Recommended Posts

for the musix player i had asked if you could include support for last.fm scrobbling

it would be nice if you could get that working either natively or via a plugin

i know there are other main functions you need to work on first before something like this

B4 I dl can u change font and how Rr the audio options??

 

Change what font? The title of the window?

There are no audio options yet, except setting the latency.

 

 

 

Have you released the new build yet? I've had a look and it still shows build 100?

 

Also, I see the option to check for updates is still there, is this feature fully working from the start? I follow this thread so most of the time I'll find out here if you've done a new build anyway.

 

 

 

 

I second this, If I select an Artist on the left, it narrows the list down to just that Artist, but then it will only play the songs in that list. There is no easy way to make the application (that I've found) go back and display all songs from all artists again

 

Dopamine1.png

 

 

Update check is fully working. I didn't release an update yet, it needs more testing. I was just informing of the work I did since build 100. But I might release it tonight. Especially the logging part is important now, to be able to track issues some of you have been having.

 

If you click on an already selected artist, it gets unselected and shows the albums for all artists again. Alternatively you can press ctrl+a and all artists are selected and all albums are shown.

You can select multiple artists by holding ctrl and clicking.

for the musix player i had asked if you could include support for last.fm scrobbling

it would be nice if you could get that working either natively or via a plugin

i know there are other main functions you need to work on first before something like this

 

I didn't forget about it :) But indeed, other stuff to worry about first.

I made a portable version with ThinApp and it works perfectly and stores the settings in the directory its run from. Maybe worth looking into.

 

Liking the look of this, nice one.

 

Dopmamine (contrary to musiX) was built with portability in mind. So it's indeed probably just working. I just didn't have time to test anything out in portable mode. That's why I left this feature out of the changelog.

Great job, man!  :laugh:  I've just downloaded Dopamine and I'm giving it a go on Windows 10 TP Build 9926 :)

 

Sorry, because I haven't read the entire thread and don't know if it's been spotted by anyone before, but when you hover the mouse pointer over the minimise and maximise buttons, the tooltip shows the same message in both cases "minimise".

 

Just my two cents. I'll keep on testing it!

 

Thanks again! :D

Great job, man!  :laugh:  I've just downloaded Dopamine and I'm giving it a go on Windows 10 TP Build 9926 :)

 

Sorry, because I haven't read the entire thread and don't know if it's been spotted by anyone before, but when you hover the mouse pointer over the minimise and maximise buttons, the tooltip shows the same message in both cases "minimise".

 

Just my two cents. I'll keep on testing it!

 

Thanks again! :D

 

That hasn't been reported yet. Thanks! It's now fixed for the next build.

Build 107 is available for download. If your update check is enabled, you'll get a notification. Otherwise, download from here: http://raphaelgodart.tumblr.com/downloads

 

These are the changes since build 100:

 

- Fixed GUI glitches when using an item size of 125% in Windows
- Added support for .wav files
- Added Green and Yellow ColorSchemes
- Improved logging for crashes
- Added an option to keep the mini player on top of other windows
- Improved Synapse indexer robustness
- Removed the title on the main window
- Improved the search (you can now use multiple words to fine tune your search)
- Fixed the window tooltips

 

The main window now looks like this:

 

SNKpQ8d.png

Update feature crashed when selecting the new version notice in the bar, didn't log the error, sorry :(

Weird, in my case it worked fine - opened an Internet browser window and I grabbed the update. Have you tried again to see if you can replicate the issue again?

This is beautiful, I'll surely watch this project closely. Right now I'm using MusicBee as my audio player (and it's great, nothing to complain about here), but I think I like your UI more. I only have one regret - that I don't have something like this in Linux. :(

 

P.S. Does this app search for covers online? If so, what are the sources?

Update feature crashed when selecting the new version notice in the bar, didn't log the error, sorry :(

 

What is your default browser? I've read that this can happen, thought I put enough safeties around it. Do you mean it wasn't logged in the logfile?

Quick question, does this support synchronisation at all (eg: other libraries, or portable devices) or is it purely a player?

 

There is currently no sync, it's just a player.

This is beautiful, I'll surely watch this project closely. Right now I'm using MusicBee as my audio player (and it's great, nothing to complain about here), but I think I like your UI more. I only have one regret - that I don't have something like this in Linux. :(

 

P.S. Does this app search for covers online? If so, what are the sources?

 

I've been using MusicBee just before starting to code musiX. MusicBee is the only player that I found usable, but still too cluttered for my needs. That's why I wanted to create a very simple player myself.

Ah Linux. If I had this idea 5 years ago, it would have been a Linux audio player (I was a Linux fanboy then :))

 

No cover searching yet, but I'd like to add that eventually. Which sources would you recommend?

Hi all,

 

Small update on progress (no build released yet):

 

- Improved Synapse indexer robustness
- Added option to organize Tracks alphabetically or by Album
- Fixed some UI bugs
- Added an checkbox to the installer to launch Dopamine after installation

 

kE8FrML.png

 

I'm not so happy about the background behind the checkbox not being transparent. But it seems (after lots of confirmations online) that Windows Installer is just bad like that...

I think it was mentioned somewhere but I'll say it just in-case it wasn't as I can't see it.

 

With MusiX I used to be able to open it, hit play using the media keys on my keyboard and it would just instantly play from the default playlist (all music), I miss this :(

 

Atm I have to double click the first track in all artist.

I think it was mentioned somewhere but I'll say it just in-case it wasn't as I can't see it.

 

With MusiX I used to be able to open it, hit play using the media keys on my keyboard and it would just instantly play from the default playlist (all music), I miss this :(

 

Atm I have to double click the first track in all artist.

 

That's correct! It is currently missing, but planned. I'm confused from what playlist I should make it play. By default when dopamine starts it shows all songs: should it play from there? Or should I keep track of the last queue (=the list which was played the last time the app was used) and play those songs? Or maybe I could provide an option for those that want it to remember the last queue?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!