Recommended Posts

Yes, Jonathan Frakes is directing again (he directed an episode last season also) and Sirtis is going to be a guest star on the show before the show's break in Feb I think.

 

I'm about to watch the new episode, but if the internet is any indication - I'm gonna love it :D

 

Also here's a nice little story: Scott Grimes and Adrianne Palicki (Ed's ex wife btw) are now engaged! Congrats you two :)

 

EOnline has the scoop!

  • Like 2

Yeah I saw the ratings weren't great. I'd like to think that because its Seth "Family Guy" Dude - the show might get extra time where as some other shows might not get.


Also, yeah the episode was great. The show is really hitting its stride now I think.

  • Like 3
11 hours ago, LOC said:

Also here's a nice little story: Scott Grimes and Adrianne Palicki (Ed's ex wife btw) are now engaged! Congrats you two :)

OK I'm just gonna say it Steve Smith is really punching above his weight :D

On 1/19/2019 at 3:52 AM, LOC said:

Yeah I saw the ratings weren't great. I'd like to think that because its Seth "Family Guy" Dude - the show might get extra time where as some other shows might not get.

Lethal Weapon & The Gifted are performing worse for Fox plus Gotham will be ending. They might not want another empty slot for filling and yes theirs also the long standing partnership with MacFarlane

  • Like 3
  • Daniel F. changed the title to [Official] The Orville
  • Daniel F. pinned this topic
On 1/23/2019 at 4:19 AM, Son_Of_Dad said:

Lethal Weapon & The Gifted are performing worse for Fox plus Gotham will be ending. They might not want another empty slot for filling and yes theirs also the long standing partnership with MacFarlane

Lethal Weapon went in the crapper since they get rid of Riggs.  Not Lethal Weapon without him.  I heard the story why he was kicked off the show, but it was the shows downfall.

 

Anyway, watching the Orville now.  Very Trek like episode.

That was dumb... Why where they so adamant in keeping people they viewed as scum on their planet.. just send 'em back where they came from. Also what does the star returning change? All those people were born when the star wasn't there so they would still bad according to their beliefs. Just an all around dumb episode IMO.

7 hours ago, Zathras5 said:

That was dumb... Why where they so adamant in keeping people they viewed as scum on their planet.. just send 'em back where they came from. Also what does the star returning change? All those people were born when the star wasn't there so they would still bad according to their beliefs. Just an all around dumb episode IMO.

If you're referring to not simply letting Kelly and Bortus leave it would come under one law no exception - a fanatical response. What's not clear is how the public didn't know or weren't told enough about reproduction that they didn't avoid a  specific date range therefore avoiding the "bad month".

 

I liked the concept of the episode but the entire execution was wrong. They had minimal communication before heading to the planet, all of the senior officers except Jon went for a visit, Claire should have reported the oddity from the hospital to Ed.

 

The new security officer is no Alara

It's surprising how we've had two action packed episodes back to back when season 1 didn't have so much.   As far as episode 5, well, if you're looking for everything to make sense in some way then you're not going to get it.  You can poke holes in the story but overall it was a pretty good episode.  Still, you'd think they'd read up on things before you go down to the planet, the politics, laws etc.  They went in blind, but then if they had we wouldn't had gotten the episode to begin with.

 

I like Star Treks prime directive better, if they're not able to fly at warp speeds leave them alone.   This bit about answering if someone sends out a message can backfire, and doesn't mean they're ready to step out into the galaxy.

Yeah I thought of that also about their version of a prime directive. But in the end we've barely touched on it with the show so far, so my hope is they flesh it out somewhat in future episodes (depending on how much of a future the show has mind you) to the point where its explained away more than it has been.

5 hours ago, George P said:

As far as episode 5, well, if you're looking for everything to make sense in some way then you're not going to get it.  You can poke holes in the story but overall it was a pretty good episode. 

Personally, i understood the story just fine.  In fact, I'm not sure why people are having problems with it. Seems pretty obvious to me that, in an overly superstitious society, something that used to be an ill-omen suddenly turning good WOULD absolutely upset everything they knew before...

 

The star vanishing a few thousand years before made them believe anyone born in that sign was ill-omened.  The star returning would certainly reverse that belief and probably even push those people into the best astrological sign of them all, due to the miraculous nature of the star's return.

 

  • Like 3
5 hours ago, FloatingFatMan said:

Personally, i understood the story just fine.  In fact, I'm not sure why people are having problems with it. Seems pretty obvious to me that, in an overly superstitious society, something that used to be an ill-omen suddenly turning good WOULD absolutely upset everything they knew before...

 

The star vanishing a few thousand years before made them believe anyone born in that sign was ill-omened.  The star returning would certainly reverse that belief and probably even push those people into the best astrological sign of them all, due to the miraculous nature of the star's return.

 

The star coming back made sense as well, the issue some seem to have is how unprepared the team was when they went down.  Why not ask what the laws are and other important information BEFORE you travel to the planet?   I mean it's nitpicking, basically, so I don't really mind it.  It is what it is, some stuff has to be ignored so you can have the episode setup you end up with. 

38 minutes ago, George P said:

The star coming back made sense as well, the issue some seem to have is how unprepared the team was when they went down.  Why not ask what the laws are and other important information BEFORE you travel to the planet?   I mean it's nitpicking, basically, so I don't really mind it.  It is what it is, some stuff has to be ignored so you can have the episode setup you end up with. 

It's really no different to TNG when they did it. Remember the one where Wesley fell into a flower bush and was sentenced to death?  At the end of the day, you're never going to learn all the little nuances of someone else's culture and laws when you're meeting them for the first time.

5 hours ago, FloatingFatMan said:

It's really no different to TNG when they did it. Remember the one where Wesley fell into a flower bush and was sentenced to death? 

Speaking of complete messes! Guess that episode was before the prime directive was invented as I don't think the planet of the running people had warp drive! Though I do think a line was inserted where Yar had reviewed legal codes.

 

 

5 hours ago, George P said:

the issue some seem to have is how unprepared the team was when they went down.

And that all of the senior bridge staff went for the hello visit. If it had hit the fan harder and all of them imprisoned they would have been saved by John & Gordon while Isaac questioned everything they did

2 hours ago, Son_Of_Dad said:

Speaking of complete messes! Guess that episode was before the prime directive was invented as I don't think the planet of the running people had warp drive! Though I do think a line was inserted where Yar had reviewed legal codes.

 

 

 

This isn’t Star Trek. Why would you expect it to be governed by the same rules?

21 minutes ago, adrynalyne said:

Where the hell do you think the prime directive came from? The Star Trek-verse. 

Step back and realise I was replying to the post from FloatingFatMan regarding a similarity with a ST:TNG episode. Did I say they were utilising Star Trek's prime directive on The Orville? No I did not

11 minutes ago, Son_Of_Dad said:

Step back and realise I was replying to the post from FloatingFatMan regarding a similarity with a ST:TNG episode. Did I say they were utilising Star Trek's prime directive on The Orville? No I did not

My bad, sorry. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Weekend PC Game Deals: Cyberpunk 2077, Split Fiction, Sonic Racing, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic Games store brought along two games from wildly different genres this week for PC gamers to claim. Robobeat is a rhythm-based action game that lets you become a bounty hunter that can wall run, slide, and bunny hop around his opponents. All you have to do is stick to the beat for the built-in or custom songs. Next, Citizen Sleeper is a sci-fi RPG adventure taking place in a ruined space station. It uses tabletop RPG-inspired elements like dice rolls and timers to change up how players approach its activities, factions, and storylines. The Citizen Sleeper and Robobeat giveaways end on June 25. On the same day, RollerCoaster Tycoon 3 and Voidwrought will become the next freebies. The bundle space expanded with two more collections from Humble this week too. The June 2unes bundle is up first, carrying plenty of rhythm games. This carries Kill the Music and Rhythm Witch in the $5 starting tier, followed by Trombone Champ, Spin Rhythm XD, and Thumper in the $7 tier. Paying at least $12 gets you the complete bundle, which adds on Kalpa: Cosmic Symphony, Everhood 2, NOISZ, and Sixtar Gate: StarTrail. The next bundle is for virtual reality fans. This carries Among Us 3D: VR and Zero Caliber VR for $10. The next tier brings in Tactical Assault VR, Ancient Dungeon, and Arizona Sunshine Remake for $15. VTOL VR, Zero Caliber 2 Remastered, Metro Awakening, and Thief VR land to finish things off for $18. Free Events It's a big week for free event fans, as Valve kicked off another one of its Next Fest events. This one carries thousands of gameplay slices from upcoming indie games The promotion is set to run until June 22. Standard free events are also ongoing this weekend. This includes the sci-fi grand strategy experience Stellaris from Paradox and the hit SEGA management game Two Point Museum. Asymmetric multiplayer horror title Dead by Daylight and the hit mech shooter MechWarrior 5: Mercenaries are also free-to-play over the weekend. Big Deals The Steam Summer Sale is a week away from launch, but there are plenty of publishers already putting their wares on sale to prepare for the event. Here's our hand-picked big deals list for this weekend: Battlefield 6 – $34.99 on Steam Sonic Racing: CrossWorlds – $34.99 on Steam Split Fiction – $32.49 on Steam Arma Reforger – $27.99 on Steam Sniper Elite: Resistance – $24.99 on Steam DayZ – $22.49 on Steam Two Point Museum – $20.09 on Steam Atomfall – $19.99 on Steam No More Room in Hell 2 – $19.49 on Steam Cyberpunk 2077 – $17.99 on Steam Sonic Frontiers – $17.99 on Steam Dinkum – $15.99 on Steam Stellaris – $14.99 on Steam Hi-Fi RUSH – $14.99 on Steam My Little Puppy – $14.99 on Steam FINAL FANTASY XII THE ZODIAC AGE – $14.99 on Steam SONIC X SHADOW GENERATIONS – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam STAR WARS Jedi: Survivor – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam FINAL FANTASY XV – $13.99 on Steam It Takes Two – $11.99 on Steam FINAL FANTASY X/X-2 HD Remaster – $11.99 on Steam Axiom Verge 2 – $9.99 on Steam [REDACTED] – $9.99 on Steam Sniper Elite 5 – $9.99 on Steam Holdfast: Nations At War – $9.99 on Steam Arma 3 – $8.99 on Steam The Callisto Protocol – $8.99 on Steam A Way Out – $8.99 on Steam LIGHTNING RETURNS: FINAL FANTASY XIII – $7.99 on Steam MechWarrior 5: Mercenaries – $7.49 on Steam Slackers - Carts of Glory – $7.14 on Steam MIMESIS – $6.99 on Steam Need for Speed Unbound – $6.99 on Steam FINAL FANTASY XIII – $6.39 on Steam Sniper Elite 4 – $5.99 on Steam Tyranny – $5.99 on Steam Immortals of Aveum – $5.99 on Steam Far Cry 3 – $4.99 on Steam Zombie Army 4: Dead War – $4.99 on Steam Sonic & All-Stars Racing Transformed Collection – $4.99 on Steam Mass Effect Legendary Edition – $4.79 on Steam Titanfall 2 – $4.49 on Steam SimCity 4 Deluxe Edition – $3.99 on Steam Far Cry 3 - Blood Dragon – $3.74 on Steam Wreckfest – $2.99 on Steam Crime Boss: Rockay City – $1.99 on Steam theHunter: Call of the Wild – $1.99 on Steam The Saboteur – $1.99 on Steam Battlefield 1 – $1.99 on Steam Sonic Mania – $1.99 on Steam Golf With Your Friends – $1.49 on Steam Sid Meier's Alpha Centauri Planetary Pack – $0.99 on Steam Dungeon Keeper 2 – $0.99 on Steam Populous: The Beginning – $0.99 on Steam Citizen Sleeper – $0 on Epic Store ROBOBEAT – $0 on Epic Store DRM-free Specials The DRM-free store GOG has already kicked off its own summer sale. Here are some highlights: S.T.A.L.K.E.R. 2: Heart of Chornobyl - $41.99 on GOG Indiana Jones and the Great Circle - $41.99 on GOG Cronos: The New Dawn - $35.99 on GOG SILENT HILL 2 - $34.99 on GOG SILENT HILL f - $34.99 on GOG Kingdom Come: Deliverance II - $29.99 on GOG MENACE - $29.99 on GOG Cairn - $23.99 on GOG Frostpunk 2 - $22.49 on GOG The Alters - $20.99 on GOG Resident Evil Classic Bundle - $20.99 on GOG System Shock 2: 25th Anniversary Remaster - $17.99 on GOG Banishers: Ghosts of New Eden - $16.99 on GOG Legacy of Kain: Defiance Remastered - $16.25 on GOG METAL EDEN - $15.99 on GOG REPLACED - $15.99 on GOG Hollow Knight: Silksong - $14.99 on GOG Tomb Raider I-III Remastered Starring Lara Croft - $11.99 on GOG Chants of Sennaar - $11.99 on GOG Alpha Protocol - $9.99 on GOG DREDGE - $9.99 on GOG Crow Country - $9.99 on GOG Warhammer 40,000: Dawn of War - Anniversary Edition - $2.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
    • Lilly-Livered American Media Are Scared
    • Really? Despite the memory price rises, nothing can kill it? I thought something would.
    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
  • Recent Achievements

    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!