Recommended Posts

+Audioboxer

Boss dead!

 

Agile character, killed all enemies apart from the dude with the big axe. Parrying boss with gun and crit hits is the way to go.

  • Like 1
Link to post
Share on other sites
+Audioboxer

Nice :laugh:

 

How do you get the alpha btw? Would like to try it before placing a pre-order.

 

It was a signup about a week ago, sure I posted in here? Not sure if you can now. Tomorrow is suppose to be the last day testing, but they've delayed it (I think to patch the glitches above lol - Don't think they wanted anyone seeing that content, especially not the tie to Demons Souls).

Link to post
Share on other sites
Andrew

It was a signup about a week ago, sure I posted in here? Not sure if you can now. Tomorrow is suppose to be the last day testing, but they've delayed it (I think to patch the glitches above lol - Don't think they wanted anyone seeing that content, especially not the tie to Demons Souls).

 

Damn, must have missed it :(

 

Does it play (controls wise) just like Demon/Dark souls? If anything I can boot up the PS3 and get to grips with it better ahead of release :laugh:

Link to post
Share on other sites
+Audioboxer

Damn, must have missed it :(

 

Does it play (controls wise) just like Demon/Dark souls?

 

Bit different. Controls are fairly similar, although blood vial is dedicated to triangle now, more on that in a minute. R1/R2 still light/heavy attacks, but L1 can now be used to switch between gun/your primary weapons extended mode (a longer cleaver/axe or dual blades instead of the gun/blade with the agile character). L2 will use the gun, or become part of your main weapons secondary mode.

 

Much faster paced rolls/dodges with circle now. Instead of thinking of the Souls circle being used just to run/roll, or back jump, it's used offensively now to dodge around your opponent, in other words fast forward momentum.

 

Back to health vials. They can be picked up and act like any estus flask from before. The new mechanic in Bloodborne is when you take a hit your healthbar will go orange for the damage amount taken, and if you can attack quickly enough to spray yourself in blood, you can recover that orange section. After a few seconds it goes from orange to black, as in, a chunk of health is now permanently missing unless you use a vial.

 

After killing the boss my character literally didn't have a piece of cloth on him/her that wasn't blood soaked lol. Quite a cool effect visually, gameplay wise, it's a massive mechanic changer to previous games. That risk/reward mechanic. You take a huge hit and go from full health to 1/3rd, but if you immediately go on the offensive you could recover that health quickly with blood spray rather than having to use a vial (which has it's animation window that leaves you fully open to attack).

 

This ISN'T me on the bridge after killing the boss, it's a picture I found online. I would never break NDA and with Sony disabling the share button and me not owning a camera phone I could NEVER take a picture :P

 

RpNADHP.jpg

  • Like 2
Link to post
Share on other sites
  • 2 months later...
compl3x

European Demon's Souls/Dark Souls/Bloodborne fans interesting in spending a little more money on From Software's next title are in luck.


 


iMPQikA.jpg


No word on if it is coming to North America yet, but the Bloodborne Collector's Edition will be ?79.99 and include an art book, a soundtrack, and a steelbook case for the disc. The fancier and more expensive Nightmare Edition, which will be ?119.99 and will include all of the items with the Collector's Edition as well as a Bloodborne gothic notebook, Quill & red ink set, ?Top Hat? Messenger skin, and a Bell trinket, which you can see below.


2ItO9d6.jpg


 


Bloodborne releases in North America March 24. For more on the game, head here for details form its showing at PSX.


[source: PlayStation Blog Europe, via Joystiq]


  • Like 1
Link to post
Share on other sites
ichi

There was a time were you'd feel almost ripped off if you didn't find some goodies inside your standard game box  :/ nowadays even a non-standard dvd box is considered premium already.

Link to post
Share on other sites
compl3x

Yeah. Although, sometimes they do make worthwhile collector's editions.

Link to post
Share on other sites
  • 1 month later...
+Audioboxer

 

A quick recap for the uninitiated. As you play through Bloodborne you
Link to post
Share on other sites
+Audioboxer

IGN are going to have a big chunk of content in Feb

 

 

First and foremost, come back on Monday, February 2nd at 9am PT/12pm ET/5pm GMT/3pm (next day) AEST for the first 18 virtually uninterrupted minutes of Bloodborne. I could gush on and on about how great the opening is, but honestly, the footage speaks for itself.
 
The rest of February is going to be packed with amazing reveals, including brand-new enemies, crazy new environments, and so much more. We sat down with Demon
Link to post
Share on other sites
+Audioboxer

 

Dat atmosphere.

Link to post
Share on other sites
Knife Party

wow really nice/. That old creepy gregorian architechture mixed with the dark souls esque playstyle looks really good.

Link to post
Share on other sites
+Audioboxer

wow really nice/. That old creepy gregorian architechture mixed with the dark souls esque playstyle looks really good.

 

Yup :D

 

Demons/Dark Souls 1 had what felt like a cohesive architecture. Dark Souls 2 felt like a series of themed rooms connected together.

Link to post
Share on other sites
Knife Party

Yup :D

 

Demons/Dark Souls 1 had what felt like a cohesive architecture. Dark Souls 2 felt like a series of themed rooms connected together.

exact-ta-mundo! :D

Link to post
Share on other sites
+Audioboxer

exact-ta-mundo! :D

 

Going on an elevator way underground to reveal Iron Keep is one of the biggest examples. It just didn't make sense. I'm not dissing all the locations in Dark Souls 2, some of them were great, but it's that feeling of cohesion that was lacking. Like different developers were working on different locations and in the end they were just all glued together.

 

I should say for anyone not wanting to spoil themselves a huge chunk of this video is gameplay of a location from the alpha - Just further along in development.

Link to post
Share on other sites
Knife Party

Going on an elevator way underground to reveal Iron Keep is one of the biggest examples. It just didn't make sense. I'm not dissing all the locations in Dark Souls 2, some of them were great, but it's that feeling of cohesion that was lacking. Like different developers were working on different locations and in the end they were just all glued together.

 

I should say for anyone not wanting to spoil themselves a huge chunk of this video is gameplay of a location from the alpha - Just further along in development.

I'm actually thinking of getting this as a bday present for my friend so we can jam this when it comes out. I know he's a huge fan like me also.

Link to post
Share on other sites
Jason S.

looks like Victorian-era Darksiders

  • Like 1
Link to post
Share on other sites
Aergan

Can't say I'm that impressed really. Looks like another "awkward to move" 3rd person action horror game. Combat system is a bit lack-lustre but then I guess it's an early build.

  • Like 1
Link to post
Share on other sites
Knife Party

Thought this was pretty funny :D

 

original.jpg

Link to post
Share on other sites
+Audioboxer

Link to post
Share on other sites
  • 2 weeks later...
+Audioboxer

Link to post
Share on other sites
Jarrichvdv

To me, this looks unbelievably bland and uninspiring. Then again, these are not the kind of games I like so my opinion isn't really relevant I guess.

Link to post
Share on other sites
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Usama Jawad96
      Sony still in talks with Microsoft, but cloud strategy to be 'only on PlayStation'
      by Usama Jawad

      The cloud is the next frontier which tech giants such as Microsoft, Sony, Google, and Amazon seem to be interested in conquering. Microsoft and Sony even signed a strategic partnership back in 2019, which included the use of Azure, AI solutions, and more for content streaming. The deal caught many by surprise given the firms' rivalry in gaming but nothing tangible has emerged so far.

      Now, PlayStation boss Jim Ryan has confirmed that Sony is still collaborating with Microsoft, but its cloud strategy will be solely about the PlayStation.



      In an interview with Nikkei (paywall, Japanese, translated by VGC), Jim Ryan went on to say that:

      The statement is vague enough to be open to anyone's interpretation. To us, it seems like Sony will use Microsoft's Azure-based infrastructure for technical tooling, but at the end of the day, the solution will solely be for the benefit of PlayStation gamers rather than a cross-platform audience. Of course, plans like these can change anytime.

      When asked about the future of cloud gaming and its potential to disrupt console release cycles, Ryan emphasized that "history shows that sales peak in the third or fourth year. At the end of the cycle, the cloud may play some role." When it came to the question about whether the PlayStation 5 will be the last console from Sony, Ryan understandably did not give a straightforward answer and stated that the company is currently evaluating how gamers are enjoying the console, and only after its own investigation is complete will it be able to "think about the future of PlayStation".

      Importantly, Sony did boost its PlayStation Now infrastructure recently with support for 1080p gaming, so the firm is definitely interested in the potential of the cloud. That said, only time will tell whether it is ready to go all-in on its cloud strategy, whatever that may end up being.

    • By Usama Jawad96
      PlayStation Now is finally getting support for 1080p streaming
      by Usama Jawad

      There are two core services which make up the online PlayStation experience: namely PlayStation Plus and PlayStation Now. You can find out more details about each of them in our dedicated article here, but in a nutshell, the former allows you to play multiplayer games online and also throws in a selection of games each month that you can play for free. Meanwhile, the latter allows you to stream a vast library of games to your PS4, PS5, or PC.

      Up until now, streaming on PlayStation Now has been limited to 720p resolution, which doesn't impact old PlayStation games as much, but significantly pulls back the visual fidelity in newer titles. This is set to change soon as Sony has announced that it will start supporting 1080p streaming for capable games this week:

      It is interesting to note that Sony first promised to roll out support for 1080p streaming back in 2019, and it took two years for the plan to come to fruition.

      All in all, this is good news for gamers because it offers them titles in higher resolution, bringing them in line with the visual fidelity offered by games being played in the traditional method. On the other side of the fence, cloud gaming via Xbox Game Pass is currently limited to 720p too, but we do know that Microsoft is testing out support for 1080p streaming internally as well.

    • By LoneWolfSL
      Sony reverses PlayStation 3 and Vita store closure decision
      by Pulasthi Ariyasinghe



      In April, Sony revealed that its PlayStation 3, Portable, and Vita digital stores will soon become inaccessible, as the PlayStation Store will shut down across these platforms later this summer. However, after much criticism from the community, the decision has now been rolled back, though not entirely.

      In a new announcement, Sony Interactive Entertainment CEO and president Jim Ryan plainly said the company had originally "made the wrong decision". The PlayStation Store will continue to be available across the PlayStation 3 and PlayStation Vita devices, however, the PlayStation Portable's digital store will close as previously planned on July 2.

      Regarding how the company came to the original decision, Ryan said the following:

      Sony's quick turnaround after vigorous community feedback is a similar move to what Microsoft pulled in January, where the company had to backpedal heavily on the Xbox Live Gold price doubling measures after facing a tremendous community backlash of its own.

      "We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I’m glad we were able to find a solution to continue operations," Ryan added regarding what had changed Sony's mind.

    • By Namerah S
      Sony Xperia 1 III and Xperia 5 III price revealed on Sony Russia website
      by Namerah Saud Fatmi

      In a launch event that was live-streamed on YouTube yesterday, Sony announced its latest trio of smartphones under the Xperia branding. The Japanese conglomerate unveiled the Xperia 1 III, Xperia 5 III, and Xperia 10 III.

      Almost all the key specifications of the three smartphones were unveiled yesterday. However, Sony chose not to share the exact launch dates and prices of the Xperia devices. Thanks to two new listings on Sony Russia's online store, spotted by Android Authority, the Russian prices are now known. These are likely to be similar in other parts of the world such as the U.S., giving people approximate figures for the phones once they launch in those places as well.

      As seen on Sony.ru, the Xperia 1 III boasting a 6.5-inch 4K HDR OLED display with a 120Hz refresh rate, 21:9 aspect ratio and Gorilla Glass Victus is priced at 99,990 RUB ($1,313.31). The device also features the Snapdragon 888 5G chipset, a 4500mAh with 30W fast-charging, and a quad-camera setup that includes a variable telephoto lens paired with a dual PD sensor.

      Meanwhile, the Xperia 5 III is selling for RUB 84,990 ($1,116.29) on the Russian site. The second Xperia device features a 6.1-inch 21:9 HDR 120Hz OLED display with a 21:9 aspect ratio and Gorilla Glass 6. It uses the same SoC as the Xperia 1 III, the SD 888 5G chip, and also has a 4500mAh with 30W fast-charging. Both smartphones have IPX5 and IP X8 waterproof certifications paired with IP6X dustproof ratings.

      Pre-orders for the two smartphones are currently open on Sony Russia's online store. As for the launch date, Sony Russia has teased launch promotion on its official Instagram handle, revealing Russian release dates and pre-order bonuses for the region.

      As seen in the promo banners shared by Sony Russia on the social media platform, the Xperia 1 III is set to arrive on July 20 while the Xperia 5 III is scheduled to launch on August 3. Both Xperia products will ship with a pair of Sony WF-XB700 true wireless earbuds as a pre-purchase bonus.

    • By LoneWolfSL
      Days Gone launches May 18 on PC, platform specific enhancements detailed
      by Pulasthi Ariyasinghe

      Sony and Bend Studio announced in February that Days Gone will soon leave its PlayStation exclusivity behind, with the action survival horror game getting a PC release this year. Now, that release has a launch date attached to it. Days Gone is launching across Steam and the Epic Games Store on May 18.

      As with most other console ports nowadays, the PC version is landing with additional enhancements over the original 2019 PlayStation 4 version. Bend Studio says the new version has "increased level of detail, foliage draw distances, and graphical customization" options for much better visuals.

      Support for unlocked frame rates, ultra-wide monitors, keyboard and mouse, as well as first- and third-party controllers were confirmed as well. Moreover, there will be a Super Resolution Photo Mode included here, an upgraded version of what is available in the original.

      Days Gone PC pre-orders are now available across Steam and Epic Games Store for $49.99. Following this launch, and with Horizon Zero Dawn now behind it, Sony is planning to bring even more PlayStation exclusives to PC, though no specific games have been announced just yet.