking forward to it.

I love that I am reading it is like RTCW. That is all I personally wanted. That game with better visuals is all I need to have fun.

  • Like 1

Well I pick up my copy on my lunch break. Then have to let the massive patch install. So I might be able to get in a little time this evening to play, will see.

If not, I have off from work Thursday & Friday and definitely plan on playing some then. Really looking forward to it.

I love that I am reading it is like RTCW. That is all I personally wanted. That game with better visuals is all I need to have fun.

 

I loved that game, I had the original Xbox version, which featured coop campaign, I think its a shame it wasn't an option with this. 

 

I adore coop campaigns, and including it satisfies everyone, the people who think it should remain a solo experience get to play it by themselves, and people like me who enjoy more social gaming get to have a blast with friends. 

  • Like 1

Maybe I'm just completely clueless but why should a game be 40gb? Uncompressed sound files and textures? What for?

 

Besides that I didn't say I had a bandwidth cap did I? But some people do and to find out the game requires close to a 50gb download after buying it may come as a shock to some.

 

Yes I'm aware the game says it recommends 50gb for storage in the system reqs. I never would have guessed it actually takes 50gb though.

 

Hahaha you're not clueless, and while i agree with Delta's response 100% that this isn't 1994, i don't think you're complaining, it's fair question. But as a seasoned gamer surely you saw this coming. I mean, but this time next decade games will be in the 100's of GB, it's just the way things are. Data caps need to go away NOW, they're ridiculous if enforced. Indeed, data caps ARE 1994.

 

I get a good feeling all over seeing these huge file sizes :D funny thinking that the PS4 "patch" was 5GB, when Skyrim in 2011 was like 6GB hahaha.

 

As for Wolfy, game's nice, only played like 30 mins though, still in the prologue. Looks like Rage did on my PC in ultra settings back in 2011, with higher detail/res up close but lower detail/res for distant textures and objects. Even has the same weird id Tech thing where the physics are off...like shooting a can will not make it bounce etc.

 

Seems to move at a very fast framerate. Nice gameplay, though a little clunky. Overall promising i'd say!

 

Glad people are enjoying it :laugh:

I'll get a ringer, I'm sure I could find a pro boxer that hates him. Must be at least one who's seen one of his movies.

 

Don't tease him, or next he'll make Fight Night Round Zero...with Nazi Zombies! And somehow get EA to license it to him for free. That always gets me. He manages to get game companies to give him permission basically for free. But Wolfenstein can't release uncut in Germany...i think they're censoring the wrong offenders :laugh:

It's the same problem as Naughty Dog said they were having with The Last of Us Remastered. Now they're rendering all the cutscenes in 1080p and all the in game assets are high res they are having a tough time squeezing it all onto a bluray. So we can expect that download to be around the same size :D

Given that the ps4 has dedicated hardware just for uncompression it is amazing to think that that must be the compressed size as there would be no reason to put it on there uncompressed. Think what it must be unzipped!

  • Like 1

It's the same problem as Naughty Dog said they were having with The Last of Us Remastered. Now they're rendering all the cutscenes in 1080p and all the in game assets are high res they are having a tough time squeezing it all onto a bluray. So we can expect that download to be around the same size :D

Given that the ps4 has dedicated hardware just for uncompression it is amazing to think that that must be the compressed size as there would be no reason to put it on there uncompressed. Think what it must be unzipped!

 

I'd rather not think of yours unzipped...oh you mean the game :rofl:

 

Must be quite big. Nice and big :s

I don't understand the logic behind this kind of censorship, it's as if the context of the game will be completely misplaced. It's a mature rated title to begin with, and it just treats adult consumers like children who are too innocent for their own good.

  • Like 2

Before I get to the game, just felt it was worth mentioning, I had the game installed, patched included, within 15 minutes TOTAL on my PS4. It is truly amazing how much better Sony has gotten this generation in regards to game install and download times. Really is night and day difference. So that was a very pleasant surprised. But I digress...

 

I only got to check the game out for 45 minutes total, so this is very early, initial impressions, but so far so good. It is a CLASSIC FPS. Make no mistake about it. I know this is going to turn people off, quite a few perhaps, but for myself, it is like visiting an old dear friend I have not seen in many years, and picking up right where we left off. From what I have read from other peoples impressions, I am in the boring part of the game still as well. So that is fantastic news.

 

My one and only criticism, and I see I am not alone in this, is the audio. It is really bad. Like cannot hear voices over everything else bad. And that is not good considering in the very beginning of the game, the voice you hear is literally telling you exactly what you have to do. Since there are no waypoints, that can make things get a tad confusing indeed. You can bring up your map to clarify things, but still, it seems like a pretty major oversight. I recommend enabling subtitles right away.

 

Other than that issue, I love everything else, and really feel like I have not seen anything yet and it is only going to get better. 

  • Like 1

Snip

Yeah the game definitely opens up and gets much better (even though I didn't think the intro was bad at all) after the first couple hours.

Odd that you are having sound issues. You playing through an AV receiver or headphones? I'm just playing through a soundbar and it sounds normal, just like any other game. Although I found it funny that with the subtitles, if you select foreign language only it still subtitles the Scottish haha

Before I get to the game, just felt it was worth mentioning, I had the game installed, patched included, within 15 minutes TOTAL on my PS4. It is truly amazing how much better Sony has gotten this generation in regards to game install and download times. Really is night and day difference. So that was a very pleasant surprised. But I digress...

 

I only got to check the game out for 45 minutes total, so this is very early, initial impressions, but so far so good. It is a CLASSIC FPS. Make no mistake about it. I know this is going to turn people off, quite a few perhaps, but for myself, it is like visiting an old dear friend I have not seen in many years, and picking up right where we left off. From what I have read from other peoples impressions, I am in the boring part of the game still as well. So that is fantastic news.

 

My one and only criticism, and I see I am not alone in this, is the audio. It is really bad. Like cannot hear voices over everything else bad. And that is not good considering in the very beginning of the game, the voice you hear is literally telling you exactly what you have to do. Since there are no waypoints, that can make things get a tad confusing indeed. You can bring up your map to clarify things, but still, it seems like a pretty major oversight. I recommend enabling subtitles right away.

 

Other than that issue, I love everything else, and really feel like I have not seen anything yet and it is only going to get better. 

 

This one downloaded and installed super quick, i think it had priority or something because Transistor, which is only like 3GB, took literally over two hours to download.

 

You are right about the sound, the levels are way too low for voice - you can barely hear people. And subtitles are all over the place. I have it set to "foreign only", yet Fergus Reid gets subtitled but the American GIs are not. I don't think Andrew and Gavin will like this :laugh:

 

Still in the intro sequence, climbing a certain wall...but so far really good experience, except i disagree that it's like a 90's game. It's very much just Rage in terms of shooting, though of course the health and armor are old school. Do love the maps and the collectibles, very good.

 

One thing i find surprising is the mood: so far it's quite serious, and does a Killzone by making the Nazis seem sympathetic to an extent. I was expecting an over the top romp that will have me laughing the whole time, but so far it's quite straightfaced. Blazko even gives people breathing exercise advice.

 

Then again still early in the experience, and it's very good overall, just not what i expected.

So I take it the Day One 5GB patch is console only? Cuz I sure haven't gotten any patches yet for Wolf, let alone a 5GB patch.

 

Also, game is awesome. Love it so far. And the story, is actually good??! Who saw that coming really.

  • Like 1

Snip

 

 

Snip

 

I had to turn subtitles on too, if I turn the volume up loud enough to hear them, the gunfire is too loud. I admit I've gotten lost so many times too! :D On some occasions of me wondering around lost for 10 minutes it has put one out of sympathy though.

 

Slow and steady progress though as I'm playing through on Uber for my first playthrough. Played for 2 nights and I'm on the Bridge Level. Health only regenning up to 20, twinned with getting killed in 2-3 bullets makes for a frustrating experience.

 

Some of my failings have been documented here :D

 

http://www.twitch.tv/mckay91/profile/pastBroadcasts 

  • Like 1

I had to turn subtitles on too, if I turn the volume up loud enough to hear them, the gunfire is too loud. I admit I've gotten lost so many times too! :D On some occasions of me wondering around lost for 10 minutes it has put one out of sympathy though.

 

Slow and steady progress though as I'm playing through on Uber for my first playthrough. Played for 2 nights and I'm on the Bridge Level. Health only regenning up to 20, twinned with getting killed in 2-3 bullets makes for a frustrating experience.

 

Some of my failings have been documented here :D

 

http://www.twitch.tv/mckay91/profile/pastBroadcasts 

 

Can't watch Twitch on this PC, but will later. Uber difficulty...good idea. Playing on normal and so far it is too easy. The regular troops drop in 2-3 shots and barely cause any damage.

 

Getting lost is a possibility, this is like a much more open Rage, with intertwining passageways. I keep mentioning Rage because they really are similar!

The maps are very useful, better than holding that grenade :laugh:

Can't watch Twitch on this PC, but will later. Uber difficulty...good idea. Playing on normal and so far it is too easy. The regular troops drop in 2-3 shots and barely cause any damage.

 

Getting lost is a possibility, this is like a much more open Rage, with intertwining passageways. I keep mentioning Rage because they really are similar!

The maps are very useful, better than holding that grenade :laugh:

 

They did the harder difficult right on this game, too many devs fall into the trap of "Make the enemies ultra accurate bullet sponges". On this difficulty you just die so incredibly easy. 

  • Like 1

I don't understand the logic behind this kind of censorship, it's as if the context of the game will be completely misplaced. It's a mature rated title to begin with, and it just treats adult consumers like children who are too innocent for their own good.

 

The first people to revolt against this nanny state nonsense are German gamers, who are forced to become de facto criminals by driving to Denmark or France or somewhere and pickup a non-censored copy. It is quite silly, really. If those symbols are allowed in history books and in Saving Private Ryan, they need to be allowed in Wolfenstein.

This topic is now closed to further replies.
  • Posts

    • JBL BAR 800 5.1.2 Dolby Atmos soundbar is an amazing deal today by Sayan Sen This Amazon Prime Day 2026 sales so far we have had a couple of nice deals related to sound and audio. First we have the Sennheiser HD 600 at its lowest ever price of just $225. Next we also have the Beats Studio Pro at its lowest price ever at just $150. However perhaps you prefer your gear to sound great on a larger scale, like throughout the room. In that case an all-in-one soundbar system can help and currently JBL's BAR 800 is a great deal for sure as it's up for grabs at just $600 (purchase link under the specs table down below). One thing that should be appreciated a lot about these JBL soundbars is their spec sheet and the frequency response data it provides. The firm is honest about it as JBL confirms the subwoofer is able to go down to 35 Hz at -6dB or F6. This means it should be covering 40Hz and up very well, where most of the bass lies. You miss out on a lot of sub-bass but that is to be expected given the price point and the subwoofer driver size. Speaking of which, it is a 10-inch driver and promises a max output power of 300 watts at 1% THD (total harmonic distortion). JBL also claims the system will provide you with a "True Dolby Atmos" experience. The surround speakers are wireless and battery-powered which means setting them up should be really convenient. The technical specs of the JBL BAR 800 are given in the table below: Specification Value Channel Configuration 5.1.2-channel soundbar system Dolby Atmos Yes, with 2 up-firing drivers Total System Power Output 720 W Soundbar Power Output 340 W Surround Speaker Power Output 2 × 40 W Subwoofer Power Output 300 W Soundbar Drivers 3 × 46×90 mm racetrack drivers, 3 × 20 mm tweeters, 2 × 70 mm up-firing full-range drivers Surround Speaker Drivers 1 × 46×90 mm racetrack driver (each speaker) Subwoofer Driver 10-inch (260 mm) wireless subwoofer Frequency Response 35 Hz – 20 kHz (-6 dB) Audio Inputs Optical, Bluetooth, Chromecast built-in, AirPlay, Alexa Multi-Room Music (MRM), USB* HDMI Inputs 1 HDMI video input HDMI Output 1 HDMI eARC output HDCP Version 2.3 HDR Pass-Through HDR10, Dolby Vision Bluetooth Version 5.0 Wi-Fi Version 6, 6E Streaming Services Chromecast built-in, Apple AirPlay, Alexa MRM Get it at the link below: JBL Bar 800-5.1.2-Channel Dolby Atmos soundbar with Detachable Surround Speakers (Black): $599.85 (Sold and Shipped by Amazon US with Prime) Prime subscription can be cancelled within three business days. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!