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9 hours ago, Raphaël G. said:

Wow that's pretty fast! :rofl: 

Thanks for liking it :)

actually now i think about it mate, thats over a powerline adapter at best 100mbit second, all the more impressive. trying it over my 300mbit wifi n and just for giggles if i add a shortcut to steam i should in theory be able to run it to the steam box downstairs on the 50"/home cinema 5.1s dts, ill keep you posted!

 

And yes I think its more than ready for you to let outside world on your baby.

On 30/01/2016 at 7:34 AM, Ravensky said:

my network runs very smooth, I stream blue-ray .mkv files no problem :p

 

Thank you Raphael, I will test this out with the new build =)

then youll not have any problem with high quality audio streams :) 

 

oh thought of a new addin (lol sorry!) shoutcast support? that would be cool internet music channels etc. Just a thought ;)

Just out of interest, does it yet support Media keyboards?  I have a logitech K350 and it doesn't react to any of the next/prev/stop/pause buttons...

 

Update: It works if the Logitech software is disabled.  That sucks - for logitech and me :(

 

Update: Something about players.ini in the SetPoint folder

46 minutes ago, Nik L said:

Just out of interest, does it yet support Media keyboards?  I have a logitech K350 and it doesn't react to any of the next/prev/stop/pause buttons...

 

Update: It works if the Logitech software is disabled.  That sucks - for logitech and me :(

 

Update: Something about players.ini in the SetPoint folder

Seems to be a common problem for custom media players:

 

http://wiki.jriver.com/index.php/Logitech_Keyboard_Media_Keys

https://github.com/clementine-player/Clementine/issues/2431

 

I have no idea what needs to be in players.ini. Maybe copying an existing entry and replacing the player's name by "Dopamine" and the path to dopamine in the copied entry?

 

Edit:

 

I found different examples for different players. You might try the bold one (no idea if it will work though):

 

[Players]
foobar2000=key,foobar2000.exe,FOOBAR2000_CLASS,xxx,xxx,C,X,Z,B,V,0,0,Foobar2000
mpc=key,mplayerc.exe,xxx,xxx,xxx,xxx,xxx,xxx,32791,32792,0,0,Media Player Classic
Media Portal=xxx,mediaportal.exe,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,0,0,Media Portal

dopamine=xxx,Dopamine.exe,xxx,xxx,xxx,xxx,xxx,xxx,xxx,xxx,0,0,Dopamine

 

[Players.Run]
foobar2000=path,C:\Program Files\foobar2000\
mpc=path,C:\Program Files\mplayerc\
Media Portal=path,c:\program files\team mediaportal\mediaportal\

dopamine=path,C:\Program Files (x86)\Dopamine

 

[Players.Display]
foobar2000=foobar2000
mpc=Media Player Classic
Media Portal=Media Portal

dopamine=Dopamine

 

The problem is the parameters in the [Players] section. I have no idea what they mean. And I don't have a Logitech keyboard to experiment with :(

  • Like 2

Hey all. I've got a "preview preview" build for you (it is not a public preview)

Disclaimer: it might be a bit rough on the edges. I did only quick testing. It won't break your collection though.

 

This is the changelog:

 

8-02-2016: Dopamine 1.0.0.572 (Preview)
 

- Now playing now has a list of playing songs
- It is now possible to add and remove songs from now playing

 

And you can get it here:

 

https://www.dropbox.com/sh/xtihhv85o26qwnw/AABtfqFOkbFYIyBV6mmnbOEYa?dl=0

 

Let me know if you are brave enough to try it out, and if you see bugs. Now playing is not finished yet, there is some more to come. Especially when nothing is playing.

  • Like 1
1 hour ago, Raphaël G. said:

Hey all. I've got a "preview preview" build for you (it is not a public preview)

Disclaimer: it might be a bit rough on the edges. I did only quick testing. It won't break your collection though.

 

This is the changelog:

 

8-02-2016: Dopamine 1.0.0.572 (Preview)
 

- Now playing now has a list of playing songs
- It is now possible to add and remove songs from now playing

 

And you can get it here:

 

https://www.dropbox.com/sh/xtihhv85o26qwnw/AABtfqFOkbFYIyBV6mmnbOEYa?dl=0

 

Let me know if you are brave enough to try it out, and if you see bugs. Now playing is not finished yet, there is some more to come. Especially when nothing is playing.

Unfortunately, it crashed immediately after the splash screen appears. Just performing clean install with no luck.

I don't know what is happening, but the older build also crashed on my pc (it didn't happen before). Here's the content of Dopamine log file : 

 

2016-02-09 06:55:19.1730|Info|Dopamine.Application.ExecuteStartup|### STARTING Dopamine, version 1.0.0 (Build 572). IsPortable = False ###
2016-02-09 06:55:19.9180|Info|Dopamine.Views.Splash+VB$StateMachine_16_InitializeDatabaseAsync.MoveNext|Creating database
2016-02-09 06:55:23.7757|Info|Dopamine.Core.Database.DbCreator.InitializeNewDatabase|New database created at C:\Users\Tejo Dwi Prasetyo\AppData\Roaming\Dopamine\Dopamine.db
2016-02-09 06:55:23.7757|Info|Dopamine.Views.Splash+VB$StateMachine_16_InitializeDatabaseAsync.MoveNext|Initializing EntityFramework MetaData
2016-02-09 06:55:53.6595|Error|Dopamine.Application.ExecuteEmergencyStop|Unhandled Exception. Exception:
Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type = "Dopamine.Views.Shell", name = "(none)".
Exception occurred while: Calling constructor Dopamine.Common.Services.Playback.PlaybackService(Dopamine.Core.Database.Repositories.TrackRepository iTrackRepository).
Exception is: Win32Exception - The system cannot find the file specified
-----------------------------------------------
At the time of the exception, the container was:

  Resolving Dopamine.Views.Shell,(none)
  Resolving parameter "iPlaybackService" of constructor Dopamine.Views.Shell(Microsoft.Practices.Unity.IUnityContainer iContainer, Microsoft.Practices.Prism.Regions.IRegionManager iRegionManager, Dopamine.Common.Services.Appearance.IAppearanceService iAppearanceService, Dopamine.Common.Services.Playback.IPlaybackService iPlaybackService, Dopamine.Common.Services.Win32Input.IWin32InputService iWin32InputService, Microsoft.Practices.Prism.PubSubEvents.IEventAggregator iEventAggregator, Dopamine.Common.Services.Notification.INotificationService iNotificationService, Dopamine.Common.Services.Metadata.MetadataService iMetadataService)
    Resolving Dopamine.Common.Services.Playback.PlaybackService,(none) (mapped from Dopamine.Common.Services.Playback.IPlaybackService, (none))
    Calling constructor Dopamine.Common.Services.Playback.PlaybackService(Dopamine.Core.Database.Repositories.TrackRepository iTrackRepository)
 ---> System.ComponentModel.Win32Exception: The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at Dopamine.Common.Services.Playback.PlaybackService.InitializePlayer()
   at Dopamine.Common.Services.Playback.PlaybackService..ctor(TrackRepository iTrackRepository)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(NamedTypeBuildKey newBuildKey)
   at Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(IBuilderContext context)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
   --- End of inner exception stack trace ---
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name, ResolverOverride[] resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainerExtensions.Resolve[T](IUnityContainer container, ResolverOverride[] overrides)
   at Dopamine.Bootstrapper.CreateShell()
   at Microsoft.Practices.Prism.UnityExtensions.UnityBootstrapper.Run(Boolean runWithDefaultConfiguration)
   at Microsoft.Practices.Prism.Bootstrapper.Run()
   at Dopamine.Views.Splash.VB$StateMachine_14_Initialize.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Stack trace:
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name, ResolverOverride[] resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainerExtensions.Resolve[T](IUnityContainer container, ResolverOverride[] overrides)
   at Dopamine.Bootstrapper.CreateShell()
   at Microsoft.Practices.Prism.UnityExtensions.UnityBootstrapper.Run(Boolean runWithDefaultConfiguration)
   at Microsoft.Practices.Prism.Bootstrapper.Run()
   at Dopamine.Views.Splash.VB$StateMachine_14_Initialize.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Inner Exception 1:
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at Dopamine.Common.Services.Playback.PlaybackService.InitializePlayer()
   at Dopamine.Common.Services.Playback.PlaybackService..ctor(TrackRepository iTrackRepository)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(NamedTypeBuildKey newBuildKey)
   at Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(IBuilderContext context)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)

2016-02-09 06:55:53.6595|Info|Dopamine.Application.ExecuteEmergencyStop|### FORCED STOP of Dopamine, version 1.0.0 (Build 572) ###

 

5 hours ago, Tejoenardo said:

I don't know what is happening, but the older build also crashed on my pc (it didn't happen before). Here's the content of Dopamine log file : 

 


2016-02-09 06:55:19.1730|Info|Dopamine.Application.ExecuteStartup|### STARTING Dopamine, version 1.0.0 (Build 572). IsPortable = False ###
2016-02-09 06:55:19.9180|Info|Dopamine.Views.Splash+VB$StateMachine_16_InitializeDatabaseAsync.MoveNext|Creating database
2016-02-09 06:55:23.7757|Info|Dopamine.Core.Database.DbCreator.InitializeNewDatabase|New database created at C:\Users\Tejo Dwi Prasetyo\AppData\Roaming\Dopamine\Dopamine.db
2016-02-09 06:55:23.7757|Info|Dopamine.Views.Splash+VB$StateMachine_16_InitializeDatabaseAsync.MoveNext|Initializing EntityFramework MetaData
2016-02-09 06:55:53.6595|Error|Dopamine.Application.ExecuteEmergencyStop|Unhandled Exception. Exception:
Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type = "Dopamine.Views.Shell", name = "(none)".
Exception occurred while: Calling constructor Dopamine.Common.Services.Playback.PlaybackService(Dopamine.Core.Database.Repositories.TrackRepository iTrackRepository).
Exception is: Win32Exception - The system cannot find the file specified
-----------------------------------------------
At the time of the exception, the container was:

  Resolving Dopamine.Views.Shell,(none)
  Resolving parameter "iPlaybackService" of constructor Dopamine.Views.Shell(Microsoft.Practices.Unity.IUnityContainer iContainer, Microsoft.Practices.Prism.Regions.IRegionManager iRegionManager, Dopamine.Common.Services.Appearance.IAppearanceService iAppearanceService, Dopamine.Common.Services.Playback.IPlaybackService iPlaybackService, Dopamine.Common.Services.Win32Input.IWin32InputService iWin32InputService, Microsoft.Practices.Prism.PubSubEvents.IEventAggregator iEventAggregator, Dopamine.Common.Services.Notification.INotificationService iNotificationService, Dopamine.Common.Services.Metadata.MetadataService iMetadataService)
    Resolving Dopamine.Common.Services.Playback.PlaybackService,(none) (mapped from Dopamine.Common.Services.Playback.IPlaybackService, (none))
    Calling constructor Dopamine.Common.Services.Playback.PlaybackService(Dopamine.Core.Database.Repositories.TrackRepository iTrackRepository)
 ---> System.ComponentModel.Win32Exception: The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at Dopamine.Common.Services.Playback.PlaybackService.InitializePlayer()
   at Dopamine.Common.Services.Playback.PlaybackService..ctor(TrackRepository iTrackRepository)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(NamedTypeBuildKey newBuildKey)
   at Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(IBuilderContext context)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
   --- End of inner exception stack trace ---
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name, ResolverOverride[] resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainerExtensions.Resolve[T](IUnityContainer container, ResolverOverride[] overrides)
   at Dopamine.Bootstrapper.CreateShell()
   at Microsoft.Practices.Prism.UnityExtensions.UnityBootstrapper.Run(Boolean runWithDefaultConfiguration)
   at Microsoft.Practices.Prism.Bootstrapper.Run()
   at Dopamine.Views.Splash.VB$StateMachine_14_Initialize.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Stack trace:
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name, ResolverOverride[] resolverOverrides)
   at Microsoft.Practices.Unity.UnityContainerExtensions.Resolve[T](IUnityContainer container, ResolverOverride[] overrides)
   at Dopamine.Bootstrapper.CreateShell()
   at Microsoft.Practices.Prism.UnityExtensions.UnityBootstrapper.Run(Boolean runWithDefaultConfiguration)
   at Microsoft.Practices.Prism.Bootstrapper.Run()
   at Dopamine.Views.Splash.VB$StateMachine_14_Initialize.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Inner Exception 1:
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at Dopamine.Common.Services.Playback.PlaybackService.InitializePlayer()
   at Dopamine.Common.Services.Playback.PlaybackService..ctor(TrackRepository iTrackRepository)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(NamedTypeBuildKey newBuildKey)
   at Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(IBuilderContext context)
   at lambda_method(Closure , IBuilderContext )
   at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
   at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
   at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)

2016-02-09 06:55:53.6595|Info|Dopamine.Application.ExecuteEmergencyStop|### FORCED STOP of Dopamine, version 1.0.0 (Build 572) ###

 

I think it can't find you database. Could you check if there is a file Dopamine.db under: %appdata%\dopamine

 

Could you check its file size?

Well, seems like build 450 is working perfectly right now on my pc. Then I'm checked the %appdata% folder, I can find Dopamine.db which is 697 KB in size.

Something is wrong in database creation, perhaps?

Edited by Tejoenardo
1 hour ago, Tejoenardo said:

Well, seems like build 450 is working perfectly right now on my pc. Then I'm checked the %appdata% folder, I can find Dopamine.db which is 697 KB in size.

Something is wrong in database creation, perhaps?

Could be. 450? Is that the last build that works on your PC?

34 minutes ago, Raphaël G. said:

Could be. 450? Is that the last build that works on your PC?

I'm installing build 570 a few days ago without any problem. But since I'm upgrading it with build 572, the crash problem start to plague. Trying to re-install build 570 today, and it crashed this time. Confusing, right? :/ 

I'll try to create a new user account, and will report back if the problem persist or not.

Edited by Tejoenardo
32 minutes ago, Tejoenardo said:

I'm installing build 570 a few days ago without any problem. But since I'm upgrading it with build 572, the crash problem start to plague. Trying to re-install build 570 today, and it crashed this time. Confusing, right? :/ 

I'll try to create a new user account, and will report back if the problem persist or not.

You don't need a new user account. Just open the folder %appdata% and delete the "Dopamine" folder.

51 minutes ago, Tejoenardo said:

did it. But it keep crashing down. 

Hey wait, it might not be the database that it cannot find. Could you check if there is a file called Axon.exe in the installation directory? This file is new since the last few builds.

 

Edit: and if it is missing, could you tell me which antivirus you're running and if it has quarantined the file?

14 minutes ago, Raphaël G. said:

Hey wait, it might not be the database that it cannot find. Could you check if there is a file called Axon.exe in the installation directory? This file is new since the last few builds.

 

Edit: and if it is missing, could you tell me which antivirus you're running and if it has quarantined the file?

Well I can't find the file. Running Avast Premier here.

Just now, Tejoenardo said:

Well I can't find the file. Running Avast Premier here.

That is most likely your problem. I've had multiple reports of Avast blocking Dopamine.exe and/or Axon.exe.

You might have to whitelist them (if possible and if you trust me :))

7 minutes ago, Raphaël G. said:

That is most likely your problem. I've had multiple reports of Avast blocking Dopamine.exe and/or Axon.exe.

You might have to whitelist them (if possible and if you trust me :))

Fix it! Thank you so much, Raphael. :D

Synapse.exe is also blocked here. :shiftyninja:

12 minutes ago, Tejoenardo said:

Fix it! Thank you so much, Raphael. :D

Synapse.exe is also blocked here. :shiftyninja:

That's good news! I think I'll add an explicit check and logging for the files that are needed to start up. That will make troubleshooting easier in the future.

20 minutes ago, ultimate99 said:

Will there be an OSX version? :D

Unfortunately not. I don't have a Mac and I have absolutely no experience in OSX development.

 

Edit: I'm not surprised that Avast blocks Synapse.exe too. It seems to eat random exe's for breakfast. It's the reason I stopped using it. Each time I compiled Dopamine it failed to run, because as soon as the "exe" was created, it got quarantined even before I could launch it.

Bug found.

When I have a long list of songs in the queue (1600+ songs here), sometimes it takes a massive 2-7 seconds delay between double-clicking a song and the moment the song itself to actually play.

EDIT : this is happening everywhere except the now playing screen.

Edited by Tejoenardo
  • Like 1
1 hour ago, Tejoenardo said:

Bug found.

When I have a long list of songs in the queue (1600+ songs here), sometimes it takes a massive 2-7 seconds delay between double-clicking a song and the moment the song itself to actually play.

EDIT : this is happening everywhere except the now playing screen.

Thanks for reporting. I found where this comes from and will be fixed in the next public preview.

  • Like 1
8 minutes ago, Ned said:

I like the faded album art in the background of now playing...

 

It disappears after it goes to the next track in the album though.

 

The song list is a nice touch as well.

 

 

The first iteration did that. Have you tried build 570 (it should only fade out when switching albums)?

 

Edit: I just realized you spoke about the songs list, so you must be using build 572.

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    • Weekend PC Game Deals: Resident Evil, Mafia, Like a Dragon, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic concluded its mystery giveaways this week with another double freebie promotion. As a part of this, you can now grab Rogue Waters and Songs of Conquest to keep. Songs of Conquest is a turn-based 4X strategy game where you'll be managing a kingdom, making tough decisions, and taking down enemy forces in tactical combat. Meanwhile, Rogue Waters is a roguelike where, as a pirate captain, you command a ship and crew through procedurally generated encounters. The double giveaway is coming to an end on June 11. On the same day, Warhammer 40K Speed Freeks will join in as the next freebie. Another Humble Choice offer was revealed earlier this week, bringing a refreshed eight-game selection to jump into. The June selection is Octopath Traveler 2, The Riftbreaker, Life is Strange: Double Exposure, INDIKA, Citizen Sleeper 2: Starward Vector, Construction Simulator, Hell Clock, and Overlooting to keep as Steam keys. The $15 bundle gives you all eight games from this month's Choice selection. The month-long promotion will come to an end on July 6, giving you ample time to decide on whether you want the titles. The Humble Store also brought in standard gaming collections this week. The IGN Live Bundle kicked things off with games like Control, Shadow Gambit: The Cursed Crew, Blair Witch, Rollerdrome, and The Last Campfire for $10. At the same time, the We Will Always be Here bundle carried in titles like Bad End Theater, Thirsty Suitors, Vampire Therapist, and Tavern Talk for $12. Next, the 2K Sports Champions Bundle comes touting games like NBA 2K26, PGA TOUR 2K25, OlliOlli World Rad Edition, and TopSpin 2K25 with a hefty $25 price tag. Lastly, the Redline Racing Bundle is touting games like Art of Rally, Descenders, Mudrunner, and Assetto Corsa Competizione with a $10 price tag. Big Deals The biggest promotions of this weekend come from franchise discounts for hits like Mafia, Like a Dragon, Resident Evil, and more. With all those and more, here's our hand-picked big deals list for the weekend: Mafia: The Old Country – $34.99 on Steam ARC Raiders – $31.99 on Steam Forza Horizon 5 – $29.99 on Steam Monster Hunter Wilds – $29.39 on Steam Satisfactory – $27.99 on Steam No Rest for the Wicked – $27.99 on Steam Satisfactory – $27.99 on Steam Esoteric Ebb – $19.99 on Steam Street Fighter 6 – $19.99 on Steam Cloudheim – $19.79 on Steam Pacific Drive – $17.99 on Steam Like a Dragon: Infinite Wealth – $17.49 on Steam ACE COMBAT 7: SKIES UNKNOWN – $14.99 on Steam Yakuza 0 Director's Cut – $14.99 on Steam Like a Dragon Gaiden: The Man Who Erased His Name – $14.99 on Steam Like a Dragon: Pirate Yakuza in Hawaii – $14.99 on Steam Grand Theft Auto V Enhanced – $14.99 on Steam Lost Judgment – $13.99 on Steam The Crew Motorfest – $13.99 on Steam Stronghold Crusader: Definitive Edition – $12.59 on Steam The Stanley Parable: Ultra Deluxe – $12.49 on Steam Blood West – $12.49 on Steam Yakuza Kiwami 2 – $11.99 on Steam Judgment – $11.99 on Steam Like a Dragon: Ishin! – $11.99 on Steam Alien: Isolation – $11.99 on Steam Goat Simulator: Remastered – $10.19 on Steam Resident Evil Village – $9.99 on Steam Yakuza 4 Remastered – $9.99 on Steam Yakuza 5 Remastered – $9.99 on Steam Yakuza 6: The Song of Life – $9.99 on Steam Caravan SandWitch – $9.99 on Steam Spyro Reignited Trilogy – $9.99 on Steam Assassin's Creed III Remastered – $9.99 on Steam The Expanse: A Telltale Series – $9.99 on Steam Sons Of The Forest – $8.99 on Steam Untitled Goose Game – $7.99 on Steam Resident Evil 2 – $7.99 on Steam Resident Evil 3 – $7.99 on Steam Resident Evil 7 Biohazard – $7.99 on Steam Yakuza: Like a Dragon – $7.99 on Steam Airborne Kingdom – $7.49 on Steam Assassin's Creed Syndicate – $7.49 on Steam The Wolf Among Us – $7.49 on Steam Amnesia: The Bunker – $7.49 on Steam Mini Motorways – $6.99 on Steam Age of History 3 – $6.99 on Steam Fabledom – $6.29 on Steam Trine 4: The Nightmare Prince – $5.99 on Steam Mafia: Definitive Edition – $5.99 on Steam Mafia II: Definitive Edition – $5.99 on Steam Resident Evil 6 – $4.99 on Steam Resident Evil 5 – $4.99 on Steam Resident Evil Revelations 2 – $4.99 on Steam Resident Evil 3 Nemesis (1999) – $4.99 on Steam Terra Memoria – $4.99 on Steam FOR HONOR – $4.49 on Steam Metro Exodus – $4.49 on Steam The Forest – $4.39 on Steam Mini Metro – $3.99 on Steam Songs of Conquest – $0 on Epic Store Rogue Waters – $0 on Epic Store Gravity Circuit – $0 on Steam DRM-free Specials The DRM-free store GOG has plenty of discounts to look over this weekend too. Here are some highlights: Trials of Mana - $14.99 on GOG SPORE Collection - $14.99 on GOG Stellaris - $12.49 on GOG FINAL FANTASY VIII - REMASTERED - $7.99 on GOG Final Fantasy IV (3D Remake) - $7.99 on GOG Final Fantasy III (3D Remake) - $7.99 on GOG FINAL FANTASY IX - $6.29 on GOG The Forgotten City - $6.25 on GOG Warlords Battlecry 3 - $5.99 on GOG Heroes of Might and Magic 3: Complete - $4.99 on GOG Heroes of Might and Magic 4: Complete - $4.99 on GOG SimCity 4 Deluxe Edition - $4.99 on GOG FINAL FANTASY VII - $4.79 on GOG Cultures 1+2 - $3.99 on GOG Outlast - $3.75 on GOG Dungeon Keeper 2 - $2.99 on GOG Theme Hospital - $2.99 on GOG Sid Meier's Alpha Centauri Planetary Pack - $2.99 on GOG Dungeon Keeper Gold - $2.99 on GOG Alba: A Wildlife Adventure - $2.55 on GOG Disciples 2 Gold - $1.99 on GOG Outcast - Second Contact - $1.49 on GOG Disciples: Sacred Lands Gold - $1.49 on GOG Port Royale 2 - $0.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
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