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+Audioboxer    2,876

Boss dead!

 

Agile character, killed all enemies apart from the dude with the big axe. Parrying boss with gun and crit hits is the way to go.

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+Audioboxer    2,876

Nice :laugh:

 

How do you get the alpha btw? Would like to try it before placing a pre-order.

 

It was a signup about a week ago, sure I posted in here? Not sure if you can now. Tomorrow is suppose to be the last day testing, but they've delayed it (I think to patch the glitches above lol - Don't think they wanted anyone seeing that content, especially not the tie to Demons Souls).

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Andrew    2,861

It was a signup about a week ago, sure I posted in here? Not sure if you can now. Tomorrow is suppose to be the last day testing, but they've delayed it (I think to patch the glitches above lol - Don't think they wanted anyone seeing that content, especially not the tie to Demons Souls).

 

Damn, must have missed it :(

 

Does it play (controls wise) just like Demon/Dark souls? If anything I can boot up the PS3 and get to grips with it better ahead of release :laugh:

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+Audioboxer    2,876

Damn, must have missed it :(

 

Does it play (controls wise) just like Demon/Dark souls?

 

Bit different. Controls are fairly similar, although blood vial is dedicated to triangle now, more on that in a minute. R1/R2 still light/heavy attacks, but L1 can now be used to switch between gun/your primary weapons extended mode (a longer cleaver/axe or dual blades instead of the gun/blade with the agile character). L2 will use the gun, or become part of your main weapons secondary mode.

 

Much faster paced rolls/dodges with circle now. Instead of thinking of the Souls circle being used just to run/roll, or back jump, it's used offensively now to dodge around your opponent, in other words fast forward momentum.

 

Back to health vials. They can be picked up and act like any estus flask from before. The new mechanic in Bloodborne is when you take a hit your healthbar will go orange for the damage amount taken, and if you can attack quickly enough to spray yourself in blood, you can recover that orange section. After a few seconds it goes from orange to black, as in, a chunk of health is now permanently missing unless you use a vial.

 

After killing the boss my character literally didn't have a piece of cloth on him/her that wasn't blood soaked lol. Quite a cool effect visually, gameplay wise, it's a massive mechanic changer to previous games. That risk/reward mechanic. You take a huge hit and go from full health to 1/3rd, but if you immediately go on the offensive you could recover that health quickly with blood spray rather than having to use a vial (which has it's animation window that leaves you fully open to attack).

 

This ISN'T me on the bridge after killing the boss, it's a picture I found online. I would never break NDA and with Sony disabling the share button and me not owning a camera phone I could NEVER take a picture :P

 

RpNADHP.jpg

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compl3x    6,290

European Demon's Souls/Dark Souls/Bloodborne fans interesting in spending a little more money on From Software's next title are in luck.


 


iMPQikA.jpg


No word on if it is coming to North America yet, but the Bloodborne Collector's Edition will be ?79.99 and include an art book, a soundtrack, and a steelbook case for the disc. The fancier and more expensive Nightmare Edition, which will be ?119.99 and will include all of the items with the Collector's Edition as well as a Bloodborne gothic notebook, Quill & red ink set, ?Top Hat? Messenger skin, and a Bell trinket, which you can see below.


2ItO9d6.jpg


 


Bloodborne releases in North America March 24. For more on the game, head here for details form its showing at PSX.


[source: PlayStation Blog Europe, via Joystiq]


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ichi    359

There was a time were you'd feel almost ripped off if you didn't find some goodies inside your standard game box  :/ nowadays even a non-standard dvd box is considered premium already.

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compl3x    6,290

Yeah. Although, sometimes they do make worthwhile collector's editions.

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+Audioboxer    2,876

 

A quick recap for the uninitiated. As you play through Bloodborne you

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+Audioboxer    2,876

IGN are going to have a big chunk of content in Feb

 

 

First and foremost, come back on Monday, February 2nd at 9am PT/12pm ET/5pm GMT/3pm (next day) AEST for the first 18 virtually uninterrupted minutes of Bloodborne. I could gush on and on about how great the opening is, but honestly, the footage speaks for itself.
 
The rest of February is going to be packed with amazing reveals, including brand-new enemies, crazy new environments, and so much more. We sat down with Demon

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+Audioboxer    2,876

 

Dat atmosphere.

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Knife Party    629

wow really nice/. That old creepy gregorian architechture mixed with the dark souls esque playstyle looks really good.

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+Audioboxer    2,876

wow really nice/. That old creepy gregorian architechture mixed with the dark souls esque playstyle looks really good.

 

Yup :D

 

Demons/Dark Souls 1 had what felt like a cohesive architecture. Dark Souls 2 felt like a series of themed rooms connected together.

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Knife Party    629

Yup :D

 

Demons/Dark Souls 1 had what felt like a cohesive architecture. Dark Souls 2 felt like a series of themed rooms connected together.

exact-ta-mundo! :D

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+Audioboxer    2,876

exact-ta-mundo! :D

 

Going on an elevator way underground to reveal Iron Keep is one of the biggest examples. It just didn't make sense. I'm not dissing all the locations in Dark Souls 2, some of them were great, but it's that feeling of cohesion that was lacking. Like different developers were working on different locations and in the end they were just all glued together.

 

I should say for anyone not wanting to spoil themselves a huge chunk of this video is gameplay of a location from the alpha - Just further along in development.

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Knife Party    629

Going on an elevator way underground to reveal Iron Keep is one of the biggest examples. It just didn't make sense. I'm not dissing all the locations in Dark Souls 2, some of them were great, but it's that feeling of cohesion that was lacking. Like different developers were working on different locations and in the end they were just all glued together.

 

I should say for anyone not wanting to spoil themselves a huge chunk of this video is gameplay of a location from the alpha - Just further along in development.

I'm actually thinking of getting this as a bday present for my friend so we can jam this when it comes out. I know he's a huge fan like me also.

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Jason S.    1,499

looks like Victorian-era Darksiders

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Aergan    622

Can't say I'm that impressed really. Looks like another "awkward to move" 3rd person action horror game. Combat system is a bit lack-lustre but then I guess it's an early build.

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Knife Party    629

Thought this was pretty funny :D

 

original.jpg

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+Audioboxer    2,876

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+Audioboxer    2,876

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Jarrichvdv    152

To me, this looks unbelievably bland and uninspiring. Then again, these are not the kind of games I like so my opinion isn't really relevant I guess.

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