Recommended Posts

+Audioboxer

Link to post
Share on other sites

Jose_49

Has someone who eagerly waited for this game played it? I know critics haven't been any good. But critics aren't everything and I wanted to know from a player's perspective, how did it go.

Link to post
Share on other sites

+Audioboxer

Has someone who eagerly waited for this game played it? I know critics haven't been any good. But critics aren't everything and I wanted to know from a player's perspective, how did it go.

 

I played it at #EGX 2014, and then there was an alpha test open to the public which was the same demo. If you're at home with the Souls series it performs mechanically similar, but with a larger focus on attack than defence.

  • Like 1
Link to post
Share on other sites

Andrew

Topics merged

 

Figured it was time we made an official topic in time for release.

Link to post
Share on other sites

+Audioboxer

Link to post
Share on other sites

Showan

I'm not into the "Soul's type of games, but that was pretty nice...

Link to post
Share on other sites

+Audioboxer

Playing through Lords of the Fallen as the wait to the end of March is taking it's toll! It really is a poor mans Souls game, but it's enjoyable enough to warrant the price I picked it up for.

 

 

I'm not into the "Soul's type of games, but that was pretty nice...

 

 

Boss battles are the highlights of the Souls series. A lot of fun in co-op. Co-Op does make some battles trivial, but that's usually after the fanbase has gotten techniques down to a tee for each of the bosses. I still fondly remember a massive amount of deaths in the first week of Dark Souls co-op on the Capra Demon.

Link to post
Share on other sites

+Audioboxer

From various GAF:

xoidFVp.jpg

1) The Japanese Bloodborne site was updated today with a lot of new online play details.

Translated details per a banned site:

  • Co-op is still the same as in the network alpha, hosts use a Lulling Bell to request help and the game automatically matches them to a helper who has used the Small Resonant Bell (there are no summon signs in Bloodborne)
  • Co-op ends when a boss is defeated or the host or guests die, or the host uses Parting Shot on a guest
  • Players can create a "Watchword" of 8 characters that will allow them to co-op with only people who have the same Watchword. This does not work for PVP.
  • You can invade other people by using an Ominous Ringing Bell, the goal of invasion is to defeat the host.
  • Hosts can use Parting Shot to evict an invader, and invasions will also end if the invader dies or the host enters a boss area.
  • Some areas will have a Bell Maiden already present, and she lures invaders to your world.
  • The Bell Maiden may also appear when you request/begin co-op.
  • In the Chalice Dungeon you may see "illusions" of other players in the same part of the dungeon (this is different from the network test alpha where you could see illusions anywhere, this point implies they will only exist in CD).
  • You can click someone's Messenger tombstone to see how they died anywhere in the game.
  • You can click someone's Messenger notes to tongue but hole
  • There are 2 types of Chalice Dungeon: normal and generated.
  • You can only generate a dungeon online, but you can play either type online or offline.
  • You can share generated dungeons online.
  • PS+ is required for pvp/co-op, asynchronous features (notes/tombstones/phantoms), and sharing your Chalice Dungeon configuration. You can download patches and other people's Chalice Dungeon configurations without PS+.
  • There will be a Day One patch (improve performance/online gameplay usability).

2) According to an anonymous 4chan user's photo of the Bloodborne box, the minimum HDD size is 41GB.

3) Screenshots

o4V8INH.jpg

SohrscF.jpg

IFdjO9C.jpg

1uXIUjW.jpg

lEdoKla.jpg

iV2WyKb.png

 

 

http://www.neogaf.com/forum/showthread.php?t=1005211

 

First souls title to allow you to specifically choose who you co-op with!

Link to post
Share on other sites

spacer

 

Hosts can use Parting Shot to evict an invader, and invasions will also end if the invader dies or the host enters a boss area.

What does this mean?! If you get invaded you can shoot the invader to make them instantly leave your game?

Link to post
Share on other sites

+Audioboxer

Forgot to post this one, dem chills!

Link to post
Share on other sites

+Audioboxer

Interactive trailer with new footage

 

https://watch.zentrick.com/qxgofC/

 

Free theme codes

 

Universal Codes
 
North America: J4ND-DJNH-K3C7
Europe: PBGA-HJNC-LQ99

 

 

Edge cover story tomorrow

 

edge.jpg

 

'If you've been watching this generation from the sidelines, unmoved by remasters and rush jobs while you wait for the first true essential to arrive, now's the time."
  • Like 1
Link to post
Share on other sites

+Audioboxer
Link to post
Share on other sites

+Audioboxer

Big spoilers (I'm not watching, on media and social media blackout), but here is a glimpse of the Chalice Dungeon/a Boss

 

 

This is a post detailing how the chalice dungeons work, it was removed from reddit for spoilers but saved in time. Again massive spoilers, and I haven't read it.

 

Click here

Link to post
Share on other sites

soniqstylz

Gameplay shows it takes 40 seconds to reload after player death.

 

So don't die.

 

  • Like 1
Link to post
Share on other sites

spacer

OMG IT'S BLOODBORNE DAY!!!

 

I'm totally leaving work early, woooooo!

 

Can the entire game be played in Co-Op?

 

I've been trying to find information in regards to this...

Yes, like every souls game before it you can play the whole thing co-op. It's even easier to do so in Bloodborne due to the passcode system they implemented.

Link to post
Share on other sites

Showan

OMG IT'S BLOODBORNE DAY!!!

 

I'm totally leaving work early, woooooo!

 

Yes, like every souls game before it you can play the whole thing co-op. It's even easier to do so in Bloodborne due to the passcode system they implemented.

 

Thanks for the info...

Link to post
Share on other sites

+Audioboxer

Good beginners guide

 

  • Like 1
Link to post
Share on other sites

Hedon

Got the game downloaded. Hope to start it tonight. I see it is a performance mess though :(. I see foresee some patches coming.

Link to post
Share on other sites

DirtyLarry

Good beginners guide

 

Thanks. I am someone who has never played any of the previous games from From but I am checking this game out. 

  • Like 1
Link to post
Share on other sites

This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Copernic
      Universal Media Server 10.8.0
      by Razvan Serea



      Universal Media Server is a DLNA-compliant UPnP Media Server. UMS was started by SubJunk, an official developer of PMS, in order to ensure greater stability and file-compatibility. The program streams or transcodes many different media formats with little or no configuration. It is powered by MEncoder, FFmpeg, tsMuxeR, AviSynth, MediaInfo and more, which combine to offer support for a wide range of media formats. Because it is written in Java, Universal Media Server supports all major operating systems, with versions for Windows, Linux and Mac OS X.

      To see a comparison of popular media servers, click here.

      Universal Media Server 10.8.0 changelog:

      General:

      Added youtube-dl engine which fixes support for YouTube channel feeds Added automatic names for web feeds in the user interface, and the ability to add/edit manual names for web streams Added sample web radio stream Added support for pasting YouTube channels directly, instead of needing the feed URLs Improved performance and logging for unmonitored files Fixed several web content user interface bugs Fixed sample web feeds and streams not being loaded on macOS Fixed broken sample web feeds Fixed/updated readme links Fixed web bump interface Fixed broken thumbnail caching on macOS Fixed support for mp3 radio streams on the web interface Fixed support for radio streams without thumbnails on the web interface Translation updates via Crowdin:

      Danish (100%) (thanks, NCAA!) English (United Kingdom) (36%) (thanks, Pete Russell!) Finnish (100%) (thanks, Esko Gardner!) Italian (99%) (thanks, Dimitri Graffi!) Korean (100%) (thanks, VenusGirl!) Portuguese (99%) (thanks, mariopinto!) Portuguese (Brazilian) (96%) (thanks, Mauro.A!) Turkish (100%) (thanks, Burak Yavuz!) Dependencies:

      Bump commons-io from 2.10.0 to 2.11.0 Bump FFmpeg to latest Git versions Bump logback-version from 1.2.3 to 1.2.4 Bump oshi-core from 5.7.5 to 5.8.0 Bump rome from 1.15.0 to 1.16.0 Bump spotbugs-maven-plugin from 4.2.3 to 4.3.0 Bump Video.js from 7.10.1 to 7.13.3 Download: Universal Media Server 10.8.0 | 161.0 MB (Open Source)
      Download: Other operating systems
      View: Universal Media Server Website

      Get alerted to all of our Software updates on Twitter at @NeowinSoftware

    • By Brandon H
      Neowin's Community Minecraft Server
      Server hosting is provided by BisectHosting
       
       
      Discussion of connecting with pirated copied (including requests for offline mode for this reason) will result in you receiving a warning. The usual forum rules for piracy apply here.
       
      Server Address:
      mc.neowin.net (204.44.126.159)
      Currently Running FTB Cotton - v1.1.0
       
      Server Rules
      Be nice, polite, and respectful No Griefing, this is your only warning Do not build on others door steps without permissions, explore and find your own land Do not be annoying Do not build at spawn without permission of an admin Do not modify any other players builds without permission Have fun, if you don't have fun you will get slapped Label all builds in creative  
       
      If you wish to join our server please post here with your Minecraft username; you must be an active member of the Neowin community.
       
      Our server is powered by donations. Payments are made quarterly. Please help donate to the server to keep it running.

    • By Copernic
      Universal Media Server 10.7.0
      by Razvan Serea



      Universal Media Server is a DLNA-compliant UPnP Media Server. UMS was started by SubJunk, an official developer of PMS, in order to ensure greater stability and file-compatibility. The program streams or transcodes many different media formats with little or no configuration. It is powered by MEncoder, FFmpeg, tsMuxeR, AviSynth, MediaInfo and more, which combine to offer support for a wide range of media formats. Because it is written in Java, Universal Media Server supports all major operating systems, with versions for Windows, Linux and Mac OS X.

      To see a comparison of popular media servers, click here.

      Universal Media Server 10.7.0 changelog:

      General:

      Improved detection of movies and anime episodes Increased default max memory on Windows machines with 8+ GB RAM Removed filename from entries inside the TRANSCODE folder Fixed upnp:class in UPnP search results (thanks, ik666!) Fixed the "Reset the cache" button not resetting API metadata too Fixed failed database upgrade for fully played statuses Fixed FFmpeg crash Fixed marking a directory as fully played not changing cached thumbnails Renderers:

      Improved support for VLC on iPhone Translation updates via Crowdin:

      Czech (100%) Danish (100%) (thanks, NCAA!) Finnish (100%) (thanks, Esko Gardner!) French (100%) (thanks, Archaos!) Hungarian (94%) (thanks, Zatamon!) Korean (100%) (thanks, VenusGirl!) Polish (100%) (thanks, Karol Szastok!) Portuguese (99%) (thanks, mariopinto!) Portuguese (Brazilian) (96%) (thanks, Mauro.A!) Romanian (100%) (thanks, FlorinT!) Russian (89%) (thanks, Dmitry Lavrentev!) Turkish (100%) (thanks, Burak Yavuz!) Dependencies:

      Bump assertj-core from 3.19.0 to 3.20.2 Bump checkstyle from 8.43 to 8.44 Bump commons-io from 2.9.0 to 2.10.0 Bump doxia-module-docbook-simple from 1.9.1 to 1.10 Bump git-commit-id-plugin from 4.0.4 to 4.0.5 Bump jaudiotagger from 2.2.5 to 2.2.7 Bump maven-idea-plugin from 2.2.1 to 2.3-atlassian-10 Bump oshi-core from 5.7.4 to 5.7.5 Download: Universal Media Server 10.7.0 | 153.0 MB (Open Source)
      Download: Other operating systems
      View: Universal Media Server Website

      Get alerted to all of our Software updates on Twitter at @NeowinSoftware

    • By LoneWolfSL
      Sony has acquired the PC porting specialized studio Nixxes
      by Pulasthi Ariyasinghe



      Only days after Sony Interactive Entertainment announced it was welcoming Housemarque to PlayStation Studios, it has revealed another studio acquisition, this time bringing in the Netherlands-based developer Nixxes Software. Since its inception in the late 90s, the company has focused solely on providing support for other studios, often porting games to more platforms.

      Until now, Nixxes has only given support to Square Enix-published games, developing the PC ports. The work range from classics like Legacy of Cain to most recently Marvel's Avengers. It has also helped with Crystal Dynamic's Tomb Raider games, both new and old lineups, as well as Eidos Montreal's Deus Ex series.

      "I highly respect Nixxes and am excited for this very experienced team to become part of the world-class development community at SIE," PlayStation Studios head Hermen Hulst said regarding the latest acquisition. "They have a passion for improving games and for delivering the best possible experience for gamers. Nixxes will be a strong asset for everyone across PlayStation Studios, helping our teams focus on their most important goal, which is to create unique PlayStation content at the best possible quality.”

      Adding to that, Nixxes founder and senior director Jurjen Katsman said:

      Much like previous acquisitions of Sony, details surrounding the deal, such as pricing, have not been made public.

      It is an interesting pick up for Sony. Considering Nixxes' experience with porting, the studio may serve as the company's go-to place for bringing over more PlayStation exclusives to PC — something Sony is now more focused on — without having to divert too much manpower from the original developer.

    • By LoneWolfSL
      Returnal developer Housemarque is now a part of PlayStation Studios
      by Pulasthi Ariyasinghe

      PlayStation Studios has grown to include one more developer as Sony today announced the addition of Housemarque to its first-party studios family. Primarily being a PlayStation focused developer for some time now with eight Sony console-exclusive projects under its belt, the Finnish studio put forth the roguelike Returnal earlier this year solely for the PlayStation 5.

      "Today I’m thrilled to welcome a new member to the PlayStation Studios family," said head of PlayStation Studios Hermen Hulst in the announcement blog post. "I have been a fan of Housemarque since the studio’s early days when they introduced Super Stardust HD to PlayStation fans. Housemarque’s recent release of Returnal proves the studio is one with incredible vision, capable of creating memorable new games that resonate with our community."

      "After more than 15 years of successfully collaborating, we’re excited to amplify our potential even further and join PlayStation Studios," added co-founder and managing director of Housemarque Ilari Kuittinen. "Returnal is a testament to our strong relationship with PlayStation Studios and the organization believing in us to take a risk and give us the freedom to explore our creativity and develop something unique. We can’t wait to bring PlayStation fans more fresh, new experiences."

      The cost of the acquisition has not been made public. Housemarque's current leadership will remain at the studio, who will work alongside PlayStation Studios External Development team for continuing day-to-day operations.

      The move marks Housemarque as the 13th studio to move under Sony's umbrella of game development companies, which already touts heavy hitters like Naughty Dog, Sucker Punch, and Santa Monica Studio among its ranks. The other most recent major acquisition by Sony happened two years ago when Spider-Man — and more recently, Ratchet & Clank: Rift Apart — developer Insomniac Games was picked up.

      Also, Sony may be preparing an acquisition announcement for Bluepoint Games, the developer of multiple remakes of PlayStation exclusives such as Demon's Souls and Shadow of the Colossus. A now-removed tweet by PlayStation Japan had clearly shown Bluepoint as another new addition to PlayStation Studios. It may have been an announcement that was slated to arrive a little later than dropping right alongside Housemarque's reveal, so expect it to re-emerge soon.